Difference between revisions of "December 22, 2010 Patch"
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==Team Fortress 2== | ==Team Fortress 2== | ||
− | *The Blighted Beak is now a misc slot item. | + | *The [[Blighted Beak]] is now a misc slot item. |
− | *The Buffalo Steak Sandvich's speed boost no longer stacks with other speed boosts. | + | *The [[Buffalo Steak Sandvich]]'s speed boost no longer stacks with other speed boosts. |
− | *The Rocket Jumper and Sticky Jumper now have no max health penalty, and have damage vulnerabilities instead. | + | *The [[Rocket Jumper]] and [[Sticky Jumper]] now have no max health penalty, and have damage vulnerabilities instead. |
− | *Duel fixes: | + | *[[Dueling Mini-Game|Duel]] fixes: |
**Duels can no longer be initiated when the round is not fully running. | **Duels can no longer be initiated when the round is not fully running. | ||
**If you challenge someone that has already challenged you, the duel is automatically accepted. | **If you challenge someone that has already challenged you, the duel is automatically accepted. | ||
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**Must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file. | **Must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file. | ||
**Can now be used under sv_pure 1/2. | **Can now be used under sv_pure 1/2. | ||
− | *Improved performance on Degroot Keep. | + | *Improved performance on [[Degroot Keep]]. |
− | *The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats. | + | *The "[[Crafting|Fabricate Class Headgear]]" recipe no longer has a chance of creating all-class hats. |
*Fixed spectator mode sometimes ending up in a state where you were half-embedded in your spectator target. | *Fixed spectator mode sometimes ending up in a state where you were half-embedded in your spectator target. | ||
− | *Fixed a bug in the | + | *Fixed a bug in the [[Kritzkrieg]]’s animations. |
*Fixed round restarts not cleaning up weapons correctly for a frame (fixes a variety of weapon attribute issues, such as players having less health or less ammo than they should) | *Fixed round restarts not cleaning up weapons correctly for a frame (fixes a variety of weapon attribute issues, such as players having less health or less ammo than they should) | ||
− | *Fixed painting issues in several of the Australian Christmas hats. | + | *Fixed painting issues in several of the [[Australian Christmas]] hats. |
− | *The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper. | + | *The [[Sniper]] scope is now visible when viewing First Person Spectator mode on a zoomed Sniper. |
− | *Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified) | + | *[[Medieval Mode]]'s auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified) |
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Revision as of 04:10, 23 December 2010
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- The Blighted Beak is now a misc slot item.
- The Buffalo Steak Sandvich's speed boost no longer stacks with other speed boosts.
- The Rocket Jumper and Sticky Jumper now have no max health penalty, and have damage vulnerabilities instead.
- Duel fixes:
- Duels can no longer be initiated when the round is not fully running.
- If you challenge someone that has already challenged you, the duel is automatically accepted.
- Fixed an issue where a dueling mini-game item was marked in-use even though the duel was rejected.
- Duels are now refunded if a server plugin forces a participant to switch teams.
- Loading screen:
- Only shows the duel leaderboard if you've been dueling, or if your friends have been dueling.
- Shows your personal stats whenever it's not showing the duel leaderboard.
- Custom hitsounds:
- Must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.
- Can now be used under sv_pure 1/2.
- Improved performance on Degroot Keep.
- The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.
- Fixed spectator mode sometimes ending up in a state where you were half-embedded in your spectator target.
- Fixed a bug in the Kritzkrieg’s animations.
- Fixed round restarts not cleaning up weapons correctly for a frame (fixes a variety of weapon attribute issues, such as players having less health or less ammo than they should)
- Fixed painting issues in several of the Australian Christmas hats.
- The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
- Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified)