Difference between revisions of "Decorated"

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(Reformatting, edit for simplicity and flow. Information RE: DirectX levels and effects thereof moved to notes section)
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{{Quotation|'''The [[Soldier]]''' unboxing a rare Decorated weapon|This is what God would use to shoot somebody.|sound=Soldier mvm loot godlike03.wav}}
 
{{Quotation|'''The [[Soldier]]''' unboxing a rare Decorated weapon|This is what God would use to shoot somebody.|sound=Soldier mvm loot godlike03.wav}}
  
'''Decorated''' quality is an [[item quality]] assigned to [[weapons]] with a special [[grade]] factor, exterior wear, and possible [[Strange]] counter and/or [[Unusual]] effect. They were introduced in the [[Gun Mettle Update]].
+
'''Decorated''' is an [[item quality]] assigned to [[weapons]] with special [[grade]] factors, varying levels of exterior wear, and possibly a [[Strange]] counter and/or [[Unusual]] effect. Decorated weapons were introduced in the [[Gun Mettle Update]].
  
Decorated weapons essentially have a cosmetic "skin", similar to [[Australium weapons]]; however, instead of Australium plating, weapons have a layer of paint applied in a pattern based on which Weapon Collection it is in. Each Decorated weapon's pattern differs in scale and rotation from player to player, as the game randomizes these when the item is first awarded. As such, it is very rare to have two Decorated weapons with the exact same pattern.
+
Decorated weapons have what is essentially a cosmetic "skin", similar to [[Australium weapons]]. However, instead of Australium plating, Decorated quality weapons have a layer of paint applied in a pattern, with the pattern being based upon the Weapon Collection the particular weapon is found in. Each Decorated weapon's pattern differs in scale and rotation from weapon to weapon, with the game randomizing portions of these when the weapon is first awarded. As such, it is very rare to have two Decorated weapons with the exact same pattern.
  
A Decorated weapon's quality include 6 levels of rarity, referred to as "Grades". Meanwhile, there is a separate ranking of exterior damage referred to as "Wear", which applies for all grades of Decorated weapons.
+
A Decorated weapon's quality consists of one of six levels of rarity, referred to as "Grades", with a separate ranking for exterior damage (referred to as "Wear"), which applies for all grades of Decorated weapons.
  
Currently, the only methods to obtain a Decorated item is through random drops following submitting completed contracts and unboxing specific weapon cases. Decorated weapons unboxed from cases have a chance to be [[Strange]], a rarer chance to be [[Unusual]], and an extremely rare chance to be both. Strange variants add a Stat Clock to the side of the weapon, which count kills (or [[Ubercharge|ÜberCharges]] in case of the [[Medi Gun]]). Civilian Grade weapons can also have a Stat Clock applied to them using a [[Civilian Grade Stat Clock]].
+
Decorated weapons are obtained through random drops following the completion of contracts, or unboxing specific weapon cases. Decorated weapons obtained from cases also have a chance to be [[Strange]], a rarer chance to be [[Unusual]], and a very rare chance to be both. Strange variants add a "Stat Clock" to the side of the weapon, which count kills (or [[Ubercharge|ÜberCharges]] in the case of the [[Medi Gun]]).  
  
When holding a Decorated weapon, the player can press the inspect key (Default key: {{key|F}}) to trigger a stoppable animation, which examines the weapon from different angles. Decorated weapons are purely cosmetic, and do not affect [[gameplay]] whatsoever.
+
Civilian Grade weapons (which are not found in Strange quality normally) can also have a Stat Clock applied to them using a [[Civilian Grade Stat Clock]] tool.
  
When mouse-hovering over a Decorated weapon in the [[Inventory]], a detailed window will appear displaying a rotating model of the item. The window also displays the weapon's particular grade and exterior wear, as well as a list of the entirety of items found within the weapon's respective collection (any weapon the player owns in this collection will have a check mark next to its name on this list). Choosing to Inspect the weapon through the context menu will open a larger window of the weapon model which can be manually rotated.
+
When holding a Decorated weapon, the player can press the inspect key (Default key: {{key|F}}) to trigger a stoppable animation, which examines the weapon from different angles. Decorated weapons are purely cosmetic, and have no effect on [[gameplay]].
  
The patterns and exterior qualities of Decorated weapons do not appear when running the game with {{code|dxlevel -80}} or {{code|dxlevel -81}}. Instead of showing the decorations, they only appear as their [[Normal|stock]] counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra string: "You are in DirectX 8, decorated weapons are incompatible and show as stock". Upon checkout at the [[Mann Co. Store]], having a [[Gun Mettle Campaign Pass]] in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.
+
When mouse-hovering over a Decorated weapon in the [[Inventory]], a detailed window will appear showing a rotating 3D model of the weapon. This window also displays the weapon's particular grade and level of exterior wear, as well as a list of weapons found within the weapon's respective collection, with a check mark next to any that the player already owns. Choosing to inspect a Decorated weapon through this context menu will open a larger window where the player can manually rotate the weapon model to see it from all angles.
  
In-game, Decorated weapons use the [[quality]] color of their grade.
+
In-game, the title text of Decorated weapons uses the [[quality]] color of their grade.
  
In the Steam inventory, trading, and Steam Community Market, regardless of grade, the hexadecimal color code for Decorated weapons is {{Qcc|FAFAFA}}.
+
While in the Steam inventory, during trading, and on the Steam Community Market, the hexadecimal color code for Decorated weapons is {{Qcc|FAFAFA}} regardless of grade.
  
 
== Grades ==
 
== Grades ==
 
{{main|Grade}}
 
{{main|Grade}}
Decorated weapons come in six grades. Grade is intrinsic to the specific Decorated weapon, and serves as an indication of rarity. Therefore, it is not possible for an Elite Grade Barn Burner to exist, nor a Freelance Grade Sand Cannon, as both have the rarity of Mercenary and Elite, respectively.
+
Decorated weapons come in six grades. This value is intrinsic to the specific Decorated weapon, and serves as an indicator of rarity. Therefore, it is not possible for an Elite Grade Barn Burner to exist, nor a Freelance Grade Sand Cannon, as both have the rarity of Mercenary and Elite, respectively.
  
 
The list of current weapon grades are listed below, with each grade having a specific text color associated with them in the [[loadout]] screen.
 
The list of current weapon grades are listed below, with each grade having a specific text color associated with them in the [[loadout]] screen.
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== Wear ==
 
== Wear ==
  
Decorated weapons can also possess one of five different levels of exterior wear. Wear is written in brackets after the weapon's grade, i.e Mercenary Grade SMG (Well-Worn).
+
Decorated weapons also possess one of five different levels of exterior wear. Wear is written in brackets after the weapon's grade, i.e Mercenary Grade SMG (Well-Worn).
  
Unlike grades, all levels of exterior wear can apply to any grade, so it is possible to have a Battle Scarred Elite grade weapon and Factory New Civilian grade weapon. Wear describes the weapon's aesthetic level of exterior "use"; at the highest grade, the weapon will look brand new with little prior use, and on a gradual scale in each decreasing wear, scratches and eventually blood spatters begin to appear, with the weapon's paint looking extremely battered and chipped at the lowest wear.
+
Unlike grades, all levels of exterior wear can apply to any Decorated weapon, so it is possible to have a Battle Scarred Elite grade weapon and Factory New Civilian grade weapon. Wear describes the weapon's aesthetic level of exterior "use"; At the highest grade, the weapon will look brand new, with little prior use. Following a gradual scale of decreasing wear level, scratches and eventually blood spatters begin to appear, with the weapon's paint looking extremely battered and chipped at the lowest level of wear.
  
 
These levels of wear, in order of least worn to most worn, are:
 
These levels of wear, in order of least worn to most worn, are:
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* Battle Scarred
 
* Battle Scarred
  
On Field-Tested weapons and lower, blood splatters will begin to appear on the weapon's skin, and the size of them increase as the grade decreases. These are randomized along with the skin placement of the Decorated weapon.
+
On Field-Tested weapons and lower, blood splatters will begin to appear on the weapon's skin, and the size of these increase as the wear grade decreases. These are randomized along with skin placement on the Decorated weapon.
  
While the game generates a backpack item for the version of the decorated weapon the player owns, the [[Steam Community Market]] utilizes a shared backpack icon for each weapon with a particular exterior wear.
+
Note that the game generates a backpack item for the version of the decorated weapon the player owns, while the [[Steam Community Market]] utilizes a shared backpack icon for each weapon with a particular exterior wear.
  
 
==[[Gun Mettle Update|Gun Mettle]] Collections ==
 
==[[Gun Mettle Update|Gun Mettle]] Collections ==
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{{hatnote|The gallery below shows one of the possible positions of these weapons, it is meant as a reference only}}
 
{{hatnote|The gallery below shows one of the possible positions of these weapons, it is meant as a reference only}}
  
Uniquely, this is the only skin collection which contain skins that boosts the [[vdc:Phong materials|Phong shading]] of several or most parts of the weapon in order to make them glossier and more appealing (such as majority of the Gentlemanne's Collection and the Corsair variants in the Warbird Collection), making them currently the only publicly obtainable weapons with increased Phong other than [[Community items|Community]] grade weapons.
+
Uniquely, this is the only skin collection which contain skins that boosts the [[vdc:Phong materials|Phong shading]] of several or most parts of the weapon in order to make them glossier and more appealing (such as majority of the Gentlemanne's Collection and the Corsair variants in the Warbird Collection), making them currently the only publicly obtainable weapons with increased Phong shading, with the exception of [[Community items|Community]] grade weapons.
  
 
==={{anchor|Harvest Collection}}The Harvest Collection===
 
==={{anchor|Harvest Collection}}The Harvest Collection===
'''The Harvest Collection''' is one of two weapon skin collections available through completing Tough Break contracts. Half of the possible skins from this collection are based off of [[w:Autumn|autumn]] colors and patterns, such as leaves, pumpkins and trees. The other half of the skins take on a more spooky or Halloween-based style.
+
'''The Harvest Collection''' is one of two weapon skin collections available through completing Tough Break contracts. Half of the possible skins from this collection are based off of [[w:Autumn|autumn]] colors and patterns, such as leaves, pumpkins and trees. The other half of the skins take on a more "spooky" or Halloween-based style.
 
{{Decorated collection/Harvest}}
 
{{Decorated collection/Harvest}}
 
{{clr}}
 
{{clr}}
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==={{anchor|Pyroland Collection}}The Pyroland Collection===
 
==={{anchor|Pyroland Collection}}The Pyroland Collection===
'''The Pyroland Collection''' is one of two collections available only through opening weapons cases. To obtain a weapon from this collection, one must open a [[Pyroland Weapons Case]] with a [[Tough Break Key]]. Weapons from this collection focus on patterns and designs found in [[Pyroland]], such as rainbows and cats.  
+
'''The Pyroland Collection''' is one of two Tough Break collections available only through opening weapons cases. To obtain a weapon from this collection, one must open a [[Pyroland Weapons Case]] with a [[Tough Break Key]]. Weapons from this collection focus on patterns and designs found in [[Pyroland]], such as rainbows and cats.  
 
{{Decorated collection/Pyroland}}
 
{{Decorated collection/Pyroland}}
 
{{clr}}
 
{{clr}}
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==Festivizers==
 
==Festivizers==
  
Following the {{Patch name|12|22|2015}}, players are now able to festivize their Decorated items with the [[Gun Mettle and Tough Break Festivizer]]. When applied onto a weapon, the item will acquire lights similar to those of existing [[Festive|Festive weapons]], as well as a '''Festive''' prefix next to the Skin's name as well as a '''Festivized''' item attribute.
+
Following the {{Patch name|12|22|2015}}, players are now able to festivize their Decorated items with the [[Gun Mettle and Tough Break Festivizer]] tool. When applied onto a weapon, the weapon in question will acquire lights similar to those of existing [[Festive|Festive weapons]], a '''Festive''' prefix next to the Skin's name, as well as the '''Festivized''' item attribute.
  
 
== Unusual Effects ==
 
== Unusual Effects ==
  
Unusual Decorated weapons will have a particle effect attached parts of the weapon. Depending on the Unusual effect and weapon, the position of the particle effect can vary; for example, Isotope tends to only cover the tip of the weapon's muzzle (unless the weapon is small, such as on a [[Pistol]] or [[Revolver]], where it will cover most of the weapon), while Hot and Cool tend to travel along the whole weapon, making it more visible on larger weapons like the [[Rocket Launcher]].
+
Unusual Decorated weapons will have a particle effect attached to parts of the weapon. Depending on the Unusual effect and weapon, the position of the particle effect can vary; for example, Isotope tends to only cover the tip of the weapon's muzzle (unless the weapon is small, such as on a [[Pistol]] or [[Revolver]], where it will cover most of the weapon), while Hot and Cool tend to travel along the whole weapon, making it more visible on larger weapons like the [[Rocket Launcher]].
  
 
<gallery perrow="4">
 
<gallery perrow="4">
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* All Team-Colored Tough Break Collection weapons lack the description "Team Colored Decorated Weapon", and their BLU team variants cannot be viewed in the backpack.
 
* All Team-Colored Tough Break Collection weapons lack the description "Team Colored Decorated Weapon", and their BLU team variants cannot be viewed in the backpack.
 
* Unusual effects on Revolvers will disappear upon disguising, and will not reappear until a weapon switch.
 
* Unusual effects on Revolvers will disappear upon disguising, and will not reappear until a weapon switch.
 +
 +
 +
==Notes==
 +
* The patterns and exterior qualities of Decorated weapons do not appear when running the game with {{code|dxlevel -80}} or {{code|dxlevel -81}}. Instead of showing the decorations, they only appear as their [[Normal|stock]] counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra string: "You are in DirectX 8, decorated weapons are incompatible and will show as stock".
 +
** Upon checkout at the [[Mann Co. Store]], having a [[Gun Mettle Campaign Pass]] in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.
  
 
== Update history ==
 
== Update history ==

Revision as of 20:43, 3 November 2016

Template:Dictionary/items/warhawk rocket launcher
Elite Grade Rocket Launcher (Minimal Wear)

This is what God would use to shoot somebody.
The Soldier unboxing a rare Decorated weapon

Decorated is an item quality assigned to weapons with special grade factors, varying levels of exterior wear, and possibly a Strange counter and/or Unusual effect. Decorated weapons were introduced in the Gun Mettle Update.

Decorated weapons have what is essentially a cosmetic "skin", similar to Australium weapons. However, instead of Australium plating, Decorated quality weapons have a layer of paint applied in a pattern, with the pattern being based upon the Weapon Collection the particular weapon is found in. Each Decorated weapon's pattern differs in scale and rotation from weapon to weapon, with the game randomizing portions of these when the weapon is first awarded. As such, it is very rare to have two Decorated weapons with the exact same pattern.

A Decorated weapon's quality consists of one of six levels of rarity, referred to as "Grades", with a separate ranking for exterior damage (referred to as "Wear"), which applies for all grades of Decorated weapons.

Decorated weapons are obtained through random drops following the completion of contracts, or unboxing specific weapon cases. Decorated weapons obtained from cases also have a chance to be Strange, a rarer chance to be Unusual, and a very rare chance to be both. Strange variants add a "Stat Clock" to the side of the weapon, which count kills (or ÜberCharges in the case of the Medi Gun).

Civilian Grade weapons (which are not found in Strange quality normally) can also have a Stat Clock applied to them using a Civilian Grade Stat Clock tool.

When holding a Decorated weapon, the player can press the inspect key (Default key: F) to trigger a stoppable animation, which examines the weapon from different angles. Decorated weapons are purely cosmetic, and have no effect on gameplay.

When mouse-hovering over a Decorated weapon in the Inventory, a detailed window will appear showing a rotating 3D model of the weapon. This window also displays the weapon's particular grade and level of exterior wear, as well as a list of weapons found within the weapon's respective collection, with a check mark next to any that the player already owns. Choosing to inspect a Decorated weapon through this context menu will open a larger window where the player can manually rotate the weapon model to see it from all angles.

In-game, the title text of Decorated weapons uses the quality color of their grade.

While in the Steam inventory, during trading, and on the Steam Community Market, the hexadecimal color code for Decorated weapons is #FAFAFA regardless of grade.

Grades

Main article: Grade

Decorated weapons come in six grades. This value is intrinsic to the specific Decorated weapon, and serves as an indicator of rarity. Therefore, it is not possible for an Elite Grade Barn Burner to exist, nor a Freelance Grade Sand Cannon, as both have the rarity of Mercenary and Elite, respectively.

The list of current weapon grades are listed below, with each grade having a specific text color associated with them in the loadout screen.

Color Name Example
#B0C3D9 Civilian Grade Scattergun
#5E98D9 Freelance Grade Stickybomb Launcher
#4B69FF Mercenary Grade Minigun
#8847FF Commando Grade Flame Thrower
#D32CE6 Assassin Grade Sniper Rifle
#EB4B4B Elite Grade Rocket Launcher

Wear

Decorated weapons also possess one of five different levels of exterior wear. Wear is written in brackets after the weapon's grade, i.e Mercenary Grade SMG (Well-Worn).

Unlike grades, all levels of exterior wear can apply to any Decorated weapon, so it is possible to have a Battle Scarred Elite grade weapon and Factory New Civilian grade weapon. Wear describes the weapon's aesthetic level of exterior "use"; At the highest grade, the weapon will look brand new, with little prior use. Following a gradual scale of decreasing wear level, scratches and eventually blood spatters begin to appear, with the weapon's paint looking extremely battered and chipped at the lowest level of wear.

These levels of wear, in order of least worn to most worn, are:

  • Factory New
  • Minimal Wear
  • Field-Tested
  • Well-Worn
  • Battle Scarred

On Field-Tested weapons and lower, blood splatters will begin to appear on the weapon's skin, and the size of these increase as the wear grade decreases. These are randomized along with skin placement on the Decorated weapon.

Note that the game generates a backpack item for the version of the decorated weapon the player owns, while the Steam Community Market utilizes a shared backpack icon for each weapon with a particular exterior wear.

Gun Mettle Collections

The gallery below shows one of the possible positions of these weapons, it is meant as a reference only

The Teufort Collection

The weapons that belong in the Teufort collection

The Teufort Collection is one of two weapon skin collections available from completing Gun Mettle contracts. It is collection of weapon skins based on the various textures found in 2Fort, such as wooden planks, metal plate, and dirt ground.

The Craftsmann Collection

The weapons that belong in the Craftsmann collection

The Craftsmann Collection is the second weapon skin collection available from completing Gun Mettle contracts. It is a collection of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from household materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern.

The Concealed Killer Collection

The weapons that belong in the Concealed Killer collection

The Concealed Killer Collection is one of two weapon skin collections only available through opening weapon cases obtained during the Gun Mettle Campaign. To obtain a weapon with this skin, players must unbox a Concealed Killer Weapons Case. This collection focuses on military-style camouflage skins of various colors and patterns.

The Powerhouse Collection

The weapons that belong in the Powerhouse collection

The Powerhouse Collection is the second weapon skin collection only available though Gun Mettle Campaign weapon cases. To obtain a weapon with this skin, players must open a Powerhouse Weapons Case. The primary focus of this collection is bright patterns, resembling electricity and power station logos, some of which are related to the map Powerhouse.

Tough Break Collections

The gallery below shows one of the possible positions of these weapons, it is meant as a reference only

Uniquely, this is the only skin collection which contain skins that boosts the Phong shading of several or most parts of the weapon in order to make them glossier and more appealing (such as majority of the Gentlemanne's Collection and the Corsair variants in the Warbird Collection), making them currently the only publicly obtainable weapons with increased Phong shading, with the exception of Community grade weapons.

The Harvest Collection

The Harvest Collection is one of two weapon skin collections available through completing Tough Break contracts. Half of the possible skins from this collection are based off of autumn colors and patterns, such as leaves, pumpkins and trees. The other half of the skins take on a more "spooky" or Halloween-based style.

The Gentlemanne's Collection

The Gentlemanne's Collection is the second weapon skin collection available through completing Tough Break contracts. The skins from this collection take on a fancy, ornate, or expensive-looking approach. The "High Roller's" set in particular focuses on a casino or gambling theme. The "Coffin Nail" set is based upon cigarettes; uniquely, as the weapon's wear decreases, glowing "burn" marks appear on the skin's muzzle, as if the weapon was a cigarette gradually being "smoked".

The Pyroland Collection

The Pyroland Collection is one of two Tough Break collections available only through opening weapons cases. To obtain a weapon from this collection, one must open a Pyroland Weapons Case with a Tough Break Key. Weapons from this collection focus on patterns and designs found in Pyroland, such as rainbows and cats.

The Warbird Collection

The Warbird Collection is the second Tough Break collection available only through opening weapons cases. Weapons from this collection can be obtained by opening a Warbird Weapons Case with a Tough Break Key. These weapons bear motifs from the air arms of the countries that fought in World War II, including those of the USAAF and Luftwaffe.

Unused content

Festivizers

Following the December 22, 2015 Patch, players are now able to festivize their Decorated items with the Gun Mettle and Tough Break Festivizer tool. When applied onto a weapon, the weapon in question will acquire lights similar to those of existing Festive weapons, a Festive prefix next to the Skin's name, as well as the Festivized item attribute.

Unusual Effects

Unusual Decorated weapons will have a particle effect attached to parts of the weapon. Depending on the Unusual effect and weapon, the position of the particle effect can vary; for example, Isotope tends to only cover the tip of the weapon's muzzle (unless the weapon is small, such as on a Pistol or Revolver, where it will cover most of the weapon), while Hot and Cool tend to travel along the whole weapon, making it more visible on larger weapons like the Rocket Launcher.

Bugs

  • Team-colored Decorated weapons always appear as RED in class selection screen.
  • Team-colored Decorated weapons that have the Team Shine Killstreak sheen will always use RED team's sheen if inspected in the backpack.
  • Team-colored Decorated weapons that are picked up by the player do not change to the color of the player's current team.
  • Upon respawning, Unusual effects can sometimes become positioned in front of the player's screen, blocking their view. This can be fixed by switching weapons.
  • All Team-Colored Tough Break Collection weapons lack the description "Team Colored Decorated Weapon", and their BLU team variants cannot be viewed in the backpack.
  • Unusual effects on Revolvers will disappear upon disguising, and will not reappear until a weapon switch.


Notes

  • The patterns and exterior qualities of Decorated weapons do not appear when running the game with dxlevel -80 or dxlevel -81. Instead of showing the decorations, they only appear as their stock counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra string: "You are in DirectX 8, decorated weapons are incompatible and will show as stock".

Update history

July 2, 2015 Patch #1 (Gun Mettle Update)
  • Added 4 weapon collections: Teufort Collection, Craftmann Collection, Concealed Killer Collection and Powerhouse Collection.
  • [Undocumented] Added Decorated quality.

July 2, 2015 Patch

  • Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.

July 6, 2015 Patch

July 8, 2015 Patch #1

July 15, 2015 Patch #1

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
  • Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware.

July 23, 2015 Patch #1

  • Fixed Stat Clock models not cloaking with the Spy.

September 24, 2015 Patch

  • Fixed a case where the Stat Clock model would float in the air while the player was taunting.

December 17, 2015 Patch (Tough Break Update)

  • Added 4 weapon collections: Harvest Collection, Gentlemanne's Collection, Pyroland Collection and Warbird Collection.

December 22, 2015 Patch

  • Fixed decorated weapons not getting the crit-boost material effect.