Difference between revisions of "Deflector"
(Fixing punctuation.) |
(Most of the information was untrue. It doesn't do more damage and doesn't disable projectiles by itself. Those are attributes the bots in mvm have. In the schema it's an exact copy of the minigun) |
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{{Quotation|'''The Heavy'''|I ''kill'' rockets!|sound=Heavy_mvm_kill_rocket02.wav}} | {{Quotation|'''The Heavy'''|I ''kill'' rockets!|sound=Heavy_mvm_kill_rocket02.wav}} | ||
− | The '''Deflector''' is a [[Weapons#heavyprimary|primary weapon]] used by the [[Heavy Robot#Deflector Heavy|Deflector Heavy]] in [[Mann vs. Machine (game mode)|Mann vs. Machine mode]]. It | + | The '''Deflector''' is a [[Weapons#heavyprimary|primary weapon]] used by the [[Heavy Robot#Deflector Heavy|Deflector Heavy]] in [[Mann vs. Machine (game mode)|Mann vs. Machine mode]]. It's model and functionality are identical to those of the [[Minigun]]. When used by Deflector Heavies the weapon disables projectiles, causing them to drop from the air. When carried by the [[Giant_Deflector_Heavy#Giant_Deflector_Heavy|Giant Deflector Heavy]], it also uses different spin up and firing firing sound effects as well as different tracer effects from the Minigun, with a green tracer effect rather than the usual yellow. |
== Damage and function times == | == Damage and function times == | ||
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| type = [[Hitscan]] | | type = [[Hitscan]] | ||
| damage = yes | | damage = yes | ||
− | | base = | + | | base = 9 / per bullet |
− | | fall off = | + | | fall off = 4.5 / per bullet |
− | | ramp up = | + | | ramp up = 13.5 / per bullet |
− | | point blank = {{tooltip| | + | | point blank = {{tooltip|50-54 / per 1 ammo|108 / critical damage}}<br/>{{tooltip|500-540 / per second|1080 / critical damage}} |
− | | medium range = {{tooltip| | + | | medium range = {{tooltip|5-30 / per 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|50-300 / per second|540 / critical damage}} |
− | | long range = {{tooltip| | + | | long range = {{tooltip|5-10 / per 1 ammo|27/54 / critical damage}}<br/>{{tooltip|50-100 / per second|270 / critical damage}} |
− | | crit = | + | | crit = 27 / per bullet |
− | | minicrit = 18 / per bullet | + | | minicrit = 12-18 / per bullet |
| function times = yes | | function times = yes | ||
− | | attack interval = 0.1 | + | | attack interval = {{tooltip|0.1|4 Bullets fired with each shot}} |
| windup time = 0.87 s | | windup time = 0.87 s | ||
}} | }} |
Revision as of 07:38, 12 April 2013
“ | I kill rockets!
Click to listen
— The Heavy
|
” |
The Deflector is a primary weapon used by the Deflector Heavy in Mann vs. Machine mode. It's model and functionality are identical to those of the Minigun. When used by Deflector Heavies the weapon disables projectiles, causing them to drop from the air. When carried by the Giant Deflector Heavy, it also uses different spin up and firing firing sound effects as well as different tracer effects from the Minigun, with a green tracer effect rather than the usual yellow.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 13.5 / per bullet |
Base damage | 100% | 9 / per bullet |
Maximum fall-off | 52.8% | 4.5 / per bullet |
Point blank | 50-54 / per 1 ammo 500-540 / per second | |
Medium range | 5-30 / per 1 ammo 50-300 / per second | |
Long range | 5-10 / per 1 ammo 50-100 / per second | |
Critical | 27 / per bullet | |
Mini-crit | 12-18 / per bullet | |
Function times | ||
Attack interval | 0.1 | |
Wind-up time | 0.87 s | |
Values are approximate and determined by community testing. |
Update history
- [Undocumented] The Deflector was added to the game.
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