Difference between revisions of "Deflector"

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(Fixing punctuation.)
(Most of the information was untrue. It doesn't do more damage and doesn't disable projectiles by itself. Those are attributes the bots in mvm have. In the schema it's an exact copy of the minigun)
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{{Quotation|'''The Heavy'''|I ''kill'' rockets!|sound=Heavy_mvm_kill_rocket02.wav}}
 
{{Quotation|'''The Heavy'''|I ''kill'' rockets!|sound=Heavy_mvm_kill_rocket02.wav}}
  
The '''Deflector''' is a [[Weapons#heavyprimary|primary weapon]] used by the [[Heavy Robot#Deflector Heavy|Deflector Heavy]] in [[Mann vs. Machine (game mode)|Mann vs. Machine mode]]. It shares its model and functionality with the [[Minigun]], but deals 50% more damage. The Deflector also disables projectiles, causing them to drop from the air. In addition, the weapon uses a different firing sound effect and different tracer effects from the Minigun, with a green tracer effect rather than the usual yellow.
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The '''Deflector''' is a [[Weapons#heavyprimary|primary weapon]] used by the [[Heavy Robot#Deflector Heavy|Deflector Heavy]] in [[Mann vs. Machine (game mode)|Mann vs. Machine mode]]. It's model and functionality are identical to those of the [[Minigun]]. When used by Deflector Heavies the weapon disables projectiles, causing them to drop from the air. When carried by the [[Giant_Deflector_Heavy#Giant_Deflector_Heavy|Giant Deflector Heavy]], it also uses different spin up and firing firing sound effects as well as different tracer effects from the Minigun, with a green tracer effect rather than the usual yellow.
  
 
== Damage and function times ==
 
== Damage and function times ==
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| type              = [[Hitscan]]
 
| type              = [[Hitscan]]
 
| damage            = yes
 
| damage            = yes
|  base              = 13.5 / per bullet
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|  base              = 9 / per bullet
|  fall off          = 6.8 / per bullet
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|  fall off          = 4.5 / per bullet
|  ramp up          = 20.3 / per bullet
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|  ramp up          = 13.5 / per bullet
|  point blank      = {{tooltip|75-81 / per 1 ammo|162 / critical damage}}<br/>{{tooltip|750-810 / per second|1620 / critical damage}}
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|  point blank      = {{tooltip|50-54 / per 1 ammo|108 / critical damage}}<br/>{{tooltip|500-540 / per second|1080 / critical damage}}
|  medium range      = {{tooltip|11.3-45 / per 1 ammo|40.5/81/121.5/162 / critical damage}}<br/>{{tooltip|75-450 / per second|810 / critical damage}}
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|  medium range      = {{tooltip|5-30 / per 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|50-300 / per second|540 / critical damage}}
|  long range        = {{tooltip|7.5-15 / per 1 ammo|40.5/81 / critical damage}}<br/>{{tooltip|50-100 / per second|405 / critical damage}}
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|  long range        = {{tooltip|5-10 / per 1 ammo|27/54 / critical damage}}<br/>{{tooltip|50-100 / per second|270 / critical damage}}
|  crit              = 40.5 / per bullet
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|  crit              = 27 / per bullet
|  minicrit          = 18 / per bullet
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|  minicrit          = 12-18 / per bullet
 
| function times    = yes
 
| function times    = yes
|  attack interval  = 0.1 s
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|  attack interval  = {{tooltip|0.1|4 Bullets fired with each shot}}
 
|  windup time      = 0.87 s
 
|  windup time      = 0.87 s
 
}}
 
}}

Revision as of 07:38, 12 April 2013

I kill rockets!
The Heavy

The Deflector is a primary weapon used by the Deflector Heavy in Mann vs. Machine mode. It's model and functionality are identical to those of the Minigun. When used by Deflector Heavies the weapon disables projectiles, causing them to drop from the air. When carried by the Giant Deflector Heavy, it also uses different spin up and firing firing sound effects as well as different tracer effects from the Minigun, with a green tracer effect rather than the usual yellow.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 13.5 / per bullet
Base damage 100% 9 / per bullet
Maximum fall-off 52.8% 4.5 / per bullet
Point blank 50-54 / per 1 ammo
500-540 / per second
Medium range 5-30 / per 1 ammo
50-300 / per second
Long range 5-10 / per 1 ammo
50-100 / per second
Critical 27 / per bullet
Mini-crit 12-18 / per bullet
Function times
Attack interval 0.1
Wind-up time 0.87 s
Values are approximate and determined by community testing.

Update history

August 15, 2012 Patch

  • [Undocumented] The Deflector was added to the game.