Difference between revisions of "Deflector"

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m (weapon_minigun prefab sets it as nameable too then.)
 
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{{recent addition}}{{stub}}{{Needimage}}
 
 
{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type             = weapon
| image       = Minigun_IMG.png
+
| image           = Minigun_IMG.png
| used-by     = [[Heavy]]
+
| used-by         = [[Heavy Robot#Deflector Heavy|Deflector Heavy]]
| slot         = primary
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| slot             = primary
| released     = [[Mann vs. Machine]]
+
| released         = {{Patch name|8|15|2012}}<br>({{update link|Mann vs. Machine (update)}})
| availability = Unknown
+
| availability     = Unavailable ([[Heavy Robot#Deflector Heavy|Deflector Heavy]]'s weapon)
| trade       = Unknown
+
| trade           = yes
| gift         = Unknown
+
| gift             = yes
| rename       = Unknown
+
| craft            = yes
| numbered     = Unknown
+
| rename           = yes
| ammo-loaded = Unknown
+
| numbered         = no
| ammo-carried = Unknown
+
| ammo-loaded     = 200
| loadout      = Unknown
+
| ammo-carried     = N/A
 +
| reload          = No Reload
 +
| loadout         = yes
 +
  | item-kind     = Minigun
 +
  | item-level    = 1
 +
  | att-1-positive = {{attribute|AttackProjectiles}}
 
}}
 
}}
The '''Deflector''' is the [[Weapons#heavyprimary|primary weapon]] used by the Deflector Heavy in [[Mann vs. Machine (game mode)|Mann vs. Machine]] mode. Its model is the same as the [[Minigun]] model and functions the same as the original but also deflects and stops projectiles.
 
  
==Update History==
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{{Quotation|'''The Heavy'''|I ''kill'' rockets!|sound=Heavy_mvm_kill_rocket02.wav}}
'''{{Patch name|8|15|2012}}'''
 
*{{Undocumented}} The Deflector was added to the game.
 
  
{{MannVsMachineNav}}
+
The '''Deflector''' is a [[Weapons#heavyprimary|primary weapon]] used by the [[Heavy Robot#Deflector Heavy|Deflector Heavy]] in [[Mann vs. Machine|Mann vs. Machine mode]]. Its model and functionality are identical to those of the [[Minigun]] as the deflection attribute is independent of the Deflector. The only difference is the green tracer effect rather than the usual yellow.
 +
 
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== Damage and function times ==
 +
{{Damage table
 +
| type            = [[Hitscan]]
 +
| damage          = yes
 +
|  base            = 9 / per bullet
 +
|  fall off        = 4.5 / per bullet
 +
|  ramp up        = 13.5 / per bullet
 +
|  point blank    = {{tooltip|50-54 / per 1 ammo|108 / critical damage}}<br/>{{tooltip|500-540 / per second|1080 / critical damage}}
 +
|  medium range    = {{tooltip|5-30 / per 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|50-300 / per second|540 / critical damage}}
 +
|  long range      = {{tooltip|5-10 / per 1 ammo|27/54 / critical damage}}<br/>{{tooltip|50-100 / per second|270 / critical damage}}
 +
|  crit            = 27 / per bullet
 +
|  minicrit        = 12-18 / per bullet
 +
| function times  = yes
 +
|  attack interval = {{tooltip|0.1|4 Bullets fired with each shot}}
 +
|  windup time    = 0.87 s
 +
}}
 +
 
 +
== Update history ==
 +
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
 +
* {{Undocumented}} The Deflector was added to the game.
 +
 
 +
== Trivia ==
 +
* There existed a single Deflector owned by one player. It was a user who found an exploit in the item schema which could be used to obtain any item in the game. He sent [[Valve]] a description of the exploit and, as proof, gave himself a Deflector with the [[Unique]] quality. Valve removed the item, fixed the exploit, and gave him an [[Unusual]] of his choice.
 +
 
 +
{{Mann Vs Machine Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}
 
[[Category:Beta and unused content]]
 

Latest revision as of 00:37, 28 November 2023

I kill rockets!
The Heavy

The Deflector is a primary weapon used by the Deflector Heavy in Mann vs. Machine mode. Its model and functionality are identical to those of the Minigun as the deflection attribute is independent of the Deflector. The only difference is the green tracer effect rather than the usual yellow.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 13.5 / per bullet
Base damage 100% 9 / per bullet
Maximum fall-off 52.8% 4.5 / per bullet
Point blank 50-54 / per 1 ammo
500-540 / per second
Medium range 5-30 / per 1 ammo
50-300 / per second
Long range 5-10 / per 1 ammo
50-100 / per second
Critical 27 / per bullet
Mini-crit 12-18 / per bullet
Function times
Attack interval 0.1
Wind-up time 0.87 s
Values are approximate and determined by community testing.

Update history

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] The Deflector was added to the game.

Trivia

  • There existed a single Deflector owned by one player. It was a user who found an exploit in the item schema which could be used to obtain any item in the game. He sent Valve a description of the exploit and, as proof, gave himself a Deflector with the Unique quality. Valve removed the item, fixed the exploit, and gave him an Unusual of his choice.