Demoman

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Demoman
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27
Demoman.png
Basic Information
Icon: Leaderboard class demoman.png
Type: Defensive
Health: 175 /Medic emblem RED.png260
(See Health below for further details)
Speed: 93%
(See Speed below for further details)
Meet the Demoman
DemomanVidSplash.png

The Demoman is a self-described black Scottish cyclops and a scrumpy-swilling demolitions expert from Ullapool, Scotland, who is one of the most versatile members of the team. A master of explosives, the Demoman strategically deals massive amounts of indirect and mid-range splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and the knowledge of his surrounding environment for well-timed sticky bomb detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordnance, however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee users in the game, with a variety of powerful melee unlocks in his arsenal.

The Demoman excels at swift destruction; he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.

The Demoman is voiced by Gary Schwartz.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class demoman.png Demoman
93 %
84 %
31 %
75 %
With weapon slot boots and a shield equipped
103 %
92 %
34 %
82 %
With a head-taking melee weapon equipped with 0 heads
93 %
84 %
31 %
75 %
With a head-taking melee weapon equipped with 1 head
101 %
91 %
34 %
81 %
With a head-taking melee weapon equipped with 2 heads
108 %
97 %
36 %
87 %
With a head-taking melee weapon equipped with 3 heads
116 %
104 %
39 %
93 %
With a head-taking melee weapon equipped with 4 or more heads
123 %
111 %
41 %
99 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads
103 %
92 %
34 %
82 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head
111 %
100 %
37 %
89 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads
119 %
107 %
40 %
95 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads
127 %
115 %
42 %
102 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads
136 %
122 %
45 %
108 %
Wielding the Scotsman's Skullcutter
79 %
71 %
26 %
63 %
Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped
87 %
79 %
29 %
70 %
Charging with a shield
250 %
N/A N/A
200 %
Charging with a shield and wielding the Scotsman's Skullcutter
213 %
N/A N/A
170 %
Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped
234 %
N/A N/A
187 %

Basic strategy

Main articles: Demoman tips, Demoman strategy
Icon demoman.jpg
  • Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
  • Set off Stickybombs beneath your feet to sticky jump up to great heights.
  • Shoot Stickybombs onto walls and ceilings where they're hard to spot.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 / 6 16 / 30 On direct hit:

Base: 100
Crit: 300


After bounce:

Base: 22–64
Crit: 190

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 3 16 On direct hit:

Base: 100
Crit: 300


Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode only on contact with an enemy player or building.
Pictogram plus.png Deals 20% more damage vs buildings.
Pictogram plus.png Has 25% faster grenade travel speed.
Pictogram plus.png Grenades do not tumble when fired.
Pictogram minus.png -25% less clip size.
Pictogram minus.png -25% less explosion radius.
Pictogram minus.png Launched bombs shatter on surfaces.

Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A N/A Pictogram plus.png Increases maximum health by 25.

Pictogram plus.png Increases turning speed while charging by 200%.
Pictogram plus.png Melee kills refill 25% of your charge meter.
Pictogram plus.png +10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen.
Pictogram info.png Grants its abilities passively, does not need to be selected.

Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 On direct hit:

Base: 30-50
Crit: 150


After bounce:

Base: 29-47
Crit: 90-140

Pictogram info.png Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Pictogram info.png Holding down the fire key for too long will cause a misfire.
Pictogram plus.png Cannonballs push players back on impact.
Pictogram plus.png +20% faster projectile speed.
Pictogram plus.png Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.
Pictogram minus.png Cannonballs do not explode on impact.
Pictogram minus.png Cannonballs must be charged for at least 0.10 seconds for Double-Donks.

Killicon loose cannon pushed.png
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A N/A Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent.
Iron Bomber
Craft
Iron Bomber
Killicon iron bomber.png 4 16 On direct hit:

Base: 100
Crit: 300


After bounce:

Base: 29-47
Crit: 90-140

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.
Pictogram plus.png Grenades have very little bounce and roll.
Pictogram plus.png Grenades explode 30% faster.
Pictogram minus.png -15% explosion radius.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.

Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge: 50
+ 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +50% resistance to fire damage.
Pictogram plus.png +30% resistance to explosive damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png Can destroy enemy stickies.
Pictogram plus.png +6 more stickybombs out at once (max is 14).
Pictogram plus.png +50% more ammo carried (max is 36).
Pictogram plus.png +25% faster firing speed.
Pictogram minus.png Stickybombs have 0.8 second longer priming time.

Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 Base: 0

Crit: 0

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png +200% max secondary ammo.(max is 72)
Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK.
Pictogram minus.png -6 stickybombs out.(max is 2)
Pictogram info.png No random critical hits (purely cosmetic, as they don't inflict any damage either).

Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A N/A Full charge: 85
+ 8.5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +20% resistance to fire damage.
Pictogram plus.png +20% resistance to explosive damage.
Pictogram plus.png +70% more charge impact damage.
Pictogram plus.png +50% charge recharge rate.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A N/A Full charge: 50
+ 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +15% resistance to fire damage.
Pictogram plus.png +15% resistance to explosive damage.
Pictogram plus.png Full turning control while charging.
Pictogram plus.png Melee kills refill 75% of charge meter.
Pictogram minus.png Taking damage while shield charging reduces charge time.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 4 24 Base: 88-117/109-147

Crit: 300/375

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram info.png Can lay up to 8 stickybombs at a time.
Pictogram plus.png Able to destroy enemy stickybombs.
Pictogram plus.png -0.2 sec faster bomb arm time.
Pictogram plus.png Max charge time decreased by 70%.
Pictogram plus.png Up to +35% damage based on charge.
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -50% clip size.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bottle
Stock
Bottle
Killicon bottle.png N/A N/A Base: 65

Crit: 195

Scottish Handshake
Craft
Scottish Handshake
Killicon scottish handshake.png
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional / Craft
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Eyelander
Unlock
Eyelander
Killicon eyelander.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.

Pictogram plus.png If a shield is equipped, every head taken raises shield damage by 5 to a maximum of 5 times.

Pictogram plus.png If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills).
Pictogram minus.png Upon death: heads, and their bonuses, reset.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png Lowers maximum health by 25 points.
Pictogram minus.png No random Critical hits.

Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png
Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Increases user's capture rate by 1 for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png N/A N/A Base: 78

Crit: 234

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Deals 20% more damage.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png Lowers speed by 15% when active.

Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Melee kills refill 25% of your charge meter.
Pictogram plus.png 0.5 sec increase in charge duration
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png No random Critical hits.
Pictogram minus.png +15% damage vulnerability while active.

Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber.png N/A N/A Base: 55 + 75


Crit: 165 + 225


Pictogram info.png The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.

Pictogram minus.png Deals only melee damage if the head is destroyed.
Pictogram minus.png 20% attack speed penalty.
Pictogram minus.png No random Critical hits.
Pictogram minus.png 100% slower switch-to speed.

Killicon ullapool caber explode.png
Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png On kill: heals you 50% base health.
Pictogram minus.png No random critical hits.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Ammo can recharge charge.
Pictogram plus.png On Hit: +20% charge refilled.
Pictogram minus.png No random critical hits.
Pictogram minus.png -80% max primary & secondary ammo.
Pictogram minus.png Cannot refill ammo from ammo boxes unless charge meter is full.
Pictogram minus.png 75% slower deploy and holster time.


Taunt Attack

Demoeyelander.png Associated items DescriptionKill Icon
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
  • Killicon barbarian swing.png

Item sets

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect


One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect


Swashbuckler's Swag
Item icon Swashbuckler's Swag.png
Effect

No effect


The Highland Hound
Item icon Highland Hound.png
Effect

Allows the Demoman to perform the Wolf Howl taunt.


The Count Tavish
Item icon Transylvania Top.png
Effect

No effect


The Cursed Captain
Item icon Cap'n Calamari.png
Effect

No effect


The South of the Border Pack
Item icon Allbrero.png
Effect

No effect


The Forgotten King
Item icon Forgotten King's Restless Head.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Demoman cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Demomanava.jpg Buffed red demoman.jpg Buffed blu demoman.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Demoman achievements

Update history

February 14, 2008 Patch
  • Made some small changes to the Demoman viewmodel that were causing performance problems.

February 28, 2008 Patch

April 29, 2008 Patch (Gold Rush Update)

March 13, 2009 Patch

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

August 21, 2009 Patch

  • Restored LOD for the Demoman player model.

December 10, 2009 Patch

  • Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.

December 17, 2009 Patch (WAR! Update)

January 13, 2010 Patch

November 19, 2010 Patch

March 11, 2011 Patch

  • Fixed the Demoman not using the correct animations for some of his weapons.

March 21, 2011 Patch

  • [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.

April 14, 2011 Patch (Hatless Update)

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added achievement award response
  • Removed "I didn't need your help y'know" line if being healed by a Medic.

October 27, 2011 Patch (Very Scary Halloween Special)

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added voice lines for Demoman.

October 2, 2013 Patch

  • Fixed the Demoman charge sound being clipped by the weapon crit sound.

October 3, 2013 Patch

  • Fixed the Demoman charge sound being played multiple times simultaneously.

February 7, 2014 Patch

  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy.

June 18, 2014 Patch (Love & War Update)

  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
  • Updated Loch-n-Load reload animation.

June 23, 2014 Patch

  • Removed damage ramp up mechanic from stickybombs.

December 22, 2014 Patch (Smissmas 2014)

  • Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
  • Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
  • Added Iron Bomber and the Quickiebomb Launcher.

December 23, 2014 Patch

  • Fixed a bug related to the Demoman's charge meter.

January 15, 2015 Patch #1

  • Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.

[Unknown date]

  • Sped up world animations for the Demoman's sword-based weapons.

July 25, 2019 Patch

  • Fixed an exploit where pipebombs could not be destroyed or pushed by the enemy team.

Bugs

  • When taunting with a primary weapon out, the smiley bodygroup may not show up.
  • Crouch-walking while holding an all class melee weapon causes the Demoman's arm to bend at an unorthodox angle.

Trivia

  • The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
  • The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.[1]
  • The ethnic Scottish, Irish, and Dutch names in his full name, Tavish Finnegan DeGroot, collectively reference the antiquated cultural terms Black Scot, Black Irish, and Black Dutch.
    • Black Irish and Black Dutch referred to people living in, having descendancy from, or claiming descendancy from Ireland or the Netherlands, respectively, but who were not actually ethnic Irish or Dutch.
    • Black Scot was used in much the same sense as above; however, Black Scots also referred specifically to numerous Scottish descendants of freed African house servants that remained in Scotland.
  • Just like the rest of the classes, the Demoman makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
  • According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
    • According to the Bombinomicon comic, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
  • The DeGroot family's seal in the portrait of the aforementioned comic states in Latin, "In Regionem Caecorum Rex Est Luscus." In English, this is roughly translated to, "In the land of the blind, the one-eyed man is king". Scottish clans typically have mottos, often in prestigious languages like Latin.
  • The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
  • The first BLU team Demoman resembled Alfred Nobel.
  • The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. It is currently a sticky bomb as of November 19, 2010 Patch. Other in-game appearances of the logo, such as the 119th Medals, Scoreboard Class icon, Class Token, Mann vs. Machine trailer, the Carouser's Capotain and Spy's Tailored Terminal special taunt remain unchanged.
  • In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
  • The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
  • The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
  • The Demoman can play the piano, as seen in Expiration Date.

Gallery


Related merchandise

See also

Reference

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links