Difference between revisions of "Detonator"

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{{Item infobox
+
Pyro is a shit class
| type              = weapon
 
| 3d-image-1        = Detonator
 
| 3d-image-3        = Detonator Projectile
 
| 3d-image-5        = Detonator Festivized
 
| 3d-button-1        = colored_pair
 
| 3d-button-3        = colored_pair
 
| 3d-button-5        = colored_pair
 
| 3d-viewname-1      = Default
 
| 3d-viewname-3      = Projectile
 
| 3d-viewname-5      = Festivized
 
| team-colors        = yes
 
| skin-image-red    = Detonator RED.png
 
| skin-image-blu    = Detonator BLU.png
 
| kill-icon-2        = hadouken
 
| kill-tooltip-2    = Taunting
 
| used-by            = [[Pyro]]
 
| slot              = secondary
 
| contributed-by    = {{Backpack Item Link|76561197970307971|326093098}}
 
| released          = {{Patch name|6|23|2011}}<br />([[Über Update]])
 
| availability      = {{avail|drop|craft|purchase|crate43-strange|collectors|warpaint}}
 
| marketable        = yes
 
| numbered          = yes
 
| medieval          = no
 
| ammo-loaded        = 16
 
| ammo-carried      = N/A
 
| reload            = Single
 
| loadout            = yes
 
  | item-kind        = Flare Gun
 
  | item-level      = 10
 
  | item-description = Alt-Fire: Detonate flare.<br>This weapon will reload automatically when not active.
 
  | att-1-positive  = 100% mini-crits vs burning players
 
  | att-2-negative  = -25% damage penalty
 
  | att-3-negative  = +50% damage to self
 
}}
 
 
 
{{hatnote|This article is about the weapon. For the character, see [[Gang Garrison 2#Classes|Gang Garrison 2]].}}
 
 
 
{{Quotation|'''Detonator''' publicity blurb|The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!}}
 
 
 
The '''Detonator''' is a [[Steam Workshop|community-created]] [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a [[Flare Gun]] with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together.
 
 
 
This weapon fires unique firework "flare" [[projectiles]] which, upon contact with an enemy, will deal slight damage as well as set them [[fire|alight]]. The flare, when compared with the [[Flare Gun]], deals 25% less damage and will only deal [[Critical hits#Mini-crits|mini-crit]] damage against lit opponents (through either direct contact or explosion). This also resets the enemy's afterburn duration.
 
 
 
The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire will cause all flares in flight to [[explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players. This explosion will additionally destroy enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) will be [[Gibs|gibbed]]. Flares will also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or [[knockback]]. However, the world impact explosion can be used to [[Jumping#Flare jump|flare jump]] in a manner similar to [[Jumping#Basic rocket jump|rocket]] or [[Jumping#Basic sticky jump|sticky jumping]], and grants more distance than one done by the [[Scorch Shot]]. Flares used for Detonator jumping deal 50% more damage to self, limiting the frequent usage of this technique without a supply of [[health]].
 
 
 
[[Taunt]]ing with the Detonator equipped will perform the [[Hadouken]] kill taunt.
 
 
 
The Detonator was previously tested in ''[[Team Fortress 2 Beta]]''.
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = [[Projectile]]
 
| damagetype        = Dual-type (fire and bullet)
 
| rangetype          = Ranged
 
 
 
| damage            = yes
 
|  base              = 23<br/>Flare detonation: 11-21<br />Flare explosion: {{tooltip|23-42|Damage caused by flare detonating on impact with world, only damages self.}}
 
|  crit              = 68
 
|  minicrit          = 30
 
|  afterburn        = {{tooltip|4 / tick|8 / sec}}<br/>60 total
 
|  afterburn minicrit = {{tooltip|5 / tick|10 / sec}}<br/>75 total
 
| function times    = yes
 
|  attack interval  = 2 s
 
|  afterburn time    = {{tooltip|7.5 s|10 s on already burning enemies}}
 
|  splash damage    = yes
 
| splash radius = {{tooltip|2.1m|6.88 ft, 110 HU}}
 
|  selfdamage      = 23-44
 
|  selfdamage jump  = 23-44
 
}}
 
 
 
{{Weapon Demonstration}}
 
 
 
== Crafting ==
 
{{See also|Crafting}}
 
 
 
=== Blueprint ===
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1-amount = 2
 
| ingredient-2 = Flare Gun
 
| result = Detonator
 
}}
 
{{Blueprint | autoresult = Pyro secondary}}
 
 
 
=== As a crafting ingredient ===
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Detonator
 
| result = Manmelter
 
}}
 
 
 
== Strange variant  ==
 
{{Strange item info
 
| rankson = kills
 
| rankson2 =
 
| festive =
 
  | item-type        = Flare Gun
 
  | item-level            = 10
 
  | item-description = Alt-Fire: Detonate flare.<br>This weapon will reload automatically when not active.
 
  | att-1-positive  = 100% mini-crits vs burning players
 
  | att-2-negative  = -25% damage penalty
 
  | att-3-negative  = +50% damage to self
 
| can deal damage = yes
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = no
 
| can deal posthumous damage = yes
 
| can extinguish = no
 
| can deal taunt damage = yes
 
| can deal long range damage = yes
 
| notes =
 
}}
 
 
 
== Related achievements ==
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
}}
 
 
 
== Update history ==
 
{{Update history | '''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* The Detonator was added to the main game.
 
* {{undocumented}} Self blast damage increased to +25%.
 
* {{undocumented}} Maximum flare jump height greatly reduced.
 
 
 
'''{{Patch name|6|28|2011}}'''
 
* Added/Refined recoil/draw/crit/reload forces for the Detonator.
 
 
 
'''{{Patch name|8|23|2011}}'''
 
* Refined reload force for the Detonator.
 
 
 
'''{{Patch name|11|10|2011}}'''
 
* Optimized the Detonator's materials to improve performance.
 
 
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* {{undocumented}} Jumps made with the Detonator are now higher.
 
 
 
'''{{Patch name|12|21|2011}}'''
 
* Fixed a problem that would sometimes allow the Detonator projectiles to crit on burning targets.
 
 
 
'''{{Patch name|1|11|2012}}'''
 
* {{Undocumented}} The Detonator was added to the crafting blueprint for the [[Manmelter]].
 
 
 
'''{{Patch name|4|27|2012}}'''
 
* {{Undocumented}} Added [[Strange]] quality.
 
 
 
'''{{Patch name|7|24|2013}}'''
 
* Medics using the [[Quick-Fix]] will now take jump force from Pyros using the Detonator to explosive jump.
 
 
 
'''{{Patch name|11|12|2013}}'''
 
* {{Undocumented}} Added [[Collector's]] quality.
 
 
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 
* Updated description to better detail the weapon's features.
 
* Changed attributes:
 
** Added text to describe 100% Mini-Crits on burning targets.
 
** Slightly increased blast jump height when doing a Detonator jump.
 
** Increased blast radius from 92Hu to 110Hu.
 
** Detonated explosions now also Mini-Crit burning targets.
 
** Increased damage penalty to -25%.
 
** Increased self-damage penalty from +25% to +50%.
 
 
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
* Added [[Festivizer|Festivized]] variant.
 
}}
 
 
 
== Bugs ==
 
* Being affected by the Detonation explosion (even by self damage) will remove the visual effects of [[Jarate]] and [[Bleeding]] from the user's screen.
 
* When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
 
*Firing the Detonator [[underwater]] will not fire any flares or waste any ammo, but will immediately play the sound of a flare impacting a surface with no effect.
 
* Reflecting a Detonator right before it is detonated will cause 85-170 self damage to whoever reflects it provided they are in the explosion radius. This will usually happen if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.<ref> [https://youtu.be/XYSCJvCjdtk Self-damage bug]</ref>
 
 
 
== Trivia ==
 
* The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of [[w:M79_grenade_launcher|M79 "Thumper" {{botignore|grenade launcher}}]] featured in [[Wikipedia:Apocalypse Now|Apocalypse Now]], the 1979 American epic war film set during the [[w:Vietnam War|Vietnam War]].
 
* In the [[Team Fortress 2 Beta]], the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches.
 
 
 
== Gallery ==
 
<gallery>
 
File:Detonator 1st person RED.png|RED first-person view.
 
File:Detonator 1st person BLU.png|BLU first-person view.
 
File:Detonator Festivized 1st person RED.png|RED Festivized variant.
 
File:Detonator Festivized 1st person BLU.png|BLU Festivized variant.
 
File:Detonator proj red.png|RED projectile. (viewmodel only)
 
File:Detonator proj blu.png|BLU projectile. (viewmodel only)
 
File:Detonator Flare.png|Detonating the projectile.
 
File:The Detonator.png|The Detonator hidden page in the [[Über Update]].
 
</gallery>
 
 
 
== References ==
 
<references/>
 
 
 
== See also ==
 
* [[Pyro strategy#Detonator|Detonator strategy]]
 
 
 
{{UberUpdateNav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 

Revision as of 07:38, 22 July 2021

Pyro is a shit class