변장

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< Disguise
Revision as of 13:58, 23 May 2011 by DeletedUser6875 (talk | contribs) (Applying a disguise)
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A Pyro, honest.
그는 이 방에 있을 수도 있습니다! 그는 당신일수도 있고, 그는 저일수도 있죠! 그는 어쩌면—
블루팀 스파이, 블루팀 솔저에 의해 머리가 날아가기 전에 레드팀 스파이에 대해 말하면서

스파이는 아군 혹은 적군의 다른 클래스로 변장하는 특수한 능력을 가지고 있습니다. 이것은, 그의 투명화와 더불어 주위의 다른 플레이어의 눈에 띄지않고 움직이는것이 가능합니다. 스파이가 적군으로 변장하거나, 같은 팀으로 변장할 경우, 같은 팀의 시각에서는 아군 스파이가 마스크를 쓰고 있는 모습으로 보이게 됩니다

변장을 하는 동안

변장시 아군이 보게 되는 스파이의 마스크. 이 마스크는 변장과 일치합니다.

콘솔 버전에서는, 변장을 하기 위해서는 변장 키트를 열고, 원하는 클래스를 고른 뒤에 확인버튼(기본값 : A 버튼 - Xbox 360)을 누르면 됩니다. PC버전에서는, 변장을 하려면 해당하는 클래스의 번호를 누르면 됩니다. 예를 들면, 플레이어가 5번을 누르게 되면 적군 해비로 변장하게 됩니다.

혹은, PC버전의 경우 Advenced PC Option에서 '간단한 변장 메뉴 사용'을 사용할 수 있습니다. 간단한 변장 메뉴를 사용할 경우, 플레이어는 우선 1 ~ 3번으로 클래스 종류를 선택하고(공격군, 방어군, 지원군) 1 ~ 3번으로 클래스를 선택할 수 있습니다. 예를 들어, 플래이어가 1번을 눌러 공격군을 선택하고 3번을 눌러 파이로로 변장할 수 있습니다.

기본적으로, 플레이어는 상대편 팀으로 변장할 수 있지만, '변장 팀 전환'버튼(기본값 '-' : PC, 'Right Bumper' : Xbox 360)을 눌러 아군중 한명으로도 변장이 가능합니다. 이 변장은 보통 나중에 선택하며, 버튼을 다시 눌러 적군으로 되돌릴 수 있습니다. PC에서는, 플레이어가 '이전 변장' 버튼 (기본값 : 'b')을 눌러서 자동적으로 변장 메뉴를 사용해서 마지막으로 변장한 클래스와 팀원으로 변장이 가능합니다.

플레이어가 로드 아웃에서 천국의 구원을 장착하고 있다면, 변장 기능을 사용할 수 없습니다. 스파이가 변장하기 위해서는 완벽한 백스탭을 할 경우 자동으로 적군 일원으로 변장하게 됩니다; 나이프 킬과 다른 무기를 통한 킬로는 자동 변장이 되지 않습니다. 한번 성공할 때마다, 스파이는 상대방을 죽이고, 즉시 그가 죽인 적으로 변장을 하게 됩니다.

'천국의 구원'의 경우를 제외하고, 변장은 한순간에 되지 않습니다. 변장을 선택한 뒤, 스파이는 대략 2초 동안 팀의 색깔로 반짝이면서 잠시동안 몸에서 연기가 나게 되며, 연기가 나오는 동안 투명화를 하게 될 경우 연기는 사라지지 않습니다. 하지만 이미 투명화한 상태에서 변장을 할 경우엔 연기를 발생시키거나 팀의 색으로 반짝거리지 않습니다. 어떤 경우엔, 변장시 약간의 소음이 나오게 되는데, 투명화를 하고 있었다면, 그 소리는 스파이의 위치를 찾는데 이용될 것입니다.

Gameplay while disguised

HUD display showing current disguise, fake name, and weapon.

While disguised, the Spy's team will see him wearing a paper cut-out mask bearing the face of the class he is disguised as, and when they aim at him, his health indicator will display the team and class he is disguised as below his name (e.g. "Disguised as enemy Demoman" or "Disguised as friendly Sniper"). Enemies on the other hand, will see him as the team and class he is disguised as, and when they aim at him, he will appear to have the identity of an allied or enemy player with his disguise. If the chosen team has at least one player of the chosen class the Spy disguised as, the Spy will take on the identity of one of those players randomly. If the selected team has no player of the selected class, the Spy will take on the identity of any random player on the selected team regardless of class. When a Spy copies a player's identity, he takes on the name, hit points, and weapon load-outs of that player unless the Spy disguises as a class that the chosen team has no players of. In that case, the Spy will have the standard loadout. If the chosen disguise class has a slower move speed than the Spy's, the Spy will reduce his speed to match that of his disguised class except when cloaked. However, his speed will not increase to match that of the Medic or Scout if disguised as either.

While disguised, a Spy can pick up Health kits to recover the 'health' of his disguise in addition to his actual health, if the player he disguised as was below full health at the time he disguised. This false health recovery will still work, even if the Spy's actual health is full. Inversely, a Spy who is injured, but their disguise's health is full or Overhealed may still pick up a Health Kit. However, the cross icons that appears above him while healing will be his actual team's color, not the color of his disguise.

Actions while disguised

While a Spy is disguised as an opponent, he cannot capture a Control Point or push the Payload, and must lose his disguise to assist in the capture. However, a Spy disguised as a member of his own team may continue contributing to capturing a point or pushing the cart as normal. However, enemy Buildings will still treat him as normal, and enemy Medics will not be able to heal him. The effect of a friendly disguise is limited to simply causing him to appear as another class to players on the enemy team.

Inversely, a Spy using an enemy disguise will not be targeted by Sentry Guns, can use enemy Teleporters and Dispensers, and can be healed by enemy Medics as though he were a member of that team. However, the particles which follow the Spy briefly after a teleport will match his actual team color, and not the color of his disguise. Likewise, if an enemy Medic ÜberCharges a Spy, the ÜberCharge effects will match the Spy's actual color, not the Medic's.

Also, there are several actions that can be taken that are specifically designed to make the disguise more convincing to enemy team members:

  • Changing disguise weapon - Changing to the primary, secondary, or melee weapon and pressing the 'last disguise' key will cause the disguise to mimic the weapon of the class in the same inventory slot. (ex: holding the Knife while disguised as a Scout lets you appear to equip the Bat). If the person you are disguised as has equipped an unlockable weapon in the chosen slot, you will appear to be wielding the same weapon in your disguised state.
  • Reloading - If your disguise weapon is one that reloads a magazine or shells (i.e. Shotgun, Rocket Launcher, Scattergun, SMG, etc.), reloading your Revolver will cause your disguise to reload their weapon. This does not apply to weapons like the Flare Gun or Sniper Rifle which load one shot at a time. You cannot fake a reload while your Revolver has all 6 rounds loaded, or while disguised with a weapon like the Minigun, which have no reload animations.
  • Voice commands - Any voice commands made while disguised will broadcast to your team as coming from you and to the enemy team as coming from the person you are disguised as. You can call for an enemy Medic to heal you in this way. This can, however, alert the person you are disguised as to your presence since they will see voice commands attributed to them but not coming from them, and they may tell their team.

Disguise removal

If, while disguised, the Spy is killed, he steals the enemy's Intelligence, or he attacks, he will automatically lose his disguise. Alternatively, a Spy can manually remove his disguise by opening the Disguise Menu and selecting a Spy on his own team.

Notes

File:Disguised spy hitbox.jpg
Disguises don't have matching hitboxes. You can use this to minimize risk of headshot.
A Spy disguised as a Sniper equipped with an impossible loadout for a Sniper.
  • Disguises do not change your actual hitbox sizes, shapes, or positions. Using certain disguises can therefore reduce the risk of Headshot.
  • If you pick up health kits or get healed, your disguise will appear to gain health accordingly. This allows you to pick up Health Kits even if your health is full so long as your disguise's health is not.
  • You cannot taunt while disguised.
  • You gain knockback immunity, regardless of disguise color.
  • Disguising does not change the fact that Spies can walk through teammates but not enemies.
  • The Electro Sapper will not remove the disguise if used.
  • Certain classes that have weapons that cannot be actively used, but instead are worn, such as The Razorback, The Darwin's Danger Shield, or The Gunboats, can allow a disguised Spy to appear to have both the default weapon and the wearable item equipped simultaneously, creating an impossible loadout and potentially giving away the Spy's disguise to observant players.


On the PC, the Disguise function can also be accessed directly through the Developer's Console using the 'disguise X Y' command with the following parameters:

Class X Value Team Y Value
Leaderboard class scout.png 스카웃 1 Enemy -1
Leaderboard class soldier.png 솔저 3 Friendly -2
Leaderboard class pyro.png 파이로 7 BLU 1
Leaderboard class demoman.png 데모맨 4 RED 2
Leaderboard class heavy.png 헤비 6
Leaderboard class engineer.png 엔지니어 9
Leaderboard class medic.png 메딕 5
Leaderboard class sniper.png 스나이퍼 2
Leaderboard class spy.png 스파이 8

Issues

  • A Spy disguised as a person wearing a hat with a particle effect (such as Unusual or Community hats) will have the appropriate hats, but with no particle effect.
  • It is possible for a disguised Spy to have the appearance of equipping two weapons that share the same slot. In the example above to the right, the Spy disguised as a Sniper is holding the Darwin's Danger Shield and the Submachine Gun, both secondary slot weapons.

Related Achievements

Achieved.png General

변장의 달인
변장의 달인
적군 메딕을 속여 치료를 받으십시오.


Pumpkin.png Scarechievements

[[File:Template:Dictionary/achievements/scarechievements/costume contest-icon|64px|center|alt=Template:Dictionary/achievements/scarechievements/costume contest-title]] Template:Dictionary/achievements/scarechievements/costume contest-title
Template:Dictionary/achievements/scarechievements/costume contest-desc


Leaderboard class pyro.png 파이로

아이 프라이
아이 프라이
10명의 변장한 스파이를 불태우십시오.


Leaderboard class engineer.png 엔지니어

렌치 사용
렌치 사용
변장한 스파이렌치로 처치하십시오.


Leaderboard class medic.png 메딕

참고로, 전 메딕입니다
참고로, 전 메딕입니다
메딕을 요청하는 변장한 적군 스파이뼈톱으로 처치하십시오.


히포'구라'테스 선서
히포'구라'테스 선서
치료 중이던 변장한 적군 스파이를 처치하십시오.


Leaderboard class spy.png 스파이

방첩 활동
방첩 활동
변장한 적군 스파이를 백스탭으로 처치하십시오.


참고로, 난 스파이야
참고로, 난 스파이야
최근 5초 안에 당신을 치료해준 적군 메딕백스탭으로 처치하십시오.
신원 도용
신원 도용
당신이 변장하고 있는 적을 백스탭으로 처치하십시오.


보험 사기
보험 사기
적군 메딕에게 치료 받으면서 적군을 처치하십시오.

업데이트 목록

October 31, 2007 Patch

  • Medi Gun no longer continues to heal enemy Spies who have lost their disguise.

November 7, 2007 Patch

  • Fixed Spies exploit enabling them to attack while disguising, without losing disguise.

December 21, 2007 Patch

  • Fixed cloaked/disguised/disguising Spy reporting his achievements to everyone else

February 28, 2008 Patch

  • Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
  • Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
  • Fixed "lastdisguise" command not remembering if you were disguised as your own team

April 29, 2008 Patch (Gold Rush Update)

  • Teleporter effect no longer shows up on invisible or disguised Spies.
  • Spies disguised as their own team can now capture control points.

May 21, 2008 Patch

  • Improved prediction of Spy's speed changes when disguising.

December 15, 2008 Patch

  • Fixed overheal particle effect showing up incorrectly on disguised or cloaked Spies.

February 24, 2009 Patch (Scout Update)

  • Spies disguised as enemy team can now see player IDs for enemies

March 5, 2009 Patch

  • When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.

March 13, 2009 Patch

  • Fixed client crash when determining which disguise weapon to use for a Spy.

May 29, 2009 Patch

  • Fixed Spies disguised as their own team not drawing blood effects.

June 23, 2009 Patch

  • Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask.
  • Disguised Spies will no longer lose their disguise weapon when they interact with a weapon locker.
  • Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised Spies

June 25, 2009 Patch

  • Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back

August 13, 2009 Patch

  • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).

October 14, 2009 Patch

  • Fixed disguised Spies not getting ammo from enemy Dispensers.

December 7, 2009 Patch

  • Fixed Spies being able to disguise while performing a taunt.

December 17, 2009 Patch (WAR! Update)

  • The Spy now pretends to be carrying the weapons & wearables of the target he's disguised as.
  • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
  • Players no longer see the wearables that are a part of a friendly Spy's disguise, fixing various graphical glitches

January 13, 2010 Patch

  • Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct.

April 28, 2010 Patch

  • Fixed Spies disguised as Medics hearing the autocaller sound.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
  • Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.

September 30, 2010 Patch (Mann-Conomy Update)

  • Updated how Spy disguise targets are selected to more randomly distribute the selections.

October 6, 2010 Patch

  • Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of ÜberCharge, The Razorback, etc).
  • Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
  • The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.

December 17, 2010 Patch (Australian Christmas)

  • Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'.
  • Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill.

April 14, 2011 Patch (Hatless Update)

  • Improved TFBot reactions to cloaked and/or disguised enemy Spies.

See also