Difference between revisions of "Enclosure"

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(Correct the file-name = pl_enclosure_final)
(Added scaffolding/stub for Locations. Maybe pictures later.)
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'''Enclosure''' is a community-made, three-stage [[Payload]] map released during the [[Jungle Inferno Update]].
 
'''Enclosure''' is a community-made, three-stage [[Payload]] map released during the [[Jungle Inferno Update]].
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== Locations ==
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The BLU team must push the bomb cart through three stages of the [[Non-player characters#Charles Darling|Charles Darling Triassic Preserve]].
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===<!-- Stage 1 --> Aviary Gate 03 ===
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* Aviary Gate 03 – BLU Base
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* Capture Point (A) "Aviary"
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* Aviary Gate 04
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* Hammond’s Amber Mining Co.
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* Final - Amber mine entrance
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===<!-- Stage 2 --> Security Station 02 ===
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* Amber mine – BLU Base
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* Capture Point (A) "Security Station"
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* Pipeline
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* Final – "Boat house" & Freeman Airboat Tours
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===<!-- Stage 3 --> Holding Facility Gate 01 ===
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* Warehouse – BLU Base
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* Capture Point (A) "Raptor enclosure" & Gate 01
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* Capture Point (B) "Loading Area"
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* Final – "T-Rex enclosure"
  
 
== Strategy ==
 
== Strategy ==

Revision as of 19:18, 22 October 2017

Enclosure
Enclosure main.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Jungle, industrial
Setting: Daylight, sunny
Hazards: White water, Raptors,
Payload Cart explosion,
Pitfalls
Map Photos
Loading screen photos.
Map Overview
Enclosure overview.png
Welcome, to Charles Darling's Triassic Preserve!
The past - today!
Steam Workshop description

Enclosure is a community-made, three-stage Payload map released during the Jungle Inferno Update.

Locations

The BLU team must push the bomb cart through three stages of the Charles Darling Triassic Preserve.

Aviary Gate 03

  • Aviary Gate 03 – BLU Base
  • Capture Point (A) "Aviary"
  • Aviary Gate 04
  • Hammond’s Amber Mining Co.
  • Final - Amber mine entrance

Security Station 02

  • Amber mine – BLU Base
  • Capture Point (A) "Security Station"
  • Pipeline
  • Final – "Boat house" & Freeman Airboat Tours

Holding Facility Gate 01

  • Warehouse – BLU Base
  • Capture Point (A) "Raptor enclosure" & Gate 01
  • Capture Point (B) "Loading Area"
  • Final – "T-Rex enclosure"

Strategy

Main article: Community Enclosure strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Jul 22 @ 5:59pm

Jul 14 @ 9:28am
>Stage 1

  • Cut down on size of OOB areas in aviary bit, and second half of the stage.
  • Added occluders in several places.

>Stage 2

  • Redesigned last point building of stage 2.
  • Added occluders in several places.

>Stage 3

  • Added occluders in several places.
  • Removed bunker interior from play area.
  • Added sightline blocker to the upper exit from starting building.

>Cut down on static props across all stages.

Jun 29 @ 9:48am
>Overall

  • Replaced borneo assets with E* Arkham's and Pear's foliage models.
  • Hopefully fixed displacement seams popping up here and there.

>Stage 1

  • Added a few pickups in initial area.

>Stage 2

  • Changed water in out of bounds area behind red spawn to 2fort_expensive
  • Fixed lighting on several props.

>Stage 3

  • Changed water behind blu spawnroom to 2fort_expensive
  • Added some detail to the interior of the bunker.
  • Replaced a displacement fallen tree in initial area with a fallen hollow tree model.

May 27 @ 5:15am
>Overall

  • Optimized a number of assets (decreased polycount and added LOD's to some models).
  • Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
  • Removed EOTL round start tune.

>Stage 1

  • Slightly increased RED respawntime.

>Stage 3

  • Fixed RED not being able to leave their spawn.

May 12 @ 11:38am

Apr 27 @ 1:20pm
>Stage 1

  • Several visual changes to out of bounds areas in this stage.

>Stage 2

  • Changed the entrance door to security station building.

>Stage 3

  • Changed several out of bounds areas.

>Skybox

  • Added some buildings to the skybox.

>Overall

  • Removed all Mayann pack assets.
  • Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).

Apr 20 @ 7:37am
>Stage 1

  • Removed cage crane room route (it is now an out of bounds area).
  • Updated aviary model.
  • Added a new route to second point outdoor area.

>Stage 2

  • Changed initial area to get rid of sniper sightlines into blu spawn exit.
  • Added stairs to the roof of the boathouse.

>Stage 3

  • Several changes to final point area that will hopefully mitigate engie spam issue.

Mar 31 @ 12:18pm

  • Shortened stage 1
  • BLU now spawns in the generator room.
  • Area with the truck is now out of bounds.
  • Added a passage between concrete tunnel and cage unloading room.
  • Moved setupgates to the entrance to the aviary area.

Mar 12 @ 9:29am

  • Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
  • Added multiple areaportals and hint brushes in all stages to improve performance.
  • Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.

Mar 10 @ 12:28pm

  • Fixed several func_brushes tied to func_areaportalwindows being solid.

Mar 10 @ 8:30am

  • Changed all displacement rock textures.
  • Fixed multiple displacement seams.
  • Fixed glowing waterfall models.
  • Added missing nobuild area on one of buildings in stage 2.
  • Added occluders to several areas.
  • Replaced brush spawn truck in stage 1 blu spawn with a custom model.

Mar 2 @ 3:34pm

  • Fixed incorrect sun position.
  • Added nobuild zones on rooves in stages 1 and 2.
  • Fixed light leaks in several spots.
  • Toned down the volume of waterfall sounds in aviary soundscapes.

Feb 17 @ 5:52am

  • Added lamps to several darker areas of the map.
  • Replaced brush electric fence pylons with models.
  • Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
  • Fixed a bunch of props being dynamic instead of static
  • Removed excess teamspawn points and some sprites to cut down on edicts.

Jan 31 @ 8:45am

  • Recompiled the map to fix missing LDR lighting.

Jan 30 @ 7:49am

  • Changed skybox texture and lighting to that of tc_hydro
  • Moved/added/removed some foliage from areas around the map.
  • Fixed a bunch of light sprites not working.

Jan 27 @ 5:10pm

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added Enclosure to the game.

Bugs

  • On Stage 2, in a side room in between the first and second points, the ceiling has missing textures.[1]

Trivia

  • The Hammond's Amber Mining Co. references John Hammond, founder of Jurassic Park.

References