Difference between revisions of "Enclosure"

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<gallery widths=130px heights=90px>
 
<gallery widths=130px heights=90px>
 
File:Enclosure 2nd Stage BLU Spawn and Rollout.png|Stage 3 BLU Spawn and rollout.
 
File:Enclosure 2nd Stage BLU Spawn and Rollout.png|Stage 3 BLU Spawn and rollout.
File:Enclosure BLU Raptor.png|''"The raptor fences aren't out, are they?"''<br>Tracks over the Raptor Enclosure.
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File:Enclosure BLU Raptor.png|''"The raptor fences aren't out, are they?"''<ref name="JP" /><br>Tracks over the Raptor Enclosure.
  
 
File:Enclosure bunker.png|''"Run!"''<ref>[[w:Jurassic Park (film)|Jurassic Park]]: The maintenance shed next to the Raptor cage in the film. Note the electrical equipment.</ref><br>Maintenance Shed, pickups at both ends.
 
File:Enclosure bunker.png|''"Run!"''<ref>[[w:Jurassic Park (film)|Jurassic Park]]: The maintenance shed next to the Raptor cage in the film. Note the electrical equipment.</ref><br>Maintenance Shed, pickups at both ends.
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* There are multiple cans of shaving creme scattered around the map referencing the secret embryo container used by Nerdry in Jurassic Park.
 
* There are multiple cans of shaving creme scattered around the map referencing the secret embryo container used by Nerdry in Jurassic Park.
 
* Despite the fact that all dinosaurs in the map are wooden cutouts, there is an incubator unit with actual eggs hidden in a room behind final stage RED spawn.-->
 
* Despite the fact that all dinosaurs in the map are wooden cutouts, there is an incubator unit with actual eggs hidden in a room behind final stage RED spawn.-->
 +
* Freeman Airboat Tours is a reference to [http://combineoverwiki.net/wiki/Gordon_Freeman Gordon Freeman], the protagonist from the from ''Half-Life'' series.
  
 
== Gallery ==
 
== Gallery ==
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'''''"I know this!"''<ref name="JP" /> Visual references to ''Team Fortress 2'' culture:'''
 
'''''"I know this!"''<ref name="JP" /> Visual references to ''Team Fortress 2'' culture:'''
 
<gallery widths=130px heights=90px>
 
<gallery widths=130px heights=90px>
File:Enclosure Clever boy!.png|''"Clever boy!"''<br>Reference to [[Community fads#Rappy|Rappy]].
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File:Enclosure Clever boy!.png|''"Clever boy!"''<ref name="JP" /><br>Reference to [[Community fads#Rappy|Rappy]].
 
File:Enclosure deer and pter.png|Hidden in a shack in BLU Spawn, deer and ''Pteranodon'' play with the [[Grandmaster|''TF2'' Chess Set]].
 
File:Enclosure deer and pter.png|Hidden in a shack in BLU Spawn, deer and ''Pteranodon'' play with the [[Grandmaster|''TF2'' Chess Set]].
 
</gallery>
 
</gallery>
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'''''"So, you know what this is?"''<ref name="JPIII" /> Visual references to the ''Jurassic Park'' franchise:'''
 
'''''"So, you know what this is?"''<ref name="JPIII" /> Visual references to the ''Jurassic Park'' franchise:'''
 
<gallery widths=130px heights=90px>
 
<gallery widths=130px heights=90px>
File:Mannshaveol 01.png|''"Don't get cheap on me, Dodgson."''<ref name="JP" /> Cheap [[Mann Co.]] "embryo containers" seen on the map.
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File:Mannshaveol 01.png|''"Don't get cheap on me, Dodgson."''<ref name="JP" /> Cheap [[Mann Co.]] "embryo containers".
  
 
Enclosure amber mine exit.png|Reference to [[w:John Hammond (Jurassic Park)|John Hammond]] and his source of "[[w: Ancient DNA|Dino DNA]]".<ref name="JP" />
 
Enclosure amber mine exit.png|Reference to [[w:John Hammond (Jurassic Park)|John Hammond]] and his source of "[[w: Ancient DNA|Dino DNA]]".<ref name="JP" />
  
File:Enclosure vehicle.png|''"I haven't field tested any of this!'' The articulated vehicle in ''The Lost World''.<ref name="TLWJP" />
+
File:Enclosure vehicle.png|''"I haven't field tested any of this!"'' The articulated vehicle in ''The Lost World''.<ref name="TLWJP" />
  
File:Enclosure helipad.png| Landing a helicopter in a windy box canyon, ''"... it's just a little thrilling! ... Yahoo!"''<ref name="JP" />
+
File:Enclosure helipad.png| Landing a helicopter in a windy box canyon, ''"... it's just a little thrilling! ...Yahoo!"''<ref name="JP" />
  
 
File:Enclosure 3 windows.png|''"It's a UNIX system, ..."''<br>The 3 round windows next to the door that Lex had to lock.<ref name="JP" />
 
File:Enclosure 3 windows.png|''"It's a UNIX system, ..."''<br>The 3 round windows next to the door that Lex had to lock.<ref name="JP" />
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File:Enclosure Goldbloom Floral.png|Goldbloom Tropical Flora Exports references actor [[w:Jeff Goldblum|Jeff Goldblum]].
 
File:Enclosure Goldbloom Floral.png|Goldbloom Tropical Flora Exports references actor [[w:Jeff Goldblum|Jeff Goldblum]].
  
File:Enclosure Hydro.png|References Isla Nublar hydroelectric plant — "canyon building" next to the "bird cage".<ref name="JPHydro" >[[w:Jurassic Park#IDW Comics|''Dangerous Games'']] and [[w:Jurassic Park III|''Jurassic Park III'']] The observation room of the circular "canyon building" of JPIII looks down into the fog-filled ''Pteronadon'' cage in the canyon, hidden in fog. The building has water gates and is represented as a hydroelectric power plant in IDW Comics' ''Dangerous Games''.[http://jurassicpark.wikia.com/wiki/Hydroelectric_Plant]</ref>
+
File:Enclosure Hydro.png|References Isla Nublar hydroelectric plant — "canyon building" next to the "bird cage".<ref name="JPHydro" >[[w:Jurassic Park#IDW Comics|''Dangerous Games'']] and [[w:Jurassic Park III|''Jurassic Park III'']] The observation room of the circular "canyon building" of ''JPIII'' looks down through sloped windows into the ''Pteronadon'' cage in the canyon, hidden in fog. The building houses water gates and is represented as a hydroelectric power plant in IDW Comics' ''Dangerous Games'' over the same canyon.[http://jurassicpark.wikia.com/wiki/Hydroelectric_Plant]</ref>
  
 
File:Enclosure observation window.png|Reference to sloped canyon observation windows of the "canyon building".<ref name="JPHydro" />
 
File:Enclosure observation window.png|Reference to sloped canyon observation windows of the "canyon building".<ref name="JPHydro" />
  
File:Enclosure Croc.png|Flat-bottom boat was used in ''JWIII'' to transport dinosaurs on the river.
+
File:Enclosure Croc.png|A flat-bottom boat was used in ''JPIII'' to transport dinosaurs on the river.
 
File:Enclosure even plywood cutout life.png|''"This is how you play God."''<ref name="JPIII" /><br>Even plywood cutout life has found a way?
 
File:Enclosure even plywood cutout life.png|''"This is how you play God."''<ref name="JPIII" /><br>Even plywood cutout life has found a way?
 
File:Enclosure World Control Center.png|Control Center of Jurassic World<ref name="JW" />
 
File:Enclosure World Control Center.png|Control Center of Jurassic World<ref name="JW" />

Revision as of 00:16, 9 January 2019

Enclosure
Enclosure main.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Jungle, industrial
Setting: Daylight, sunny
Hazards: White water, Raptors,
Tyrannosaurus Rex,
Pitfalls, Crushing
Map Photos
Loading screen photos.
Map Overview
Enclosure overview.png
Welcome, to Charles Darling's Triassic Preserve!
The past - today!
Steam Workshop description

Enclosure is a community-made, three-stage Payload map released during the Jungle Inferno Update. The map depicts certain enclosures and facilities of Charles Darling's Triassic Preserve. Mr. Darling's finest exhibits include Pteranodon, Brachiosaurus, Triceratops, Velociraptor, and Tyrannosaurus rex in enriching environments.

A portion of the money made from the sales of the Jungle Inferno Campaign Pass goes to the authors of the map.

Spoilers: This map contains many Easter eggs and visual references to content of the Jurassic Park film franchise (and a few to Team Fortress 2 culture) that some players may want to discover on their own. Some of these map features are described or pictured in this page.

Triassic Preserve's Dinosaur Enclosures:

Locations

The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve. "It's kind of a ride!"[1]

Aviary Gate 03 (Stage One)

  • Hydroelectric Plant – BLU Base
  • Pteranodon Aviary/Ramps
  • Chasm (separates left flank route) (Pitfall/White water)
  • Service Hall (an important flank for both sides: for RED to get behind the Cart, for BLU the get behind the defense in the Observation Room)
    • Ramps Gate (flank to Ramps)
    • Gate A (flank to Capture point (A))
    • Cage (flank to Observation Room)
    • Fan Exit (unlocks with Capture point (A))
    • High Hide (one way gate up stairs: high flanks to the Observation Room and Restricted Area, overlook to the Amber Mine Battlements, and route to the Catwalk)
  • Capture point (A) "Aviary"
  • Aviary Gate 04 (exit from Aviary)
  • Observation Room
  • Restricted Area (flank between Observation Room and Amber Mine)
  • Amber Mine (Hammond’s Amber Mining Co. sorting buildings)
Battlements: Catwalk (BLU) / Sorting Shed (RED)
  • Capture point (B) / Final point – Amber "Mine Entrance"
  • RED Base behind Sorting Shed

Security Station 02 (Stage Two)

  • Amber Mine – BLU Base
  • Stream (White water)
  • Trail (self-interpretive flank to Triceratops Enclosure)
  • Brachiosaurus Enclosure / Security buildings
  • Capture point (A) "Security Station" - forward RED Spawn
  • Control Room flank that unlocks with Capture point (A)
  • Pipeline (duck under)
  • Triceratops Enclosure (flank)
  • Goldbloom Room controls the corner flank past the Triceratops
  • Wood Structure (track)
  • Lean to (roof/flank)
  • Capture point (B) / Final point – "Boathouse" & Freeman Airboat Tours
  • RED Base inside Goldbloom Boathouse

Holding Facility Gate 01 (Stage Three)

  • Goldbloom Warehouse – BLU Base
  • Raptor Enclosure (Raptors)
  • Maintenance Shed (note: surfable walls)
  • Capture point (A) "Raptor enclosure"
  • Gate 01 opens with Capture point (A), closes with Capture point (A),
  • Sector 6
    • RED spawn shortcut to Sector 6: closes with Capture point (A)
    • Forward BLU Spawn at Sector 6: opens with Capture point (B)
  • Capture point (B) "T-Rex enclosure" (closes Gate 01) (Crushing)
  • T-Rex Encounter, final combat area
  • Final point – "T-Rex"
  • RED Base inside Hatchery

Strategy

Main article: Community Enclosure strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Jul 22 @ 5:59pm

Jul 14 @ 9:28am
>Stage 1

  • Cut down on size of OOB areas in aviary bit, and second half of the stage.
  • Added occluders in several places.

>Stage 2

  • Redesigned last point building of stage 2.
  • Added occluders in several places.

>Stage 3

  • Added occluders in several places.
  • Removed bunker interior from play area.
  • Added sightline blocker to the upper exit from starting building.

>Cut down on static props across all stages.

Jun 29 @ 9:48am
>Overall

  • Replaced borneo assets with E* Arkham's and Pear's foliage models.
  • Hopefully fixed displacement seams popping up here and there.

>Stage 1

  • Added a few pickups in initial area.

>Stage 2

  • Changed water in out of bounds area behind red spawn to 2fort_expensive
  • Fixed lighting on several props.

>Stage 3

  • Changed water behind blu spawnroom to 2fort_expensive
  • Added some detail to the interior of the bunker.
  • Replaced a displacement fallen tree in initial area with a fallen hollow tree model.

May 27 @ 5:15am
>Overall

  • Optimized a number of assets (decreased polycount and added LOD's to some models).
  • Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
  • Removed EOTL round start tune.

>Stage 1

  • Slightly increased RED respawntime.

>Stage 3

  • Fixed RED not being able to leave their spawn.

May 12 @ 11:38am

Apr 27 @ 1:20pm
>Stage 1

  • Several visual changes to out of bounds areas in this stage.

>Stage 2

  • Changed the entrance door to security station building.

>Stage 3

  • Changed several out of bounds areas.

>Skybox

  • Added some buildings to the skybox.

>Overall

  • Removed all Mayann pack assets.
  • Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).

Apr 20 @ 7:37am
>Stage 1

  • Removed cage crane room route (it is now an out of bounds area).
  • Updated aviary model.
  • Added a new route to second point outdoor area.

>Stage 2

  • Changed initial area to get rid of sniper sightlines into blu spawn exit.
  • Added stairs to the roof of the boathouse.

>Stage 3

  • Several changes to final point area that will hopefully mitigate engie spam issue.

Mar 31 @ 12:18pm

  • Shortened stage 1
  • BLU now spawns in the generator room.
  • Area with the truck is now out of bounds.
  • Added a passage between concrete tunnel and cage unloading room.
  • Moved setupgates to the entrance to the aviary area.

Mar 12 @ 9:29am

  • Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
  • Added multiple areaportals and hint brushes in all stages to improve performance.
  • Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.

Mar 10 @ 12:28pm

  • Fixed several func_brushes tied to func_areaportalwindows being solid.

Mar 10 @ 8:30am

  • Changed all displacement rock textures.
  • Fixed multiple displacement seams.
  • Fixed glowing waterfall models.
  • Added missing nobuild area on one of buildings in stage 2.
  • Added occluders to several areas.
  • Replaced brush spawn truck in stage 1 blu spawn with a custom model.

Mar 2 @ 3:34pm

  • Fixed incorrect sun position.
  • Added nobuild zones on rooves in stages 1 and 2.
  • Fixed light leaks in several spots.
  • Toned down the volume of waterfall sounds in aviary soundscapes.

Feb 17 @ 5:52am

  • Added lamps to several darker areas of the map.
  • Replaced brush electric fence pylons with models.
  • Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
  • Fixed a bunch of props being dynamic instead of static
  • Removed excess teamspawn points and some sprites to cut down on edicts.

Jan 31 @ 8:45am

  • Recompiled the map to fix missing LDR lighting.

Jan 30 @ 7:49am

  • Changed skybox texture and lighting to that of tc_hydro
  • Moved/added/removed some foliage from areas around the map.
  • Fixed a bunch of light sprites not working.

Jan 27 @ 5:10pm

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)
  • Added Enclosure to the game.

October 23, 2017 Patch

  • Fixed various errors related to textures.

November 17, 2017 Patch

  • Fixed a buildable area in BLU spawn for stage 1.
  • Updated materials for foliage props.

May 17, 2018 Patch

  • Fixed players being able to get stuck in closing dropdown door in stage 3.
  • Fixed missing team filter for small resupply room in stage 3.
  • Removed unnecessary env_wind entity messing with env_dustmote entities

June 26, 2018 Patch

  • Updated pl_enclosure_final to fix a displacement hole in stage two.

Bugs

  • Gate rendering bug in Deathcam spectate at final.
    "Why did you have to make it personal?"[6] Rarely, maybe only in Spectate after the Deathcam, the T-Rex gate can fail to render.
    • Certain objects on the map may fail to render as well.

Trivia

  • Sharing an issue that the Jurassic Park film has to a lesser extent, none of the dinosaurs displayed in Triassic Park are from the Triassic Period. All are Cretaceous dinosaurs, with only the Brachiosaur making a late appearance in the Jurassic.
  • Freeman Airboat Tours is a reference to Gordon Freeman, the protagonist from the from Half-Life series.

Gallery

"I know this!"[1] Visual references to Team Fortress 2 culture:

"So, you know what this is?"[3] Visual references to the Jurassic Park franchise:

References and Notes

The following are citations for the quotes and content references.

  1. a b c d e f g h i j k l Jurassic Park
  2. a b c d The Lost World: Jurassic Park
  3. a b c Jurassic Park III
  4. Jurassic World. In the Jurassic World film, the "Restricted Area" holds the ruins of the original Jurassic Park, ... and other things.
  5. Jurassic Park: The maintenance shed next to the Raptor cage in the film. Note the electrical equipment.
  6. a b c d Jurassic World
  7. a b Dangerous Games and Jurassic Park III The observation room of the circular "canyon building" of JPIII looks down through sloped windows into the Pteronadon cage in the canyon, hidden in fog. The building houses water gates and is represented as a hydroelectric power plant in IDW Comics' Dangerous Games over the same canyon.[1]