Enclosure
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Enclosure | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Jungle, industrial |
Setting: | Daylight, sunny |
Hazards: | White water, Raptors, Payload Cart explosion, Pitfalls |
Map Photos | |
Map Overview | |
“ | Welcome, to Charles Darling's Triassic Preserve!
The past - today! — Steam Workshop description
|
” |
Enclosure is a community-made, three-stage Payload map released during the Jungle Inferno Update.
Contents
Locations
The BLU team must push the bomb cart through three stages of the Charles Darling Triassic Preserve.
Aviary Gate 03
- Aviary Gate 03 – BLU Base
- Capture Point (A) "Aviary"
- Aviary Gate 04
- Hammond’s Amber Mining Co.
- Final - Amber mine entrance
Security Station 02
- Amber mine – BLU Base
- Capture Point (A) "Security Station"
- Pipeline
- Final – "Boat house" & Freeman Airboat Tours
Holding Facility Gate 01
- Warehouse – BLU Base
- Capture Point (A) "Raptor enclosure" & Gate 01
- Capture Point (B) "Loading Area"
- Final – "T-Rex enclosure"
Strategy
Main article: Community Enclosure strategy
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
Jul 22 @ 5:59pm
Jul 14 @ 9:28am
>Stage 1
- Cut down on size of OOB areas in aviary bit, and second half of the stage.
- Added occluders in several places.
>Stage 2
- Redesigned last point building of stage 2.
- Added occluders in several places.
>Stage 3
- Added occluders in several places.
- Removed bunker interior from play area.
- Added sightline blocker to the upper exit from starting building.
>Cut down on static props across all stages.
Jun 29 @ 9:48am
>Overall
- Replaced borneo assets with E* Arkham's and Pear's foliage models.
- Hopefully fixed displacement seams popping up here and there.
>Stage 1
- Added a few pickups in initial area.
>Stage 2
- Changed water in out of bounds area behind red spawn to 2fort_expensive
- Fixed lighting on several props.
>Stage 3
- Changed water behind blu spawnroom to 2fort_expensive
- Added some detail to the interior of the bunker.
- Replaced a displacement fallen tree in initial area with a fallen hollow tree model.
May 27 @ 5:15am
>Overall
- Optimized a number of assets (decreased polycount and added LOD's to some models).
- Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
- Removed EOTL round start tune.
>Stage 1
- Slightly increased RED respawntime.
>Stage 3
- Fixed RED not being able to leave their spawn.
May 12 @ 11:38am
Apr 27 @ 1:20pm
>Stage 1
- Several visual changes to out of bounds areas in this stage.
>Stage 2
- Changed the entrance door to security station building.
>Stage 3
- Changed several out of bounds areas.
>Skybox
- Added some buildings to the skybox.
>Overall
- Removed all Mayann pack assets.
- Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).
Apr 20 @ 7:37am
>Stage 1
- Removed cage crane room route (it is now an out of bounds area).
- Updated aviary model.
- Added a new route to second point outdoor area.
>Stage 2
- Changed initial area to get rid of sniper sightlines into blu spawn exit.
- Added stairs to the roof of the boathouse.
>Stage 3
- Several changes to final point area that will hopefully mitigate engie spam issue.
Mar 31 @ 12:18pm
- Shortened stage 1
- BLU now spawns in the generator room.
- Area with the truck is now out of bounds.
- Added a passage between concrete tunnel and cage unloading room.
- Moved setupgates to the entrance to the aviary area.
Mar 12 @ 9:29am
- Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
- Added multiple areaportals and hint brushes in all stages to improve performance.
- Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.
Mar 10 @ 12:28pm
- Fixed several func_brushes tied to func_areaportalwindows being solid.
Mar 10 @ 8:30am
- Changed all displacement rock textures.
- Fixed multiple displacement seams.
- Fixed glowing waterfall models.
- Added missing nobuild area on one of buildings in stage 2.
- Added occluders to several areas.
- Replaced brush spawn truck in stage 1 blu spawn with a custom model.
Mar 2 @ 3:34pm
- Fixed incorrect sun position.
- Added nobuild zones on rooves in stages 1 and 2.
- Fixed light leaks in several spots.
- Toned down the volume of waterfall sounds in aviary soundscapes.
Feb 17 @ 5:52am
- Added lamps to several darker areas of the map.
- Replaced brush electric fence pylons with models.
- Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
- Fixed a bunch of props being dynamic instead of static
- Removed excess teamspawn points and some sprites to cut down on edicts.
Jan 31 @ 8:45am
- Recompiled the map to fix missing LDR lighting.
Jan 30 @ 7:49am
- Changed skybox texture and lighting to that of tc_hydro
- Moved/added/removed some foliage from areas around the map.
- Fixed a bunch of light sprites not working.
Jan 27 @ 5:10pm
Update history
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added Enclosure to the game.
Bugs
- On Stage 2, in a side room in between the first and second points, the ceiling has missing textures.[1]
Trivia
- The Hammond's Amber Mining Co. references John Hammond, founder of Jurassic Park.
References
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