Engineer match-ups

From Team Fortress Wiki
Revision as of 18:21, 6 September 2020 by InShane (talk | contribs)
Jump to: navigation, search
Son, I'm gonna' blow that dumb look right off your stupid face!
The Engineer on his battle plan
Class Strategy
Engineer.png
Engineer
vs. Scout.png
Scout
If you’re alone, a Scout is a dangerous opponent; he’s like you, but faster and armed with a better Shotgun. However, your Sentry Gun can track his movements and completely deny him access to an area. An experienced Scout can duck in and out of cover to deal chip damage before your Sentry Gun can turn on him, so you still need to supervise your buildings. Additionally, he can use Bonk! Atomic Punch to become invulnerable and distract your Sentry Gun for his teammates; this can be countered by using the Wrangler to manually target other enemies. The Scout can arrive before you can set up your buildings in game modes such as King of the Hill; an effective way deal with him one-on-one is to equip the Gunslinger and deploy a Combat Mini-Sentry Gun.
Engineer.png
Engineer
vs. Soldier.png
Soldier
Instead of directly facing the Soldier, try to lead him into your Sentry Gun or retreat. A smart Soldier will use his Rocket Launcher to take out your Sentry Gun from outside its range, take cover between shots, or simply target you first. His rockets' splash damage can hurt multiple buildings at the same time, so space them apart. Against such a pesky Soldier, you can use the Wrangler to fight back, fire the Short Circuit to destroy his rockets, or haul your buildings to a better position. If holding your current location is too important, ask teammates for help or engage the Soldier yourself.
Engineer.png
Engineer
vs. Pyro.png
Pyro
Proper Sentry Gun placement can protect a wide area, forcing the Pyro to approach you. Keep in mind your Sentry Gun's placement; the Pyro can use the Flame Thrower or Dragon's Fury to attack from around a corner, the Flare Gun to harass you at a distance, or the compression blast to reflect your Sentry Gun's rockets back to you. The Combat Mini-Sentry Gun is particularly less effective against the Pyro, as it is easily circle strafed or destroyed during deployment.
Engineer.png
Engineer
vs. Demoman.png
Demoman
A Demoman can fire explosive projectiles to attack your buildings from behind cover, making him extremely dangerous to your Sentry Gun. Multiple Stickybombs, in particular, can destroy your buildings in just one explosion, rendering you unable to repair them. Avoid placing your Sentry Gun out in the open or right around corners, where a Demoman can easily place a carpet of Stickybombs. Rather than sit behind and continuously repair your buildings, take the fight to an aggressive Demoman with your Shotgun or lay down suppressive fire with the Wrangler. If necessary, shoot the Stickybombs with bullets to destroy them or haul your Sentry Gun away. You have considerably less to worry about if the Demoman trades in the Stickybomb Launcher for a shield and melee weapon.
Engineer.png
Engineer
vs. Heavy.png
Heavy
It's unlikely that you can survive a direct encounter with a Heavy, even with your Sentry Gun's extra firepower. Instead, repair your Sentry Gun as it does your dirty work, crouching between your buildings to minimize the damage you take. At medium range or beyond, a level 3 Sentry Gun under constant repair can tank a Heavy's fire for the full duration of an ÜberCharge. At point blank range, however, a Heavy can easily destroy any Sentry Gun, no matter how fast it's being repaired. If the knock back from your Sentry Gun can't keep him at bay, flee. Consider using the Wrangler to take advantage of the Heavy’s slow speed and counter his massive firepower. If a Heavy is not spun up and not paying attention, you can attempt to circle-strafe him and bring him down with 2 or 3 well-placed Shotgun shots. This sort of direct fight is best done with a Combat Mini-Sentry, as it may provide a vital distraction as you pump the Heavy full of lead.
Engineer.png
Engineer
vs. Engineer.png
Engineer
Because of your defensive nature, you’re unlikely to come up against another Engineer unless one of you is aggressive. More often than not, both of you will have a full nest of buildings that deters the other from attacking, so leave taking out enemy buildings to your teammates. If he’s near his Sentry Gun, the best you’ll probably be able to do is harass him at range with your Pistol. In a one-on-one fight, an Engineer with a Gunslinger and the ability to place Combat Mini-Sentry Guns for quick support will have an extreme advantage. In an offensive push, hauling your standard Sentry Gun up to a chokepoint can give you zone control against the enemy Engineer.
Engineer.png
Engineer
vs. Medic.png
Medic
A lone Medic is at a slight disadvantage with you if fighting one-on-one. He will usually be found with teammates, so you probably won't get to pick him off. The main threat brought by a Medic is his ÜberCharge, which will render a chosen teammate immune to your Sentry Gun's firepower. While invulnerable, he will generally run in front of his patient to draw fire and knock back from the Sentry Gun, allowing his patient to get close and easily destroy it. If you think your team can hold the position, crouch behind your Sentry Gun while repairing to minimize the damage you take. If you choose to use the Wrangler, you can switch between it and your Wrench to maintain the shield and still repair your Sentry Gun. If you know you can't remain in the area, haul one building out and prepare for the next fight. The Rescue Ranger may be useful to haul your buildings away from the pair at long range.
Engineer.png
Engineer
vs. Sniper.png
Sniper
You will probably meet the Sniper away from your Sentry Gun, as Snipers should stay out of its targeting range. Harass him with your Pistol to throw off his aim until you get close, then use the Shotgun. A Sniper is most deadly to you on more open maps. A Sentry Gun that is placed in a bad position can be easily picked off, and he can headshot you while you are repairing or upgrading buildings. If you use your Wrangler to fight back, you’ll also end up exposed. In this case, consider a more concealed spot for your Sentry Gun; if the Sniper kills you, he is then free to pick off your structures at his leisure. If you’re desperate, use your Sentry Gun as impromptu cover as you continuously repair it.
Engineer.png
Engineer
vs. Spy.png
Spy
The Spy is your natural predator. A disguised Spy doesn’t draw your Sentry Gun’s fire, allowing him to use Sappers to disable all of your buildings. If your buildings aren't under enemy fire, stay busy by looking for enemy Spies. Use your Shotgun or the Wrangler to Spy-check anyone that comes within range of your Sentry Gun and listen carefully for the Spy’s decloaking sound. To prevent backstabs as you work, glance over your shoulder between swings of your Wrench to check for any approaching “teammates”. If a Spy saps your equipment, eliminate the Spy first, as he can place Sappers faster than you can remove them, and be ready for any enemies that might simultaneously attack. Refrain from standing on your Teleporter Exit at all times, as even an undisguised Spy can come through to telefrag you. The Southern Hospitality inflicts bleed, which can help track down a Spy trying to sneak away. Consider calling over a friendly Pyro to guard your buildings and help Spy-check.


See also