Difference between revisions of "Escape Plan"

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* Soldiers wielding the Escape Plan can still be healed using the [[Crusader's Crossbow]].
 
* Soldiers wielding the Escape Plan can still be healed using the [[Crusader's Crossbow]].
 
* Medics looking at a Soldier wielding the Escape Plan will see the message "Equalizer blocks healing".
 
* Medics looking at a Soldier wielding the Escape Plan will see the message "Equalizer blocks healing".
 
== Trivia ==
 
*The texture for the Escape Plan was originally for the [[Equalizer]].
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 03:54, 11 October 2012

If you know what's good for ya, you will run!
The Soldier

The Escape Plan is a melee weapon for the Soldier. It is a weathered and well-used pickaxe.

Once this weapon is equipped, it has the unique ability to increase the movement speed of the player as their health is diminished. Consequently, the weapon blocks healing from all Medic weapons while active. Players wielding it are also unable to call for Medic. Its critical hit animation is a backhanded swing, striking the enemy with the sharp end of the weapon.

Taunting with the Escape Plan equipped will perform the Kamikaze kill taunt. A variation of the taunt is available to players who equip the Lumbricus Lid.

The Escape Plan was originally added to the Team Fortress 2 Beta as the Beta Split Equalizer 1, and was consequently added to the game in the June 27, 2012 Patch.

The Escape Plan is automatically given to any player who owned an Equalizer prior to the June 27, 2012 Patch with the same quality as the aforementioned Equalizer. In addition, if the Equalizer was customized with a Name Tag or Description Tag, the Escape Plan will inherit that customization.

Damage and function times

See also: Damage
Identical to: Shovel
Damage and function times
Damage
Base damage 100% 65
Point blank 55-75
Critical 195
Mini-crit 75-101
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Speed

Escape Plan speed and comparisons
Main article: Speed

Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 units per second — the speed of the Spy, Sniper, Engineer and Pyro — whilst the Scout moves at 400 units per second, 33% above the standard movement speed.

Health range Speed (units per second) Relative speed increase Notes
300-161 240 0%
160-121 264 10%
120-81 288 20% Faster than Demoman
80-41 336 40% Faster than Medic
40-1 384 60% 96% nearly as fast as Scout

Crafting

See also: Crafting

Blueprint

Scrap Metal Disciplinary Action Escape Plan
Item icon Scrap Metal.png + Item icon Disciplinary Action.png = Item icon Escape Plan.png
Class Token - Soldier Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Equalizer.png Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Disciplinary Action.png
Item icon Market Gardener.png Item icon Escape Plan.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Strange variant


Related achievements

Update history

June 27, 2012 Patch (Pyromania Update)

  • The Escape Plan was separated from the Equalizer and was added to the game

July 5, 2012 Patch

  • Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan.
  • Fixed The Escape Plan allowing Medic calls.
  • [Undocumented] Fixed the Escape Plan appearing like the Equalizer on BLU team.

July 11, 2012 Patch

  • Strange Escape Plans now count kills

September 6, 2012 Patch

  • Fixed The Escape Plan not using the same taunt as The Equalizer

Bugs

  • Soldiers wielding the Escape Plan can still be healed using the Crusader's Crossbow.
  • Medics looking at a Soldier wielding the Escape Plan will see the message "Equalizer blocks healing".

Gallery

See also