Difference between revisions of "Eyelander"

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The '''Eyelander''' is an unlockable [[Weapons#demomanmelee|melee weapon]] for the [[Demoman]]. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will occasionally mutter the word [[Media:Sword_idle07.wav|"heads"]] when held.  
 
The '''Eyelander''' is an unlockable [[Weapons#demomanmelee|melee weapon]] for the [[Demoman]]. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will occasionally mutter the word [[Media:Sword_idle07.wav|"heads"]] when held.  
  
Along with having a longer range than most melee weapons, the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random [[critical hits]], forcing players to rely on the [[Chargin' Targe]], [[Splendid Screen]], or [[Tide Turner]]'s special ability or a crit boost to deliver any critical hits.
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Along with having a longer range than most melee weapons, the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random [[critical hits]], forcing players to rely on the [[Chargin' Targe]], [[Splendid Screen]], or [[Tide Turner]]'s special ability or a crit boost to deliver any (mini-)critical hits.
  
 
The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will increase the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 [[Hammer unit]]s per second, slightly slower than a [[Scout]], and health will be capped at 210. At this point, collecting another head will only provide the healing. If this healing puts the Demoman over his maximum health, it will be gained as [[overheal]].
 
The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will increase the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 [[Hammer unit]]s per second, slightly slower than a [[Scout]], and health will be capped at 210. At this point, collecting another head will only provide the healing. If this healing puts the Demoman over his maximum health, it will be gained as [[overheal]].

Revision as of 18:50, 30 May 2020

You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.
Eyelander publicity blurb

The Eyelander is an unlockable melee weapon for the Demoman. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will occasionally mutter the word "heads" when held.

Along with having a longer range than most melee weapons, the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random critical hits, forcing players to rely on the Chargin' Targe, Splendid Screen, or Tide Turner's special ability or a crit boost to deliver any (mini-)critical hits.

The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will increase the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 Hammer units per second, slightly slower than a Scout, and health will be capped at 210. At this point, collecting another head will only provide the healing. If this healing puts the Demoman over his maximum health, it will be gained as overheal.

Collecting up to 5 heads will also increase the damage a Demoman deals when using the Chargin' Targe, Splendid Screen or Tide Turner's charge attack; an additional 10% is added to the base damage of the charge for each head. The number of heads taken is shown in the HUD. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's eyepatch will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.

As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, in addition to the enemy Demoman's own head, the player receives any heads previously taken by that Demoman. This also applies to a Soldier wielding the Air Strike, a Sniper wielding the Bazaar Bargain, or a Medic wielding the Vita-Saw.

Taunting with the Eyelander equipped will perform the Decapitation kill taunt.

The Eyelander is automatically given to any player who obtains 11 Demoman achievements.

Damage and function times

See also: Damage
Identical to: Bottle
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Speed

Speed values are based on the number of heads taken. For reference, the standard movement speed is 100%, which is 300 hammer units per second—the speed of the Sniper, Engineer, and Pyro—whilst the Scout moves at 400 units per second, 33% above the standard movement speed.

Condition Normal Backward Crouched Swimming
Leaderboard class demoman.png Demoman
93 %
84 %
31 %
75 %
With weapon slot boots and a shield equipped
103 %
92 %
34 %
82 %
With a head-taking melee weapon equipped with 0 heads
93 %
84 %
31 %
75 %
With a head-taking melee weapon equipped with 1 head
101 %
91 %
34 %
81 %
With a head-taking melee weapon equipped with 2 heads
108 %
97 %
36 %
87 %
With a head-taking melee weapon equipped with 3 heads
116 %
104 %
39 %
93 %
With a head-taking melee weapon equipped with 4 or more heads
123 %
111 %
41 %
99 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads
103 %
92 %
34 %
82 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head
111 %
100 %
37 %
89 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads
119 %
107 %
40 %
95 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads
127 %
115 %
42 %
102 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads
136 %
122 %
45 %
108 %
Wielding the Scotsman's Skullcutter
79 %
71 %
26 %
63 %
Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped
87 %
79 %
29 %
70 %
Charging with a shield
250 %
N/A N/A
200 %
Charging with a shield and wielding the Scotsman's Skullcutter
213 %
N/A N/A
170 %
Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped
234 %
N/A N/A
187 %

Health

Main article: Health
Class Health Overheal Quick-Fix Overheal
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Demoman Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Eyelander.png Item icon Scotsman's Skullcutter.png Item icon Ullapool Caber.png Item icon Claidheamh Mòr.png
Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Persian Persuader.png Item icon Nessie's Nine Iron.png
Item icon Scottish Handshake.png Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png
Item icon Conscientious Objector.png

As a crafting ingredient

Eyelander Reclaimed Metal Bushwacka
Item icon Eyelander.png + Item icon Reclaimed Metal.png = Item icon Bushwacka.png
Eyelander Reclaimed Metal Half-Zatoichi
Item icon Eyelander.pngx2 + Item icon Reclaimed Metal.png = Item icon Half-Zatoichi.png
Reclaimed Metal Sydney Sleeper Eyelander Bazaar Bargain
Item icon Reclaimed Metal.png + Item icon Sydney Sleeper.png + Item icon Eyelander.png = Item icon Bazaar Bargain.png

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


Brainspotting
Brainspotting
Decapitate 50 enemy players.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.
Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.


Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.

Update history

December 17, 2009 Patch (WAR! Update)
  • The Eyelander was added to the game.

June 10, 2010 Patch (Mac Update)

  • [Undocumented] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.

September 20, 2010 Patch (The Mann-Conomy Update)

  • [Undocumented] The Eyelander was added in the crafting blueprint for the Bushwacka.

February 3, 2011 Patch

  • Updated model with optimizations and LODs.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 11, 2011 Patch

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the Demoman not using the correct animations for some of his weapons.
  • [Undocumented] Changed the way the Demoman holds the Eyelander in the loadout screen to using two hands instead of one.

March 15, 2011 Patch

  • [Undocumented] The Eyelander was removed from the crafting blueprint for the Homewrecker.
  • [Undocumented] The Eyelander was added in the crafting blueprint for the Half-Zatoichi.

April 14, 2011 Patch (Hatless Update)

  • Changed attribute:
    • Replaced the no-crit attribute with -25% damage on the Eyelander.

April 15, 2011 Patch

  • Changed attribute:
    • [Undocumented] Replaced the -25% damage attribute with no-crit.

June 3, 2011 Patch

  • Added community contributed response rules to the Eyelander.

June 23, 2011 Patch

  • [Undocumented] Added Strange quality.

December 21, 2011 Patch

  • Fixed missing forces for Demoman swords.

October 29, 2013 Patch (Scream Fortress 2013)

  • [Undocumented] Claiming heads with the Eyelander will make the Demoman's eye glow green.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

  • Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
  • [Undocumented] Added Australium variant.

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Increased deploy and holster time penalty.

[Unknown Date]

  • The head counter now resets when changing to another melee weapon, except when changing to a reskin.

Bugs

  • Killing someone and then switching to another melee weapon with a Resupply Locker will retain the eye effect on the Demoman.

Trivia

  • The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by Mann Co. in entirely innocent circumstances.
  • The name "Eyelander" is a portmanteau on the word "Highlander", the name given to inhabitants of the Scottish Highlands, where the Demoman's hometown of Ullapool is located (And also eye which is referencing his eye being lost).Additionally, the name and function of The Eyelander bears a similarity to the movie Highlander, where immortal humans could gain another immortal's power by decapitating them in a sword fight.
  • The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the Soldier is in the game files but neither it nor any other models have been implemented as of yet. This severed neck model was intended to be used for the WAR! Update for Soldiers who were decapitated by Demomen, but the implementation of the model and its needed code failed to meet the deadline of the updates shipping.
    • This applies to all weapons that decapitate enemies.
  • In the comic Ring of Fired, the ghost that haunts the Eyelander is shown to be fully sentient, and capable of speaking fluent English.
  • The Eyelander is similar to William Wallace's sword in the movie "Braveheart".

Gallery

See also

External links