Difference between revisions of "February 2, 2009 Patch"

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{{Patch layout
 
{{Patch layout
| notes =  
+
| before      = {{Patch name|1|28|2009}}
===New client features===
+
| day          = 2
 +
| month        = february
 +
| year        = 2009
 +
| after        = {{Patch name|2|16|2009}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/2214/
 +
| notes       = ===Team Fortress 2===
 
*Added Viewmodel FOV slider to advanced multiplayer options
 
*Added Viewmodel FOV slider to advanced multiplayer options
 
*Added a hide viewmodel option to advanced multiplayer options
 
*Added a hide viewmodel option to advanced multiplayer options
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* Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
 
* Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
 
** Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
 
** Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
===New server features===
 
 
** Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
 
** Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
 
** Added class limit support to tournament mode
 
** Added class limit support to tournament mode
 
*** Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
 
*** Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
 
** Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses
 
** Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses
===Gameplay changes===
+
* Modified [[Critical hits|critical hit]] calculation. Overall, critical hit chance is now much more recent-performance based:
* Modified [[critical hit]] calculation. Overall, critical hit chance is now much more recent-performance based:
 
 
** Base chance is now 2% (was 5%).
 
** Base chance is now 2% (was 5%).
 
** Bonus range based on damage done changed from 0%-15% to 0%-10
 
** Bonus range based on damage done changed from 0%-15% to 0%-10
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* Rewrote [[Natascha]]'s slowdown code to be more consistent
 
* Rewrote [[Natascha]]'s slowdown code to be more consistent
 
* [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e. [[Kritzkrieg]] makes all shots critical hits)
 
* [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e. [[Kritzkrieg]] makes all shots critical hits)
* Stealthed [[Spies]] are no longer able to pickup the intelligence. They must uncloak first
+
* Stealthed [[Spies]] are no longer able to pickup the [[Capture the Flag#Intelligence|Intelligence]]. They must uncloak first
 
* Increased [[Soldier]] primary ammo count from 16 to 20
 
* Increased [[Soldier]] primary ammo count from 16 to 20
===Bug fixes===
 
 
* Fixed crash when running in tools mode
 
* Fixed crash when running in tools mode
 
* Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
 
* Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
 
* Fixed bug in [[teleporter]] logic that allowed engineers to build teleporters with HUGE health values
 
* Fixed bug in [[teleporter]] logic that allowed engineers to build teleporters with HUGE health values
 
* Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
 
* Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
* Fixed [[Medic]] [[UberCharge]] percentage in minimal-HUD mode
+
* Fixed [[Medic]] [[UberCharge]] percentage in minimal-[[HUD]] mode
| source = http://store.steampowered.com/news/2214/
 
| before =  [[January 28, 2009 Patch]]
 
| after =  [[February 16, 2009 Patch]]
 
 
}}
 
}}

Latest revision as of 05:22, 3 April 2012

Patch notes

Team Fortress 2

  • Added Viewmodel FOV slider to advanced multiplayer options
  • Added a hide viewmodel option to advanced multiplayer options
  • Added custom crosshair support
    • Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
    • Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
  • Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
    • Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
    • Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
    • Added class limit support to tournament mode
      • Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
    • Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses
  • Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
    • Base chance is now 2% (was 5%).
    • Bonus range based on damage done changed from 0%-15% to 0%-10
    • Damage range required for bonus changed from 0-1600 to 0-800
  • Reduced random damage spread applied to all player damage from +-25% to +-10%
  • Slight reduction (improvement) of the minigun's spread
  • Increased flare direct hit damage from 20 to 30
  • Rewrote Natascha's slowdown code to be more consistent
  • Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
  • Stealthed Spies are no longer able to pickup the Intelligence. They must uncloak first
  • Increased Soldier primary ammo count from 16 to 20
  • Fixed crash when running in tools mode
  • Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
  • Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
  • Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
  • Fixed Medic UberCharge percentage in minimal-HUD mode