Difference between revisions of "February 3, 2010 Patch"

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== Team Fortress 2==
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{{Patch layout
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| notes =
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=== Team Fortress 2===
  
 
Engine
 
Engine
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**Optimized the map for better performance
 
**Optimized the map for better performance
  
{{Patch|SOURCE=http://store.steampowered.com/news/3407/}}
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| source = http://store.steampowered.com/news/3407/
  
{{Succession box
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| before = [[January 28, 2010 Patch]]
|before=[[January 28, 2010 Patch]]
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| after = [[February 4, 2010 Patch]]
|title=Patches
 
|after=[[February 4, 2010 Patch]]
 
 
}}
 
}}
  
 
{{Languages}}
 
{{Languages}}

Revision as of 08:20, 21 August 2010

Patch notes

Team Fortress 2

Engine

  • Enabled Steam Cloud support for key bindings and custom spraypaint images
    • Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2

  • Added new Highlander mode
    • 9 players allowed per team
    • Restricts each team to 1 of each class
    • Use mp_highlander (0/1) to toggle off/on: default is 0
  • Added "bots" to the server's sv_tags convar if the server is running bots
  • Fixed a weapon name localization issue
  • Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
  • Updated the map CTF_DoubleCross
    • Fixed the map not ending correctly when using mp_timelimit
    • Changed to prevent Engineers from building on top of the shack in each base
  • Updated the map Arena_WatchTower
    • Fixed a case where players could open and get stuck on the starting gates before the round start
    • Improved clipping to prevent people from getting out of the map
    • Optimized the map for better performance