Escrime

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< Fencing
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Template:Weapon infobox/fr

«
I'm going to gut you like a Cornish game hen.
The Spy
»

En raillant avec le Couteau ou Your Eternal Reward équipé, le Spy commence un mouvement d'escrime, donnant des dommages ou la mort à quelqu'un qui a été suffisamment lent, étourdi ou simplement malchanceux pour se trouver au mauvais endroit au mauvais moment. Les dommages sont fait par les deux premiers coups, le dernier coup tuera immédiatement. La raillerie peut tuer plusieurs ennemis si elle touche avec un des coups. Il est nécessaire de tuer quelqu'un en utilisant la raillerie de l'Escrime pour gagner le succès En Garde. L'Escrime peut aussi détruire des construction. La raillerie peut aussi être utilisée pendant l'Humiliation, pour tuer les membres de l'équipe gagnante quand il vienne à votre point de répartition, et pendant un Match Nul quand les deux équipes sont incapable d'attaquer avec des armes ordinaires, alors qu'elle peuvent toujours faire des raillerie. A cause de sa durée, il est seulement sur de l'utiliser sur des cible, however unlike other taunts its NOT recommended you perform it on scoped Snipers or distracted Heavies, as the first 2 slashes will connect, and any competent player will immediately turn around upon taking the damage. However, you can still time this taunt to lunge while an enemy runs into it (like when they are coming around a corner) or to destroy any Sentry Guns built too close to the gates at the start of an attack/defend map. The taunt animation exists in the 360 and PS3 versions of the game but does not cause any damage, as before the Sniper and Spy update for the PC version.

Dommages

  • Deux premiers coups: 25 chacun
  • Coup final: 500
  • Coup critique: N/A

Temps

  • Durée de l'attaque: 4

Tous les temps sont en secondes. Les temps sont approximatifs et déterminés par les tests de la communautés.

Succès liés

Tf spy the man from puncture.png En Garde

Poignardez un ennemi en vous battant comme à l'escrime.

Démonstration

Notes

  • Before the May 19, 2010 Patch/fr, Spies using the Invisibility Watch/fr or the Cloak and Dagger/fr could perform the Fencing taunt and Cloak at nearly the same time, allowing them to deliver a lethal blow while completely invisible. It is still possible to do so, but it is extremely difficult to execute and requires frame-perfect precision.
  • The Dead Ringer could also be activated whilst taunting before it was patched soon after the Sniper and Spy update, allowing you to remain cloaked after being damaged but still carry out the taunt animation (and so still able to kill people). Now, if you taunt with the Dead Ringer onscreen, it will not activate if you take damage during the taunt.
  • This is one of only 4 kill taunts in the game that is not completely silent up to the kill (Not including generic sounds like weapons clinking). This means that, unlike most kill taunts that can be done in secret, the Spy has to give up his location in order to pull off this taunt, which is done with one of several lines of dialogue. (Other noisy kill taunts: Pyro's Hadouken/fr, Engineer's Dischord/fr, and Engineer's Organ Grinder/fr.)
  • Another aspect of Fencing is that it's the only kill taunt that does non-lethal damage without immobilizing the opponent first. This is another reason the Spy cannot easily kill taunt in secret.

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