Difference between revisions of "Fists of Steel"

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| skin-image-red  = Fists of Steel RED.png
 
| skin-image-red  = Fists of Steel RED.png
 
| skin-image-blu  = Fists of Steel.png
 
| skin-image-blu  = Fists of Steel.png
| used-by          = [[Heavy]]
+
| used-by          = {{used by|Heavy}}
 
| slot            = melee
 
| slot            = melee
 
| contributed-by  = {{Backpack Item Link|76561198007105082|228278653}}
 
| contributed-by  = {{Backpack Item Link|76561198007105082|228278653}}
| released        = {{Patch name|12|17|2010}}<br />([[Australian Christmas]])
+
| released        = {{Patch name|12|17|2010}}
| availability    = {{avail|drop|craft|purchase|Crate6|Crate57-Strange|collectors}}
+
| released-major  = Australian Christmas
 +
| availability    = {{avail|drop|craft|purchase|crate6|crate57-strange|collectors}}
 +
| marketable      = yes
 
| craft            = yes
 
| craft            = yes
 
| numbered        = no
 
| numbered        = no
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Boxing Gloves
+
   | item-kind      = {{item kind|Boxing Gloves}}
   | level         = 10
+
   | item-level     = 10
   | att-1-positive = -40% damage from ranged sources while active
+
   | att-1-positive = {{attribute|DmgFromRanged_Reduced|-40}}
   | att-2-negative = +100% damage from melee sources while active
+
   | att-2-negative = {{attribute|DmgFromMelee_Increased|100}}
   | att-3-negative = 40% overheal reduction while active
+
   | att-3-negative = {{attribute|SingleWepHolsterPenalty|100}}
   | att-4-negative = 40% healing rate penalty while active
+
   | att-4-negative = {{attribute|PatientOverheal_Penalty|-40}}
   | att-5-negative = This weapon holsters 100% slower
+
   | att-5-negative = {{attribute|HealthFromHealers_Reduced|-40}}
 
}}
 
}}
{{Quotation|'''Fists of Steel''' publicity blurb|While boxing gloves were made to cushion your well-placed uppercuts, steel fists were made to '''beat the snot''' out of your enemies' pineal glands. "What are pineal glands?", you might ask! We at Mann Co have no idea ourselves, but what we do know is that these babies are made of '''freaking steel'''!
 
}}
 
The '''Fists of Steel''', commonly abbreviated to '''FoS''', are a [[Steam Workshop|community-created]] [[Weapons#heavymelee|melee weapon]] for the [[Heavy]]. It is a pair of large robotic gauntlets, appropriately team-colored, that encase the Heavy's hands.
 
  
While this weapon is active, it [[Damage#Damage Vulnerability, Resistance and Blocking|reduces damage]] from all sources that are not melee-based, be they [[hitscan]] or [[projectile]], by 40%. As downsides, all melee attacks against the Heavy will deliver double damage when this weapon is active, and the Heavy will take two times longer to holster the Fists of Steel, compared to the [[Fists|default Fists]]. Additionally, while the weapon is active, the user will receive a 40% healing rate penalty and a 40% overheal reduction from [[Medic]] secondaries.
+
{{Quotation|'''Fists of Steel''' publicity blurb|While boxing gloves were made to cushion your well-placed uppercuts, steel fists were made to '''beat the snot''' out of your enemies' pineal glands. "What are pineal glands?", you might ask! We at Mann Co have no idea ourselves, but what we do know is that these babies are made of '''freaking steel'''!}}
 +
 
 +
The '''Fists of Steel''' are a [[Steam Workshop|community-created]] [[Weapons#heavymelee|melee weapon]] for the [[Heavy]]. They are a pair of large and bulky robotic gauntlets, appropriately team-colored, that encase the Heavy's hands.
 +
 
 +
While this weapon is active, it [[Damage#Resistance/vulnerability modifiers|reduces damage]] from all non-melee sources, whether they are [[hitscan]] or [[Projectiles|projectile]], by 40%. However, all melee attacks against the Heavy deal double damage when this weapon is active, and the Heavy takes two times longer to holster the Fists of Steel, compared to the [[Fists|default Fists]]. Additionally, the user receives a 40% healing rate penalty and a 40% overheal reduction from [[Medic]]'s secondaries.
 +
 
 +
Most taunt attacks are in fact high-damage [[Projectiles|projectile]] or [[hitscan]] attacks and the damage reduction is sufficient to make those taunt attacks survivable. Taunts that are resolved as melee attacks ([[Barbarian Swing]], [[Guitar Smash]], and [[Fencing]]) are not affected by the damage reduction. 
  
 
The weapon was originally created for the [[Fancy vs. Nasty Update]] as a replacement for the [[Killing Gloves of Boxing]] and has since been officially added to the game.
 
The weapon was originally created for the [[Fancy vs. Nasty Update]] as a replacement for the [[Killing Gloves of Boxing]] and has since been officially added to the game.
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== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| damagetype         = Melee
+
| identical        = [[Fists]]
| rangetype         = Melee
+
| damagetype       = Melee
 +
| rangetype       = Melee
  
| identical          = [[Fists]]
+
| damage          = yes
 +
|  base            = 65
 +
|  crit            = 195
 +
|  minicrit        = 88
  
| damage            = yes
+
| function times  = yes
base              = 65
+
attack interval = 0.8 s
|  crit              = 195
+
}}
|  minicrit          = 88
 
  
| function times    = yes
+
== Health ==
| attack interval  = 0.8 s
+
{{Main|Health}}
}}
+
{{Class health pack and overheal table|overheal|heavy=yes}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
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== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 +
 
=== Blueprint ===
 
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Boxing Gloves
+
  | item-type = {{item kind|Boxing Gloves}}
 
  | rankson = kills  
 
  | rankson = kills  
   | att-1-positive = -40% damage from ranged sources while active
+
   | att-1-positive = {{attribute|DmgFromRanged_Reduced|-40}}
   | att-2-negative = +100% damage from melee sources while active
+
   | att-2-negative = {{attribute|DmgFromMelee_Increased|100}}
   | att-3-negative = 40% overheal reduction while active
+
   | att-3-negative = {{attribute|SingleWepHolsterPenalty|100}}
   | att-4-negative = 40% healing rate penalty while active
+
   | att-4-negative = {{attribute|PatientOverheal_Penalty|-40}}
   | att-5-negative = This weapon holsters 100% slower
+
   | att-5-negative = {{attribute|HealthFromHealers_Reduced|-40}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
=== {{class link|Heavy}} ===
+
=== {{Class link|Heavy}} ===
{{Achievement table
+
{{Show achievement|Heavy|Communist Mani-Fisto}}
| 1 = {{Show achievement|Heavy|Communist Mani-Fisto}}
+
 
      {{Show achievement|Heavy|Iron Kurtain}}
+
=== {{Class link|Medic}} ===
| 2 = {{Show achievement|Heavy|Crock Block}}
+
{{Show achievement|Medic|Blunt Trauma}}
      {{Show achievement|Heavy|Rasputin}}
 
}}
 
=== {{class link|Medic}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Blunt Trauma}}
 
}}
 
  
 
== Update history ==
 
== Update history ==
Line 95: Line 98:
  
 
'''{{Patch name|12|21|2010}}'''
 
'''{{Patch name|12|21|2010}}'''
* The Fists of Steel was added to the [[Mann Co. Store]], made craftable, and included in [[item drop system|random drops]].
+
* The Fists of Steel was added to the [[Mann Co. Store]], made [[Crafting|craftable]], and included in [[Item drop system|random drops]].
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
* The Fists of Steel was given a unique [[Kill Icons|kill icon]].
+
* The Fists of Steel was given a unique [[kill icon]].
  
 
'''{{Patch name|1|10|2011}}'''
 
'''{{Patch name|1|10|2011}}'''
* Fixed the Heavy's fists not playing the [[critical hit]] animation.
+
* Fixed the Heavy's fists not playing the [[Critical hits|critical hit]] animation.
  
 
'''{{Patch name|2|14|2011}}'''
 
'''{{Patch name|2|14|2011}}'''
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'''{{Patch name|2|22|2011}}'''
 
'''{{Patch name|2|22|2011}}'''
* Updated the RED team skin for the Fists of Steel (changing the color to a diluted bronze).<ref> [http://wiki.teamfortress.com/w/images/archive/f/f6/20110222214808%21Fists_of_Steel_RED.png Before] and [http://wiki.teamfortress.com/w/images/archive/f/f6/20110323211243%21Fists_of_Steel_RED.png after]</ref>
+
* Updated the RED team skin for the Fists of Steel (changing the color to a diluted bronze).<ref>[https://wiki.teamfortress.com/w/images/archive/f/f6/20110222214808%21Fists_of_Steel_RED.png Before] and [https://wiki.teamfortress.com/w/images/archive/f/f6/20110323211243%21Fists_of_Steel_RED.png after]</ref>
  
 
'''{{Patch name|3|15|2011}}'''
 
'''{{Patch name|3|15|2011}}'''
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'''{{Patch name|6|23|2011}}'''
 
'''{{Patch name|6|23|2011}}'''
*{{Undocumented}} The Fists of Steel was added to the crafting blueprint for the [[Eviction Notice]].
+
* {{Undocumented}} The Fists of Steel was added to the crafting blueprint for the [[Eviction Notice]].
  
 
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
 
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
* {{Undocumented}} Fixed the Fists of Steel not [[bodygroup|hiding]] Heavy's default fists.  
+
* {{Undocumented}} Fixed the Fists of Steel not [[Bodygroup|hiding]] Heavy's default fists.  
  
'''{{Patch name |3|12|2013}}'''
+
'''{{Patch name|3|12|2013}}'''
 
* {{Undocumented}} Added [[Strange]] quality.
 
* {{Undocumented}} Added [[Strange]] quality.
  
'''{{Patch name |3|19|2013}}'''
+
'''{{Patch name|3|19|2013}}'''
 
* Fixed the Fists of Steel not reducing damage from ranged weapons that use energy rings.
 
* Fixed the Fists of Steel not reducing damage from ranged weapons that use energy rings.
  
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* {{Undocumented}} Updated firing sounds for the Fists of Steel.
 
* {{Undocumented}} Updated firing sounds for the Fists of Steel.
  
'''{{Patch name|10|20|2017}}'''
+
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 
* Changed attributes:
 
* Changed attributes:
** 40% overheal reduction while active
+
** Added 40% overheal reduction while active.
** 40% healing rate penalty while active
+
** Added 40% healing rate penalty while active.
 +
* {{Undocumented}} Updated draw sound for the Fists of Steel.
 +
 
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Fixed the "-40% health from healers" penalty on the Fists of Steel (it wasn't active).
 
}}
 
}}
  
==Bugs==
+
== Bugs ==
* Damage from most [[Taunts|taunt]] attacks are reduced by the Fists of Steel as if they were ranged attacks. In fact, only the [[Decapitation]], [[Dischord]], and [[Fencing]] taunt attacks are not treated this way.
+
* The overheal penalty only applies if the Fists of Steel are being held when a Medic starts healing the Heavy, rather than always applying.<ref>[https://www.youtube.com/watch?v=CtPqqINnEDI Overheal bug] video</ref>
  
==Trivia==
+
== Trivia ==
 
* The Fists of Steel replacement came with a unique sound set, making the fists seem more robotic. However, after its inclusion in-game their punches were given a custom metallic sound. The robotic taunt sounds were never included.
 
* The Fists of Steel replacement came with a unique sound set, making the fists seem more robotic. However, after its inclusion in-game their punches were given a custom metallic sound. The robotic taunt sounds were never included.
* The name of the weapon, and the weapon's model, were inspired by one of the Heavy's voice clips which proclaimed [[Media:Heavy_specialweapon01.wav|"My fists! They are made of ''STEEL''!"]]. This voice clip was later attached exclusively to this weapon. This in turn was inspired by a catchphrase by [[w:Duke Nukem|Duke Nukem]], specifically his proclamation that "I've got balls of steel!"
+
* The name of the weapon, and the weapon's model, were inspired by one of the Heavy's voice clips which proclaimed [[Media:Heavy_specialweapon01.wav|"My fists! They are made of ''STEEL''!"]]. This voice clip was later attached exclusively to this weapon. This in turn was inspired by a catchphrase by [[w:Duke Nukem|Duke Nukem]], specifically his proclamation that "I've got balls of steel!"
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Fists of Steel 1st person red.png|RED first-person view.
+
File:Fists of Steel 1st person red.png|[[RED]] first-person view.
File:Fists of Steel 1st person blu.png|BLU first-person view.
+
File:Fists of Steel 1st person blu.png|[[BLU]] first-person view.
 
File:Fists of Steel old red.png|Previous version of the RED team skin.
 
File:Fists of Steel old red.png|Previous version of the RED team skin.
 
</gallery>
 
</gallery>
  
==References==
+
== See also ==
 +
* [[Basic Heavy strategy#Fists of Steel|Fists of Steel strategy]]
 +
 
 +
== References ==
 
<references/>
 
<references/>
  
== See also ==
+
{{Australian Christmas Nav}}
* [[Heavy strategy#Fists of Steel|Fists of Steel strategy]]
 
 
 
{{AustralianChristmasNav}}
 
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}
 +
 
[[Category:Nasty Weapons]]
 
[[Category:Nasty Weapons]]

Latest revision as of 07:59, 18 April 2024

While boxing gloves were made to cushion your well-placed uppercuts, steel fists were made to beat the snot out of your enemies' pineal glands. "What are pineal glands?", you might ask! We at Mann Co have no idea ourselves, but what we do know is that these babies are made of freaking steel!
Fists of Steel publicity blurb

The Fists of Steel are a community-created melee weapon for the Heavy. They are a pair of large and bulky robotic gauntlets, appropriately team-colored, that encase the Heavy's hands.

While this weapon is active, it reduces damage from all non-melee sources, whether they are hitscan or projectile, by 40%. However, all melee attacks against the Heavy deal double damage when this weapon is active, and the Heavy takes two times longer to holster the Fists of Steel, compared to the default Fists. Additionally, the user receives a 40% healing rate penalty and a 40% overheal reduction from Medic's secondaries.

Most taunt attacks are in fact high-damage projectile or hitscan attacks and the damage reduction is sufficient to make those taunt attacks survivable. Taunts that are resolved as melee attacks (Barbarian Swing, Guitar Smash, and Fencing) are not affected by the damage reduction.

The weapon was originally created for the Fancy vs. Nasty Update as a replacement for the Killing Gloves of Boxing and has since been officially added to the game.

Damage and function times

See also: Damage
Identical to: Fists
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Health

Main article: Health
Class Health Overheal Quick-Fix Overheal
Leaderboard class heavy.png Heavy 300 450 376
Under the effects of the Dalokohs Bar or Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396

Theoretical value. Overheal does not exceed 150% of the classes' maximum health.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Killing Gloves of Boxing Fists of Steel
Item icon Reclaimed Metal.png + Item icon Killing Gloves of Boxing.png = Item icon Fists of Steel.png
Class Token - Heavy Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Killing Gloves of Boxing.png Item icon Gloves of Running Urgently.png Item icon Warrior's Spirit.png Item icon Fists of Steel.png
Item icon Eviction Notice.png Item icon Apoco-Fists.png Item icon Holiday Punch.png Item icon Freedom Staff.png
Item icon Ham Shank.png Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Reclaimed Metal Fists of Steel Eviction Notice
Item icon Reclaimed Metal.pngx2 + Item icon Fists of Steel.png = Item icon Eviction Notice.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Communist Mani-Fisto
Communist Mani-Fisto
Kill an enemy with a critical punch.


Leaderboard class medic.png Medic

Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Update history

December 17, 2010 Patch (Australian Christmas)
  • The Fists of Steel were added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

  • The Fists of Steel was given a unique kill icon.

January 10, 2011 Patch

  • Fixed the Heavy's fists not playing the critical hit animation.

February 14, 2011 Patch

  • Added a RED team skin to the Fists of Steel (having a very strong red hue).
  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

February 22, 2011 Patch

  • Updated the RED team skin for the Fists of Steel (changing the color to a diluted bronze).[1]

March 15, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Change Attribute:
    • 20% longer weapon switch.
    • 40% ranged damage resistance.

June 3, 2011 Patch

  • Added community contributed response rules to the Fists of Steel.

June 23, 2011 Patch

  • [Undocumented] The Fists of Steel was added to the crafting blueprint for the Eviction Notice.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Fixed the Fists of Steel not hiding Heavy's default fists.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

March 19, 2013 Patch

  • Fixed the Fists of Steel not reducing damage from ranged weapons that use energy rings.

November 12, 2013 Patch

December 17, 2015 Patch (Tough Break Update)

  • Changed attributes:
    • Removed deploy time penalty.
    • Added penalty of increased holster time by 100%.

February 29, 2016 Patch

  • [Undocumented] Updated firing sounds for the Fists of Steel.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Added 40% overheal reduction while active.
    • Added 40% healing rate penalty while active.
  • [Undocumented] Updated draw sound for the Fists of Steel.

March 28, 2018 Patch #1

  • Fixed the "-40% health from healers" penalty on the Fists of Steel (it wasn't active).

Bugs

  • The overheal penalty only applies if the Fists of Steel are being held when a Medic starts healing the Heavy, rather than always applying.[2]

Trivia

  • The Fists of Steel replacement came with a unique sound set, making the fists seem more robotic. However, after its inclusion in-game their punches were given a custom metallic sound. The robotic taunt sounds were never included.
  • The name of the weapon, and the weapon's model, were inspired by one of the Heavy's voice clips which proclaimed "My fists! They are made of STEEL!". This voice clip was later attached exclusively to this weapon. This in turn was inspired by a catchphrase by Duke Nukem, specifically his proclamation that "I've got balls of steel!"

Gallery

See also

References