Difference between revisions of "Flying Guillotine"

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{{Item infobox
 
{{Item infobox
| type               = weapon
+
| type             = weapon
| image               = Flying Guillotine.png
+
| image           = Flying Guillotine.png
| 3d-alt              = yes
+
| 3d-image-1      = Flying Guillotine Thirsty
| number-of-3d-images = 2
+
| 3d-image-2      = Flying Guillotine Thirstier
| view1              = Flying Guillotine 3D.jpg
+
| 3d-button-1      = default_half
| view2              = Flying Guillotine Bloody 3D.jpg
+
| 3d-button-2      = default_half
| view1name          = Thirsty
+
| 3d-viewname-1    = Thirsty
| view2name          = Thirstier
+
| 3d-viewname-2    = Thirstier
| used-by             = [[Scout]]
+
| kill-icon-2      = bleed
| slot               = secondary
+
| used-by         = [[Scout]]
| weapon-script       = tf_weapon_cleaver
+
| slot             = secondary
| contributed-by     = {{Backpack Item Link|76561197996543132|1221368006}}<br>{{Backpack Item Link|76561197993359730|1132625304}}<br>{{Backpack Item Link|76561198071434676|1268759782}}<br>{{Backpack Item Link|76561197970911865|1021019143}}
+
| weapon-script   = tf_weapon_cleaver
| released           = {{Patch name|8|2|2012}}<br />([[Triad Pack]])
+
| contributed-by   = {{Backpack Item Link|76561197996543132|1221368006}}<br>{{Backpack Item Link|76561197993359730|1132625304}}<br>{{Backpack Item Link|76561198071434676|1268759782}}<br>{{Backpack Item Link|76561197970911865|1021019143}}
| availability       = {{avail|promotional|drop|craft|purchase|crate56-strange|collectors}}
+
| released         = {{Patch name|8|2|2012}}<br />([[Triad Pack]])
| numbered           = yes
+
| availability     = {{avail|promotional|drop|craft|purchase|crate56-strange|collectors}}
| medieval           = yes
+
| numbered         = yes
| ammo-loaded         = N/A
+
| medieval         = yes
| ammo-carried       = N/A
+
| ammo-loaded     = N/A
| loadout             = yes
+
| ammo-carried     = N/A
   | item-kind         = Cleaver
+
| loadout         = yes
   | level             = 1-100
+
   | item-kind     = Cleaver
   | att-1-positive   = Throw at your enemies to make them bleed!
+
   | level         = 1-100
  | att-2-positive    = Long distance hits cause mini-crits
+
   | att-1-positive = Throw at your enemies to make them bleed! Long distance hits reduce recharge time
   | att-3-positive    = 100% critical hit vs stunned players
+
   | att-2-negative = No random critical hits
  | att-4-negative   = No random critical hits
 
 
}}
 
}}
 
 
{{quotation|'''The Scout''' to victims of low-flying kitchenware|Wayta duck!|sound=Scout_stunballhit11.wav}}
 
{{quotation|'''The Scout''' to victims of low-flying kitchenware|Wayta duck!|sound=Scout_stunballhit11.wav}}
  
 
The '''Flying Guillotine''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, ''sǐròu'') above the grip.
 
The '''Flying Guillotine''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, ''sǐròu'') above the grip.
  
It is a ranged weapon that can be thrown in an arc at enemies to damage them and inflict [[Bleeding]], but it has no effect against buildings or after bouncing off a surface. Throwing the weapon from a far enough distance and hitting an enemy will result in a [[mini-crit]]. Hitting enemies that are [[stunned]] will result in a guaranteed [[critical hit]]; however, the weapon will not deal random critical hits. Once the weapon is thrown, it will recharge after approximately six seconds. Unlike the projectile of the [[Sandman]] or [[Wrap Assassin]], it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy [[Pyro]]'s [[Compression blast]].
+
Unlike the [[Pistol]], the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a [[projectile]], similarly to the [[Mad Milk]]. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting [[Bleeding]] for up to 5 seconds, but it has no effect against buildings or after bouncing off a surface. The weapon cannot roll for random critical hits. Once the weapon is thrown, it will recharge after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from a long range. Unlike the projectile of the [[Sandman]], it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy [[Pyro]]'s [[Compression blast]].
 +
 
 +
The Flying Guillotine has a maximum range; upon traveling a long enough distance, it will act as if it has "landed" and will not deal damage to opponents.  
  
The Flying Guillotine has two different [[styles]], Thirsty and Thirstier. Thirstier adds bloodstains to the blade of the weapon.
+
The Flying Guillotine comes in two different [[styles]], Thirsty and Thirstier. Thirsty is the default, pristine appearance of the weapon, while Thirstier adds bloodstains to the blade.
  
The Flying Guillotine was awarded in [[Genuine]] quality to players who pre-ordered ''[[Sleeping Dogs]]'' on [[Steam]] before August 14, 2012, or August 17, 2012 in Europe.
+
The Flying Guillotine was awarded in [[Genuine]] quality to players who pre-ordered ''[[Sleeping Dogs]]'' on [[Steam]] before August 17, 2012.
  
 
The Flying Guillotine was later [http://steamcommunity.com/sharedfiles/filedetails/?id=99142291 contributed] to the Steam Workshop, at [[Valve]]'s request.
 
The Flying Guillotine was later [http://steamcommunity.com/sharedfiles/filedetails/?id=99142291 contributed] to the Steam Workshop, at [[Valve]]'s request.
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| type              = [[Projectile]]
 
| type              = [[Projectile]]
 
| damagetype        = Untyped
 
| damagetype        = Untyped
| rangetype          = Untyped
+
| rangetype          = Ranged
 
| effect            = Causes bleeding
 
| effect            = Causes bleeding
  
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| function times    = yes
 
| function times    = yes
 
|  attack interval  = 0.25 s
 
|  attack interval  = 0.25 s
|  recharge          = 6 s
+
|  recharge          = 6 s / {{tooltip|4.5 s|If an enemy is hit from long range}}
 
|  bleeding time    = 5 s
 
|  bleeding time    = 5 s
 
}}
 
}}
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{{Strange item info
 
{{Strange item info
 
  | item-type = Cleaver
 
  | item-type = Cleaver
   | att-1-positive = Throw at your enemies to make them bleed!
+
   | att-1-positive   = Throw at your enemies to make them bleed! Long distance hits reduce recharge time
  | att-2-positive = Long distance hits cause mini-crits
+
   | att-2-negative   = No random critical hits
   | att-3-positive = 100% critical hit vs stunned players
 
  | att-4-negative = No random critical hits
 
 
  | rankson = kills
 
  | rankson = kills
 
  | can deal posthumous damage = yes
 
  | can deal posthumous damage = yes
Line 131: Line 129:
 
'''{{Patch name|10|6|2015}}''' ([[Invasion Update]])
 
'''{{Patch name|10|6|2015}}''' ([[Invasion Update]])
 
* Throwables ([[Jarate]], [[Mad Milk]], Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as [[Rocket Launcher|rockets]] and [[Grenade Launcher|grenades]].  
 
* Throwables ([[Jarate]], [[Mad Milk]], Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as [[Rocket Launcher|rockets]] and [[Grenade Launcher|grenades]].  
 +
 +
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 +
* Changed attributes:
 +
** Removed crit vs stunned players.
 +
** Removed mini-crits at long range.
 +
** Long range hits reduce recharge (by 1.5 seconds).
 +
*** Distance considered "long range" reduced by half of the previous value when determining mini-crits.
 +
* {{undocumented}} Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
 +
* {{undocumented}} Updated the sounds for the Flying Guillotine.
 +
 +
'''{{Patch name|12|13|2017}}'''
 +
* Fixed the Genuine version of the Flying Guillotine having no taunt.
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
* The cleaver can go through thin walls such as [[setup]] gates when thrown at the correct angle.
+
* The cleaver can go through {{tooltip|''thin walls''|less than 16 Hammer units thick}} such as [[setup]] gates when thrown at the correct angle.
* Critical hit kills with this weapon do not trigger critical hit death screams, unless they are the result of a [[critical hit#crit boost|crit boost]].
+
* Reflected Flying Guillotines do not deal [[Critical hits#Mini-crits|mini-crits]] damage to enemies.
* This weapon will crit if it connects on a target at the exact same moment as a [[Compression Blast]] or a bullet from the [[Natascha]].
+
* Victims killed and turned into [[ragdoll]]s are sent flying at a strange angle sideways.
* Bleeding from this weapon inflicts critical hits on enemies stunned after Guillotine's hit for the duration of the stun.
 
* Reflected Flying Guillotines do not deal [[mini-crit]] damage to enemies.
 
* The recharge meter on the HUD may be labeled as "leaver" when using the minimal HUD setting.
 
* The [[Genuine]] versions of the cleaver have no [[Scout taunts#Secondary|taunt]], this is due to the Genuine versions of the [[Triad Pack]] items being separate items in the [[Item schema|schema]].
 
 
* Holding down the Alt-Fire button while throwing the Flying Guillotine will stop the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it will be thrown again, but no animation will be played for it. Additionally, other players will still see the Scout holding the Flying Guillotine while the button is held down.
 
* Holding down the Alt-Fire button while throwing the Flying Guillotine will stop the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it will be thrown again, but no animation will be played for it. Additionally, other players will still see the Scout holding the Flying Guillotine while the button is held down.
 +
* If the Flying Guillotine is thrown at a very high area, the sound effect of the Guillotine hitting the ground will play before it hits the ground.
  
 
== Trivia ==
 
== Trivia ==
 
* The characters on one side of the blade (looking at the cleaver with handle on left, blade pointing downwards) are mirrored.
 
* The characters on one side of the blade (looking at the cleaver with handle on left, blade pointing downwards) are mirrored.
** If the characters are spoken in [[w:Mandarin Chinese|Mandarin]], it sounds like the English word "throw".  If you translate the characters to Mandarin, it means "dead meat".
+
* The pronunciation of the characters are phonetically similar to the English word "throw".
 
* The [[w:Flying guillotine|flying guillotine]] is a legendary ranged weapon from the [[w:Qing Dynasty|Qing dynasty]] that is usually in the form of a hat.
 
* The [[w:Flying guillotine|flying guillotine]] is a legendary ranged weapon from the [[w:Qing Dynasty|Qing dynasty]] that is usually in the form of a hat.
<!--Do not add trivia about it appear in Kong King, it's X of Y.-->
+
<!--Do not add trivia about it's appearance in Kong King, it's X of Y.-->
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Flying Guillotine 1st person.png|First-person view, Thirsty style.
+
File:Flying Guillotine Thirsty First Person.png|First-person view, Thirsty style.
File:Flying Guillotine blood 1st person.png|First-person view, Thirstier style.
+
File:Flying Guillotine Thirstier First Person.png|First-person view, Thirstier style.
 
File:Flying Guillotine concept art.jpg|Concept art for the Flying Guillotine drawn by BANG!
 
File:Flying Guillotine concept art.jpg|Concept art for the Flying Guillotine drawn by BANG!
 
File:SleepingDogs_Promotional_Image.png|Promotional image featuring the ''[[Sleeping Dogs]]'' promotional items.
 
File:SleepingDogs_Promotional_Image.png|Promotional image featuring the ''[[Sleeping Dogs]]'' promotional items.

Revision as of 21:03, 17 August 2019

Wayta duck!
The Scout to victims of low-flying kitchenware

The Flying Guillotine is a community-created promotional secondary weapon for the Scout. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, sǐròu) above the grip.

Unlike the Pistol, the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a projectile, similarly to the Mad Milk. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting Bleeding for up to 5 seconds, but it has no effect against buildings or after bouncing off a surface. The weapon cannot roll for random critical hits. Once the weapon is thrown, it will recharge after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from a long range. Unlike the projectile of the Sandman, it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy Pyro's Compression blast.

The Flying Guillotine has a maximum range; upon traveling a long enough distance, it will act as if it has "landed" and will not deal damage to opponents.

The Flying Guillotine comes in two different styles, Thirsty and Thirstier. Thirsty is the default, pristine appearance of the weapon, while Thirstier adds bloodstains to the blade.

The Flying Guillotine was awarded in Genuine quality to players who pre-ordered Sleeping Dogs on Steam before August 17, 2012.

The Flying Guillotine was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Untyped
Ranged or Melee damage? Ranged
Effect Causes bleeding
Damage
Base damage 100% 50
Critical 150
Mini-crit 68
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10.8 / s
54 total
Function times
Attack interval 0.25 s
Recharge time 6 s / 4.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Mad Milk Reclaimed Metal Flying Guillotine
Item icon Mad Milk.pngx3 + Item icon Reclaimed Metal.png = Item icon Flying Guillotine.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

Styles

Main article: Styles
Styles
Flying Guillotine Normal.png
Flying Guillotine Blooded.png
Thirsty Thirstier

Strange variant


Update history

August 2, 2012 Patch (Triad Pack)
  • The Flying Guillotine was added to the game.

August 3, 2012 Patch

August 10, 2012 Patch

  • [Undocumented] Adjusted the way that the Flying Guillotine is held in the Scout’s hand.

August 15, 2012 Patch

  • [Undocumented] Added Flying Guillotine to the drop system.

September 13, 2012 [Item schema update]

  • Made the Flying Guillotine in Genuine quality tradable and giftable.

October 9, 2012 Patch

  • [Undocumented] Fixed Flying Guillotine's level not showing up.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attribute:
    • Alt-Attack now also throws the Guillotine when active.

January 9, 2014 Patch

  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items.

June 11, 2014 Patch

  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine.

October 6, 2015 Patch (Invasion Update)

  • Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attributes:
    • Removed crit vs stunned players.
    • Removed mini-crits at long range.
    • Long range hits reduce recharge (by 1.5 seconds).
      • Distance considered "long range" reduced by half of the previous value when determining mini-crits.
  • [Undocumented] Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
  • [Undocumented] Updated the sounds for the Flying Guillotine.

December 13, 2017 Patch

  • Fixed the Genuine version of the Flying Guillotine having no taunt.

Bugs

  • The cleaver can go through thin walls such as setup gates when thrown at the correct angle.
  • Reflected Flying Guillotines do not deal mini-crits damage to enemies.
  • Victims killed and turned into ragdolls are sent flying at a strange angle sideways.
  • Holding down the Alt-Fire button while throwing the Flying Guillotine will stop the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it will be thrown again, but no animation will be played for it. Additionally, other players will still see the Scout holding the Flying Guillotine while the button is held down.
  • If the Flying Guillotine is thrown at a very high area, the sound effect of the Guillotine hitting the ground will play before it hits the ground.

Trivia

  • The characters on one side of the blade (looking at the cleaver with handle on left, blade pointing downwards) are mirrored.
  • The pronunciation of the characters are phonetically similar to the English word "throw".
  • The flying guillotine is a legendary ranged weapon from the Qing dynasty that is usually in the form of a hat.

Gallery

See also