Difference between revisions of "FortWars"

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(I do not want the I built that quote. That's been used twice.)
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{{Quotation|'''The Engineer''' on obstructing forts.|That's what it was made for.|sound=Engineer_specialcompleted08.wav}}
 
'''FortWars''' is a mod for Team Fortress 2. Originally developed by [http://steamcommunity.com/id/m2828 Matheus28] and later rewritten by [http://steamcommunity.com/id/mechatheslag Mecha the Slag]. The goal is to construct a fortification before the round starts and use it as a base to capture the neutral flag and hold it. This game mode is similar to Source Forts and Garry's Mod Fort Wars. Others objectives include Capture the Flag and A/D CP Maps.
 
'''FortWars''' is a mod for Team Fortress 2. Originally developed by [http://steamcommunity.com/id/m2828 Matheus28] and later rewritten by [http://steamcommunity.com/id/mechatheslag Mecha the Slag]. The goal is to construct a fortification before the round starts and use it as a base to capture the neutral flag and hold it. This game mode is similar to Source Forts and Garry's Mod Fort Wars. Others objectives include Capture the Flag and A/D CP Maps.
  

Revision as of 01:28, 21 August 2011

That's what it was made for.
The Engineer on obstructing forts.

FortWars is a mod for Team Fortress 2. Originally developed by Matheus28 and later rewritten by Mecha the Slag. The goal is to construct a fortification before the round starts and use it as a base to capture the neutral flag and hold it. This game mode is similar to Source Forts and Garry's Mod Fort Wars. Others objectives include Capture the Flag and A/D CP Maps.

Players are given a money system along with a list of spawnable props to construct their forts.

Gameplay Demonstration

Official Map Gameplay Demonstration

Gameplay

Players are divided by a transparent wall during setup time and must quickly construct their forts in the two minutes and thirty seconds allotted (although this can be changed). Players can create their own spawn locations within or on top of their forts. The game plays similarly to any neutral Capture the Flag game with the exception of creating the forts. It is possible for custom spawn menus and commands to be added into the mod using modules. Money is given for killing enemy players, with which you can construct more props to further strengthen your base but only during the allotted setup time.

Props

(Official props only, other props may be added through modules)

  • Pipe: A simple pipe, players can jump above it, if placed above another it can block players.
  • Barrel: A simple barrel, can be used to block the enemy path, so they do not have a clear line of sight of you. This props has 3 random models.
  • Pallet: Cheap and weak pallet, should be used inside your fort, to make floors.
  • Concrete Block: One of the most useful props, players cannot jump above it and can make a good wall or barrier.
  • Stairs: A useful prop to connect props from different heights. It makes possible a one way only barrier.
  • Reinforcement: Prop used to fortify the props, it is very resistant. This props has 3 random models.
  • Support Wall: Useful prop to make walls.

Commands

  • sm_fwhelp: Opens a help menu.
  • sm_fwmenu: Opens the spawning menu during setup.
  • sm_fwresetspawn: Resets your spawn location.
  • sm_unstuck: Triggers the unstuck.
  • sm_fwgivemoney: Gives money to another player

These commands can be used on the chat if you write "/" instead of sm_

Common Maps

  • fw_cube: The simplest map, just an empty area to build
  • fw_bridge: Big and open map, Snipers are very effective here.
  • fw_forts: Small map, used for small servers.
  • fw_tactical_ctf: Enormous map, used for big servers.
  • fw_sewers: Big map, very dynamic and balanced for big servers.
  • fw_war: Medium-sized map, offensive classes have advantages there.

Modules

These are the models that changes the FortWars mod from the building phase to the gameplay.

Official Modules

  • Fly Mode: This module allow players to fly during setup, useful for building.
  • Class Unlocks: This module block players from choosing classes and they need to buy them using money.
  • Custom Spawn Point: This module allow players to set where they will respawn. (Although this is not really a module, it's built-in, but can be disabled using a cvar)

External links