Difference between revisions of "Fortified Compound"

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m (Fix inconsistency (Fortified Compound and Huntsman))
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{{Item infobox
 
{{Item infobox
 
| type          = weapon
 
| type          = weapon
| image          = Fortified_Compound.png
+
| image          = Fortified Compound.png
 +
| 3d-image-1    = Fortified Compound
 +
| 3d-image-2    = Arrow
 +
| 3d-button-1    = default_half
 +
| 3d-button-2    = default_half
 +
| 3d-viewname-1  = Default
 +
| 3d-viewname-2  = Projectile
 
| kill-icon-1    = huntsman
 
| kill-icon-1    = huntsman
 
| kill-icon-2    = huntsman headshot
 
| kill-icon-2    = huntsman headshot
 
| kill-icon-3    = flaming huntsman
 
| kill-icon-3    = flaming huntsman
 
| kill-icon-4    = flaming huntsman afterburn
 
| kill-icon-4    = flaming huntsman afterburn
| kill-icon-5    = skewer
+
| kill-icon-5    = arrow stab
 
| kill-tooltip-5 = Taunting
 
| kill-tooltip-5 = Taunting
| used-by        = [[Sniper]]
+
| used-by        = {{used by|Sniper}}
 
| slot          = primary
 
| slot          = primary
 
| weapon-script  = tf_weapon_compound_bow
 
| weapon-script  = tf_weapon_compound_bow
 
| released      = {{Patch name|2|11|2014}}
 
| released      = {{Patch name|2|11|2014}}
| availability  = {{avail|promotional|drop|craft|purchase|collectors}}
+
| availability  = {{avail|promotional-expired|drop|craft|purchase|collectors}}
 
| trade          = yes
 
| trade          = yes
 
| gift          = yes
 
| gift          = yes
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| reload        = Single
 
| reload        = Single
 
| loadout        = yes
 
| loadout        = yes
  | quality      = unique
+
   | item-kind    = {{item kind|Bow}}
   | item-kind    = Bow
 
 
   | item-level  = 10
 
   | item-level  = 10
 
}}
 
}}
  
{{Quotation|'''The Sniper''' on Fortified Compound|No worries.|sound= Sniper autocappedintelligence03.wav}}
+
{{Quotation|'''The Sniper''' assuring his modern bow's quality|No worries.|sound=Sniper autocappedintelligence03.wav}}
  
The '''Fortified Compound''' is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a black metallic compound bow. When equipped, the Sniper will carry [[projectiles|arrows]] in the quiver strapped to his back. The bow itself is identical to the bow used by Garrett, the main protagonist in ''[[Thief]]''.  
+
The '''Fortified Compound''' is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is the bow used by [[wikia:w:c:thiefgame:Garrett|Garrett]] from the video game ''[[Thief]]''; a black, metallic compound bow. When the Fortified Compound is equipped, the Sniper carries arrows in the rifle case strapped to his back.
  
This weapon functions identically to the [[Huntsman]]; however, it does not function as a substitute in the [[Dual-Purpose Fruit]] [[item set]].
+
This weapon functions identically to the [[Huntsman]]; however, it does not function as a substitute for the Huntsman for the purpose of the [[Dual-Purpose Fruit]] [[Item sets|item set]].
  
[[Taunts|Taunting]] with the Fortified Compound equipped will perform the [[Skewer]] kill taunt.
+
[[Taunts|Taunting]] with the Fortified Compound equipped results in the [[Arrow Stab]] kill taunt.
  
This item was awarded in [[Genuine]] quality to players who purchased ''Thief'' on Steam before March 7, 2014.
+
This item was awarded in [[Genuine]] quality to players who purchased ''Thief'' on [[Steam]] before March 7, 2014.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| identical         = [[Huntsman]]
+
| identical       = [[Huntsman]]
| type               = [[Projectile]]
+
| type             = [[Projectiles|Projectile]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  base             = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">100%:</div> 120
+
|  base           = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">100%:</div> 120
|  crit             = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 360
+
|  crit           = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 360
|  minicrit         = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 162
+
|  minicrit       = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 162
| function times     = yes
+
 
|  attack interval   = 1.94 s
+
| function times   = yes
|  aim fatigue       = 5.0 s
+
|  attack interval = 1.94 s
|  max charge time   = 1.0 s
+
|  aim fatigue     = 5.0 s
 +
|  max charge time = 1.0 s
 
}}
 
}}
 
''Note: Distance from the target affects damage values, except for critical hits.''
 
''Note: Distance from the target affects damage values, except for critical hits.''
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== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|2|11|2014}}'''
 
'''{{Patch name|2|11|2014}}'''
 
* The Fortified Compound was added to the game.
 
* The Fortified Compound was added to the game.
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'''{{Patch name|4|1|2014}}'''
 
'''{{Patch name|4|1|2014}}'''
* {{undocumented}} Added the Fortified Compound to the Mann Co. Store.
+
* {{Undocumented}} Added the Fortified Compound to the [[Mann Co. Store]].
* {{undocumented}} The Fortified Compound is now craftable, tradable, giftable and was added to the item drop system.
+
* {{Undocumented}} The Fortified Compound is now [[Crafting|craftable]], [[Trading|tradable]], [[Gift Wrap|giftable]] and was added to the [[item drop system]].
* {{undocumented}} Added Killstreak Kits for the Fortified Compound.
+
* {{Undocumented}} Added [[Killstreak Kit]]s for the Fortified Compound.
  
 
'''{{Patch name|7|3|2015}}'''
 
'''{{Patch name|7|3|2015}}'''
* Fixed an issue that prevented Fortified Compound arrows from damaging enemy Engineer buildings.
+
* Fixed an issue that prevented Fortified Compound arrows from damaging enemy Engineer [[buildings]].
  
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
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'''{{Patch name|11|8|2017}}'''
 
'''{{Patch name|11|8|2017}}'''
 
* Fixed a bug related to the Fortified Compound and lighting arrows.
 
* Fixed a bug related to the Fortified Compound and lighting arrows.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
* Although going underwater with a lit arrow will visibly extinguish it, it is still considered lit and capable of setting enemies on fire.
+
* While having the Fortified Compound or [[Huntsman]] equipped, it is possible to still use the Arrow Stab [[Taunts|taunt]] while [[stun]]ned. The taunt's animation is not played, but the Sniper still says the taunt's line "Stab, Stab, Stab", and can still kill a nearby enemy player by moving the camera towards them before taunting.
* Lighting a Fortified Compound arrow will change its damage type from bullet to fire; this is notable on DeGroot Keep where lit arrows do significantly lesser damage to enemies with fire resistances such as the [[Chargin' Targe]] and the [[Darwin's Danger Shield]].
+
* Lit arrows are not extinguished when going underwater.
* Switching the Fortified Compound to another fallen weapon with a charged bow causes the Sniper still having the speed penalty, independent of having the Sniper Rifle zoom-in or not. It's possible to fix by zoom in and out or simply by switching the equipped weapons. This also applies to getting a new Fortified Compound or a [[Huntsman]] from the ground.
+
* With a lit arrow, the fire particle stays when performing [[Taunts#Special taunts|special taunts]].
** Players with this bug active causes the third-person animation to be in his zoom-pose, and the charging time function on the Sniper Rifles works even if the Sniper does not zoom-in with the Weapon. On the first time, the charging beep plays, but after one shot, it doesn't play it anymore when fully charged, though, it's still possible to deliver more damage, as the charging is technically working in background. When using with the [[Sydney Sleeper]], the Jarate effect is not applied, but the damage bonus of the charge is still delivered, when used with the Classic, nothing happens, since the weapon has a different scoping mechanic than the other Sniper primaries. Jumping while having the bug active does also work, but it causes the charge to reset in background. Finally, when doing this with a Fortified Compound or a Huntsman  which was found on the ground, the charging bow third-person animation will be used, along with the speed-penalty.
+
* Pressing primary and secondary fire at the same time causes the animation of letting go of the arrow without firing it to play on repeat.
  
 
== Gallery ==
 
== Gallery ==
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== See also ==
 
== See also ==
* [[Sniper strategy#Huntsman + reskins|Fortified Compound strategy]]
+
* [[Basic Sniper strategy#Huntsman + reskins|Fortified Compound strategy]]
* [[Huntsman]]
+
* ''[[Thief]]''
 
 
  
 
{{Promo Nav}}
 
{{Promo Nav}}

Latest revision as of 15:52, 6 March 2024

No worries.
The Sniper assuring his modern bow's quality

The Fortified Compound is a promotional primary weapon for the Sniper. It is the bow used by Garrett from the video game Thief; a black, metallic compound bow. When the Fortified Compound is equipped, the Sniper carries arrows in the rifle case strapped to his back.

This weapon functions identically to the Huntsman; however, it does not function as a substitute for the Huntsman for the purpose of the Dual-Purpose Fruit item set.

Taunting with the Fortified Compound equipped results in the Arrow Stab kill taunt.

This item was awarded in Genuine quality to players who purchased Thief on Steam before March 7, 2014.

Damage and function times

See also: Damage
Identical to: Huntsman
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
50
100%:
120
Critical
0%:
150
100%:
360
Mini-crit
0%:
68
100%:
162
Function times
Attack interval 1.94 s
Maximum charge time 1.0 s
Aim fatigue 5.0 s
Values are approximate and determined by community testing.

Note: Distance from the target affects damage values, except for critical hits.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Related achievements

Leaderboard class sniper.png Sniper

Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.


Dead Reckoning
Dead Reckoning
Kill an enemy with an arrow while you're dead.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Pincushion
Pincushion
Hit an enemy with 3 arrows, without killing them.


Robbin’ Hood
Robbin’ Hood
Take down an intelligence carrier with a single arrow.


Shafted
Shafted
Stab an enemy with an arrow.


William Tell Overkill
William Tell Overkill
Pin an enemy Heavy to the wall via his head.

Update history

February 11, 2014 Patch
  • The Fortified Compound was added to the game.

March 5, 2014 Patch

  • Fixed the Fortified Compound not triggering the same taunts and voice lines as the Huntsman.

April 1, 2014 Patch

July 3, 2015 Patch

  • Fixed an issue that prevented Fortified Compound arrows from damaging enemy Engineer buildings.

December 17, 2015 Patch (Tough Break Update)

  • [Undocumented] Changed attribute:
    • [Undocumented] Snipers can now fire the Fortified Compound mid-air.

November 8, 2017 Patch

  • Fixed a bug related to the Fortified Compound and lighting arrows.

Bugs

  • While having the Fortified Compound or Huntsman equipped, it is possible to still use the Arrow Stab taunt while stunned. The taunt's animation is not played, but the Sniper still says the taunt's line "Stab, Stab, Stab", and can still kill a nearby enemy player by moving the camera towards them before taunting.
  • Lit arrows are not extinguished when going underwater.
  • With a lit arrow, the fire particle stays when performing special taunts.
  • Pressing primary and secondary fire at the same time causes the animation of letting go of the arrow without firing it to play on repeat.

Gallery

See also