Difference between revisions of "Fortified Compound"
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{{Item infobox | {{Item infobox | ||
− | | type | + | | type = weapon |
− | | image | + | | image = Fortified_Compound.png |
− | | kill-icon-1 | + | | kill-icon-1 = huntsman |
− | | kill-icon-2 | + | | kill-icon-2 = huntsman headshot |
− | | kill-icon-3 | + | | kill-icon-3 = flaming huntsman |
− | | kill-icon-4 | + | | kill-icon-4 = flaming huntsman afterburn |
− | | used-by | + | | kill-icon-5 = skewer |
− | | slot | + | | kill-tooltip-5 = Taunting |
− | | released | + | | used-by = [[Sniper]] |
− | | availability | + | | slot = primary |
− | | trade | + | | weapon-script = tf_weapon_compound_bow |
− | | gift | + | | released = {{Patch name|2|11|2014}} |
− | | rename | + | | availability = {{avail|promotional|drop|craft|purchase|collectors}} |
− | | numbered | + | | trade = yes |
− | | medieval | + | | gift = yes |
− | | ammo-loaded | + | | marketable = yes |
− | | ammo-carried | + | | rename = yes |
− | | show-ammo | + | | numbered = yes |
− | | reload | + | | medieval = yes |
− | | loadout | + | | ammo-loaded = 1 |
− | | quality | + | | ammo-carried = 12 |
− | | | + | | show-ammo = yes |
− | | | + | | reload = Single |
− | + | | loadout = yes | |
+ | | quality = unique | ||
+ | | item-kind = Bow | ||
+ | | level = 10 | ||
}} | }} | ||
− | The '''Fortified Compound | + | {{Quotation|'''The Sniper''' on Fortified Compound|No worries.|sound= Sniper autocappedintelligence03.wav}} |
− | This weapon functions identically to the [[Huntsman]]. | + | The '''Fortified Compound''' is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a black metallic compound bow. When equipped, the Sniper will carry [[projectiles|arrows]] in the quiver strapped to his back. The bow itself is identical to the bow used by Garrett, the main protagonist in ''[[Thief]]''. |
+ | |||
+ | This weapon functions identically to the [[Huntsman]]; however, it does not function as a substitute in the [[Dual-Purpose Fruit]] [[item set]]. | ||
[[Taunts|Taunting]] with the Fortified Compound equipped will perform the [[Skewer]] kill taunt. | [[Taunts|Taunting]] with the Fortified Compound equipped will perform the [[Skewer]] kill taunt. | ||
Line 43: | Line 48: | ||
| damage = yes | | damage = yes | ||
| base = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">100%:</div> 120 | | base = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">100%:</div> 120 | ||
− | |||
| crit = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 360 | | crit = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 360 | ||
− | | minicrit = <div style="float:left">0%:</div> | + | | minicrit = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 162 |
| function times = yes | | function times = yes | ||
| attack interval = 1.94 s | | attack interval = 1.94 s | ||
Line 55: | Line 59: | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | === Blueprint === |
{{Blueprint | autoresult = Sniper Primary}} | {{Blueprint | autoresult = Sniper Primary}} | ||
Line 87: | Line 91: | ||
* {{undocumented}} The Fortified Compound is now craftable, tradable, giftable and was added to the item drop system. | * {{undocumented}} The Fortified Compound is now craftable, tradable, giftable and was added to the item drop system. | ||
* {{undocumented}} Added Killstreak Kits for the Fortified Compound. | * {{undocumented}} Added Killstreak Kits for the Fortified Compound. | ||
+ | |||
+ | '''{{Patch name|7|3|2015}}''' | ||
+ | * Fixed an issue that prevented Fortified Compound arrows from damaging enemy Engineer buildings. | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
+ | * {{Undocumented}} Changed attribute: | ||
+ | ** Snipers can now fire the Fortified Compound mid-air. | ||
+ | |||
+ | '''{{Patch name|11|8|2017}}''' | ||
+ | * Fixed a bug related to the Fortified Compound and lighting arrows. | ||
+ | |||
+ | == Bugs == | ||
+ | * Although going underwater with a lit arrow will visibly extinguish it, it is still considered lit and capable of setting enemies on fire. | ||
+ | * Lighting a Fortified Compound arrow will change its damage type from bullet to fire; this is notable on DeGroot Keep where lit arrows do significantly lesser damage to enemies with fire resistances such as the [[Chargin' Targe]] and the [[Darwin's Danger Shield]]. | ||
+ | * Switching the Fortified Compound to another fallen weapon with a charged bow causes the Sniper still having the speed penalty, independent of having the Sniper Rifle zoom-in or not. It's possible to fix by zoom in and out or simply by switching the equipped weapons. This also applies to getting a new Fortified Compound or a [[Huntsman]] from the ground. | ||
+ | ** Players with this bug active causes the third-person animation to be in his zoom-pose, and the charging time function on the Sniper Rifles works even if the Sniper does not zoom-in with the Weapon. On the first time, the charging beep plays, but after one shot, it doesn't play it anymore when fully charged, though, it's still possible to deliver more damage, as the charging is technically working in background. When using with the [[Sydney Sleeper]], the Jarate effect is not applied, but the damage bonus of the charge is still delivered, when used with the Classic, nothing happens, since the weapon has a different scoping mechanic than the other Sniper primaries. Jumping while having the bug active does also work, but it causes the charge to reset in background. Finally, when doing this with a Fortified Compound or a Huntsman which was found on the ground, the charging bow third-person animation will be used, along with the speed-penalty. | ||
== Gallery == | == Gallery == | ||
Line 99: | Line 119: | ||
== See also == | == See also == | ||
* [[Sniper strategy#Huntsman + reskins|Fortified Compound strategy]] | * [[Sniper strategy#Huntsman + reskins|Fortified Compound strategy]] | ||
− | * [[ | + | * [[Huntsman]] |
− | + | ||
− | |||
− | |||
{{Promo Nav}} | {{Promo Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Sniper Nav}} | {{Sniper Nav}} | ||
+ | |||
+ | [[Category:Reskins]] |
Revision as of 14:37, 15 August 2019
“ | No worries.
Click to listen
— The Sniper on Fortified Compound
|
” |
The Fortified Compound is a promotional primary weapon for the Sniper. It is a black metallic compound bow. When equipped, the Sniper will carry arrows in the quiver strapped to his back. The bow itself is identical to the bow used by Garrett, the main protagonist in Thief.
This weapon functions identically to the Huntsman; however, it does not function as a substitute in the Dual-Purpose Fruit item set.
Taunting with the Fortified Compound equipped will perform the Skewer kill taunt.
This item was awarded in Genuine quality to players who purchased Thief on Steam before March 7, 2014.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 50100%: 120
|
Critical | 0%: 150100%: 360
| |
Mini-crit | 0%: 68100%: 162
| |
Function times | ||
Attack interval | 1.94 s | |
Maximum charge time | 1.0 s | |
Aim fatigue | 5.0 s | |
Values are approximate and determined by community testing. |
Note: Distance from the target affects damage values, except for critical hits.
Demonstration
Crafting
Blueprint
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Related achievements
Pyro
Controlled Burn Ignite 50 enemies capturing one of your control points. |
Sniper
|
|
Update history
- The Fortified Compound was added to the game.
- Fixed the Fortified Compound not triggering the same taunts and voice lines as the Huntsman.
- [Undocumented] Added the Fortified Compound to the Mann Co. Store.
- [Undocumented] The Fortified Compound is now craftable, tradable, giftable and was added to the item drop system.
- [Undocumented] Added Killstreak Kits for the Fortified Compound.
- Fixed an issue that prevented Fortified Compound arrows from damaging enemy Engineer buildings.
December 17, 2015 Patch (Tough Break Update)
- [Undocumented] Changed attribute:
- Snipers can now fire the Fortified Compound mid-air.
- Fixed a bug related to the Fortified Compound and lighting arrows.
Bugs
- Although going underwater with a lit arrow will visibly extinguish it, it is still considered lit and capable of setting enemies on fire.
- Lighting a Fortified Compound arrow will change its damage type from bullet to fire; this is notable on DeGroot Keep where lit arrows do significantly lesser damage to enemies with fire resistances such as the Chargin' Targe and the Darwin's Danger Shield.
- Switching the Fortified Compound to another fallen weapon with a charged bow causes the Sniper still having the speed penalty, independent of having the Sniper Rifle zoom-in or not. It's possible to fix by zoom in and out or simply by switching the equipped weapons. This also applies to getting a new Fortified Compound or a Huntsman from the ground.
- Players with this bug active causes the third-person animation to be in his zoom-pose, and the charging time function on the Sniper Rifles works even if the Sniper does not zoom-in with the Weapon. On the first time, the charging beep plays, but after one shot, it doesn't play it anymore when fully charged, though, it's still possible to deliver more damage, as the charging is technically working in background. When using with the Sydney Sleeper, the Jarate effect is not applied, but the damage bonus of the charge is still delivered, when used with the Classic, nothing happens, since the weapon has a different scoping mechanic than the other Sniper primaries. Jumping while having the bug active does also work, but it causes the charge to reset in background. Finally, when doing this with a Fortified Compound or a Huntsman which was found on the ground, the charging bow third-person animation will be used, along with the speed-penalty.
Gallery
See also
|