Difference between revisions of "Foundry (Capture the Flag)"

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'''Foundry (Capture the Flag)''' is a map added in the [[Smissmas 2014]] Update. It is an exact copy of [[Foundry]], but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow [[Grappling Hook]] use. Each team's second control point have been replaced with Powerup spawns instead.
 
'''Foundry (Capture the Flag)''' is a map added in the [[Smissmas 2014]] Update. It is an exact copy of [[Foundry]], but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow [[Grappling Hook]] use. Each team's second control point have been replaced with Powerup spawns instead.
  

Revision as of 21:03, 1 April 2016

Foundry (Capture the Flag)
Ctf foundry.jpg
Basic Information
Variants: Control Point
Developer(s): {{{map-developer}}}
Map Info
Environment: Industrial
Setting: Dusk, cloudy
Hazards: Cauldron Fire
Map Overview
Foundry (Capture the Flag) overview.png
Fiiiireeeeeeeee!
The Demoman on the Cauldron Fire
Foundry (Capture the Flag) has multiple variations, including Control Point.

Foundry (Capture the Flag) is a map added in the Smissmas 2014 Update. It is an exact copy of Foundry, but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow Grappling Hook use. Each team's second control point have been replaced with Powerup spawns instead.

File:Foundry Overview.jpg
Overview of the map.

Locations

Central Yard

The central area in the middle of the map. The main area is littered with Powerups to pick up.

  • Entrances: Each team has 3 entrances; a main entrance beside a train, a side entrance on a raised platform and a third entrance on a lowered platform.
  • Train Cars: On the train cars are Powerup spawning locations.
  • Roof: A roof above the former central control point area. There are two small windows on the roof, as well as two possible Powerup spawns.
  • Center Platform: A small, slightly raised platform. In place of the Control Point are now two Powerup spawnpoints. There are 2 small sheds near the Center Platform with possible Powerup spawnpoints above them.

Team Oriented Yard

The large yard between two buildings where Control Points 2 & 4 used to be.

  • Transition Building: A large building separating the Third Control Point from the Second or Fourth Control Point. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard.
  • Yard: The Control Point has been replaced with a Powerup spawn, and the large freight container on the side has a Powerup spawner on top of it.
  • Side Path: A path that goes around the Powerup Spawn. The path also leads to an entrance to the Intelligence room on top of a hill.
  • Balcony: A balcony that begins in the Transition Building by going up some stairs that leads to another balcony that over looks the Yard.
  • Elevated Platform: A set of stairs leads up to a platform that leads to one of the Entry Rooms.

Cauldron Room

The Intelligence is located in the giant cauldron rooms where Control Points 1 & 5 used to be.

  • Foundry Room: A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Intelligence is in front of the cauldron where the Control Point used to be.
  • Upper Walkway: A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard.
  • Entry Rooms: Small rooms that are between the Yard and the Foundry Room. One room has stairs that leads up to Elevated Platform, another room leads straight to the Yard and the third room also has stairs but leads up to the Side Path.

Strategy

Main article: Community Foundry (Capture the Flag) strategy

Update history

December 22, 2014 Patch (Smissmas 2014)

  • Added ctf_foundry to the game.

December 23, 2014 Patch

  • Updated ctf_foundry to fix lighting issues and to prevent players from getting outside the playable area of the map.

January 7, 2015 Patch

  • Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry to prevent spawn-camping sentries.

March 18, 2015 Patch

  • Added func_nobuild brushes to the tops of the inside white tankers.

March 31, 2015 Patch

  • Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps

October 28, 2015 Patch (Scream Fortress 2015)

  • No longer in Beta.

Gallery


See also