Freight

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Freight
Freight1.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert / Industrial
Setting: Daylight, sunny
Hazards: Trains
Map Photos
Loading screen photos.
Map Overview
Freight overview.png
Map Stamp
Item icon Map Stamp - Freight.png
Supporters Leaderboard

Freight is a standard Control Point map. It was included in the April 28, 2010 Patch as an official community developed map due to its outstanding quality. Its design is inspired by Well, and it shares similarities with it, such as having underwater routes, bases designed for divisions of RED and BLU, and modified trains.

The objective is to capture all five Control points. Each team starts with their second and final Control points locked, leaving only the middle point available.

Locations

Freight contains one middle point flanked by two buildings, and two bases that correspond to a team, as well as two yards, and a final area, which contains train tracks.

Control Point 3

The central point is located between two train tracks on opposing sides which mark the end of each team's yard. To the direct left and right of the point are two buildings with slanted roof areas that classes can stand on. This point is bordered by the team's yards which each contain a separate stair case that is instantly accessible from the base exits. It plateaus into a Sniper deck. The yard also contains a health pack and an ammo pack located behind a concrete block which can be used for cover.

  • Flank/Stairs: On the close side of each team's mid area is the flank. It can be accessed from the top of the stairs at the far side of the mid area which leads to a small drop onto the train tracks.
  • Wall: Parallel to the central building which is separated by the point are the walls. They wall has two openings which lead into each team's yard and water way entrance. There is a set of stairs on the opposite side of the wall to the point which leads to a platform at the top of the wall. This is a very common spot for Snipers.
  • Water: Mainly entered from behind each team's wall is the waterway which runs under the entire mid area. The water ways lead to an opening on the enemy's side of the mid area next to the point.
  • Yard: Outside the entrances to each teams main building is the yard. It is an open area containing the main water way canal, wall, and the third forward respawn gates.

Control Points 2 & 4

Control Points 2 & 4 are located in each team's main buildings. The main building consists of small corridors and tight spaces. With only two entrances, both being narrow hallways, this is by far the hardest control point to capture on the map especially if the enemy has a Sentry Gun set up.

  • Main Entrance: From the defender's perspective the main entrance is on the right. It is mostly used when making large attacks as it exits out directly in front of the point. In front of the swing door when entering is window on the wall on the second floor of the building, only accessible for the defenders.
  • Flank Entrance: The flank entrance is the only other entrance to the main building. It enters down to the main hallway behind the point.
  • Well Room: Between the entrances is the well room which contains a drop down to the water way.
  • Second Floor: The second floor runs through the inner part of the building behind the point. It leads to a balcony overlooking the point, the small room above the main entrance ramp, and the small flank room directly across from the final point. The second floor is directly accessible by a stair case by the short exit and another staircase by the yard exit.
  • Short Exit: The short exit is the exit closest to the point. It exits out directly to a ramp which plateaus right in front of the final point.
  • Yard Exit: The yard exit is located at the end of the hallway behind the point. It exits out across from the final point at the basin of the yard.

Control Points 1 & 5

These control points are closest to each team's respawn. At round start, they belong to the team closest to it. They are directly outside the respawn and are in between two train tracks. From this area, there are three exits.

  • Basin: The open area in front of the point is the basin. It leads to two of the exits, the flank exit to the right and main yard exit next to it. The basin has a concrete block and barrier which can be used for cover.
  • Tracks: The point is located between two train tracks, which at any random time will have trains crossing them. On the spawn side of the point is a barrier which overs the point from being directly attacked from the spawns.
  • Crates: Behind the point barrier is a stack of crates and roofing tile which can be jumped on for a vantage of the whole area. This is a common spot for Snipers and Sentry Guns.

Strategy

see Community Freight strategy

Control Point Timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640


Trivia

  • The developer, Jamie "Fishbus" Manson, is also known for developing Steel.
  • Although CP_Freight and CP_Freight_Final both exist, the version that was added to the game as an official map is CP_Freight_final1, yet another tweaked version of the map.
  • An unofficial Arena iteration of this map by the same creators also exists.
  • The developer's initials, JM, can be found underneath the middle point. It is in a secret room only reachable by using noclip.