Difference between revisions of "Frontier Justice"

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{{needimage|BLU Festive needs updating to correct textures.}}
 
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
| 3d-image-2       = Frontier Justice Australium
+
| 3d-image-1       = Frontier Justice
 
| 3d-image-3      = Frontier Justice Festive
 
| 3d-image-3      = Frontier Justice Festive
| 3d-button-2     = default
+
| 3d-image-5      = Frontier Justice Australium
| 3d-button-3      = colored
+
| 3d-button-1     = colored_pair
| 3d-viewname-2   = Australium
+
| 3d-button-3      = colored_pair
 +
| 3d-button-5      = australium
 +
| 3d-viewname-1   = Default
 
| 3d-viewname-3    = Festive
 
| 3d-viewname-3    = Festive
 +
| 3d-viewname-5    = Australium
 
| team-colors      = yes
 
| team-colors      = yes
 
| skin-image-red  = Red Frontier Justice.png
 
| skin-image-red  = Red Frontier Justice.png
 
| skin-image-blu  = Blu Frontier Justice.png
 
| skin-image-blu  = Blu Frontier Justice.png
 
| kill-icon-2      = dischord
 
| kill-icon-2      = dischord
 +
| kill-tooltip-2  = Taunting
 
| used-by          = [[Engineer]]
 
| used-by          = [[Engineer]]
 
| slot            = primary
 
| slot            = primary
 
| weapon-script    = tf_weapon_sentry_revenge
 
| weapon-script    = tf_weapon_sentry_revenge
| released        = [[Engineer Update]]
+
| released        = {{Patch name|7|8|2010}}<br />([[Engineer Update]])
| availability    = {{avail|Unlock|drop|craft|purchase|Crate28-strange|crate52|collectors|australium}}
+
| availability    = {{avail|Unlock|drop|craft|purchase|Crate28-strange|crate52-festive|collectors|australium}}
 +
| marketable      = yes
 
| numbered        = no
 
| numbered        = no
 
| ammo-loaded      = 3
 
| ammo-loaded      = 3
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| loadout          = yes
 
| loadout          = yes
 
   | loadout-prefix = none
 
   | loadout-prefix = none
   | level          = Level 5 Shotgun
+
   | item-kind     = Shotgun
| 3d-image-0      = Frontier Justice
+
  | level          = 5
| 3d-button-0     = colored
+
   | att-1-positive = Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.
| 3d-viewname-0    = Default
+
   | att-2-negative = -50% clip size
| kill-tooltip-2  = Taunting
+
   | att-3-negative = No random critical hits
   | att-1-positive = When your sentry is destroyed you
+
  | att-4-negative = Revenge crits are lost on death
  | att-2-positive = gain revenge crits for every sentry kill
 
   | att-3-negative = -50% clip size
 
   | att-4-negative = No random critical hits
 
 
}}
 
}}
{{hatnote|For the achievement of the same name, see [[Engineer achievements]].<br>For the map of similar name, see [[Frontier]].}}
+
{{hatnote|For the achievement of the same name, see [[Engineer achievements]].<br>For the map of similar name, see [[Frontier]].<br>For the cosmetic item of similar name, see [[Frontier Djustice]].}}
 
{{Quotation|'''The Engineer''' on revenge|You done incurred my wrath, son!|sound=Engineer_dominationengineer05.wav}}
 
{{Quotation|'''The Engineer''' on revenge|You done incurred my wrath, son!|sound=Engineer_dominationengineer05.wav}}
 
The '''Frontier Justice''' is an unlockable [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a large pump-action coach gun-style {{botignore|shotgun}} with a wooden stock and ornate engravings on the metal receiver, to which a team-colored cylindrical capacitor with an antenna is attached.
 
The '''Frontier Justice''' is an unlockable [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a large pump-action coach gun-style {{botignore|shotgun}} with a wooden stock and ornate engravings on the metal receiver, to which a team-colored cylindrical capacitor with an antenna is attached.
  
This weapon cannot randomly deal [[critical hits]] and has half the shell capacity of the regular [[Shotgun]]. It does, however, have the ability to deal "Revenge Crits"; for every kill acquired by the Engineer's [[Sentry Gun]], two Revenge Crits are stored, while a kill assist stores one. [[Spy|Spies]] feigning death with the [[Dead Ringer]] do not count towards the Revenge Crit count. Upon the machine's destruction, the Frontier Justice is granted with all of the Revenge Crits to use as actual critical attacks. This applies even if the Engineer destroys his own Sentry Gun with the [[PDA]]. The Frontier Justice is only able to store up to 35 of these crits at one time, which is the maximum ammo the weapon can have: three shots stored in the magazine and 32 stored in reserve. If the Engineer has not respawned when his Sentry Gun is destroyed, no Revenge Crits will be given to the Engineer. Furthermore, should the Engineer die, he will lose all Revenge Crits currently stored in the Frontier Justice; those still stored in the Sentry Gun will remain, however, until its own destruction. The Revenge Crits are retained even when switching weapons
+
This weapon cannot randomly deal [[critical hits]] and has half the shell capacity of the regular [[Shotgun]]. It does, however, have the ability to deal "Revenge Crits"; for every kill acquired by the Engineer's [[Sentry Gun]], two Revenge Crits are stored, while a kill assist stores one. [[Spy|Spies]] feigning death with the [[Dead Ringer]] do not count towards the Revenge Crit count. Upon the machine's destruction, the Frontier Justice is granted with all of the Revenge Crits to use as actual critical attacks. This applies even if the Engineer destroys his own Sentry Gun with the [[PDA]]. The Frontier Justice is only able to store up to 35 of these crits at one time, which is the maximum ammo the weapon can have: three shots stored in the magazine and 32 stored in reserve. If the Engineer has not respawned when his Sentry Gun is destroyed, no Revenge Crits will be given to the Engineer. Furthermore, should the Engineer die, he will lose all Revenge Crits currently stored in the Frontier Justice; those still stored in the Sentry Gun will remain, however, until its own destruction. The Revenge Crits are retained even when switching weapons and do not expire based on time. If the Engineer has Revenge Crits and is [[Critical hits#Crit boost|crit-boosted]] from another source, firing the Frontier Justice will still spend the Revenge Crits.
and do not expire based on time. If the Engineer has Revenge Crits and is [[Critical hits#Crit boost|crit-boosted]] from another source, firing the Frontier Justice will still spend the Revenge Crits.
 
  
 
Like other [[Shotgun]]s, the first shell will fire at least one pellet straight down the crosshair before "bullet spread" takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.
 
Like other [[Shotgun]]s, the first shell will fire at least one pellet straight down the crosshair before "bullet spread" takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.
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|  fall off          = 3 / pellet
 
|  fall off          = 3 / pellet
 
|  ramp up          = 9 / pellet
 
|  ramp up          = 9 / pellet
|  point blank      = {{tooltip|80-90|133-150 damage / second}}
+
|  point blank      = {{tooltip|9-90|14.4-144 damage / second}}
|  medium range      = {{tooltip|10-30|17-50 damage / second}}
+
|  medium range      = {{tooltip|6-60|9.6-96 damage / second}}
|  long range        = {{tooltip|3-10|5-17 damage / second}}
+
|  long range        = {{tooltip|3-30|4.8-48 damage / second}}
 
|  pellet spread    = 30
 
|  pellet spread    = 30
 
|  crit              = 18 / pellet
 
|  crit              = 18 / pellet
|  minicrit          = 8.1-12.15 / pellet
+
|  minicrit          = {{tooltip|8.1|long range}} - {{tooltip|12.2|point blank}} / pellet
  
 
| function times    = yes
 
| function times    = yes
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  | rankson2 =  
 
  | rankson2 =  
 
  | festive = yes
 
  | festive = yes
  | att-1-positive = When your sentry is destroyed you
+
| australium = yes
   | att-2-positive = gain revenge crits for every sentry kill
+
   | att-1-positive = Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.
   | att-3-negative = -50% clip size
+
   | att-2-negative = -50% clip size
   | att-4-negative = No random critical hits
+
   | att-3-negative = No random critical hits
 +
  | att-4-negative = Revenge crits are lost on death
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
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  | can deal posthumous damage = no
 
  | can deal posthumous damage = no
 
  | can extinguish = no
 
  | can extinguish = no
 +
| can deal long range damage = yes
 
  | notes =
 
  | notes =
 
}}
 
}}
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* Added [[Collector's]] quality.
 
* Added [[Collector's]] quality.
  
'''{{Patch name|11|21|2013}}'''
+
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
* Added [[Australium weapons|Australium]] variant.
+
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|8|29|2016}}'''
 +
* Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative.
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Added new sounds for the Frontier Justice.
 
}}
 
}}
  
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<!--Do NOT add about always show RED skin on Festive variant because it's skin different, not bug-->
 
<!--Do NOT add about always show RED skin on Festive variant because it's skin different, not bug-->
 
* When dying while having revenge crits, occasionally the crit sound will continuously loop until the map changes or the player reconnects to the server.
 
* When dying while having revenge crits, occasionally the crit sound will continuously loop until the map changes or the player reconnects to the server.
*While performing the Thriller taunt, the guitar gibs still spawn in front of the Engineer.
+
* While performing the Thriller taunt, the guitar gibs still spawn in front of the Engineer.
 +
* Revenge crits are able to be carried over from the warm up stage to the beginning of the round in [[Competitive Mode]] and [[Casual Mode]].
 +
* Revenge crits will not be granted if the sentry detonates by switching loadouts from a Wrench to the Gunslinger or vice-versa, even if both loadouts have the Frontier Justice. The crits on the Frontier Justice will also be lost.
  
 
== Trivia ==
 
== Trivia ==
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* The Frontier Justice was first shown in the [[Mac update trailer]], held by the RED Engineer before being officially announced on July 5, 2010.   
 
* The Frontier Justice was first shown in the [[Mac update trailer]], held by the RED Engineer before being officially announced on July 5, 2010.   
 
* The Frontier Justice, along with the [[Wrangler]], the [[Gunslinger]], and the [[Southern Hospitality]], appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown via a [http://www.teamfortress.com/engineerupdate/radigan/ hidden link] in the [[Engineer Update]].
 
* The Frontier Justice, along with the [[Wrangler]], the [[Gunslinger]], and the [[Southern Hospitality]], appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown via a [http://www.teamfortress.com/engineerupdate/radigan/ hidden link] in the [[Engineer Update]].
* {{botignore|Frontier justice}} is a form of vigilantism, namely punishing those who evaded or were lightly treated by law and order.
+
* [[w:Frontier justice|{{botignore|Frontier justice}}]] is a form of vigilantism where citizens literally take justice into their own hands and exact punishment on those who have done them wrong (see [[Glossary of player terms#Revengineer|Revengineer]]).
  
 
== Gallery ==
 
== Gallery ==
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File:Festive Frontier Justice with Gunslinger 1st person blu.png|BLU Festive variant with the Gunslinger equipped.
 
File:Festive Frontier Justice with Gunslinger 1st person blu.png|BLU Festive variant with the Gunslinger equipped.
 
File:Australium Frontier Justice.png ‎| [[Australium weapons|Australium variant]].
 
File:Australium Frontier Justice.png ‎| [[Australium weapons|Australium variant]].
File:Australium Frontier Justice Gunslinger.png ‎| [[Australium weapons|Australium variant]] with the Gunslinger equipped.
+
File:Australium Frontier Justice Gunslinger.png ‎| Australium variant with the Gunslinger equipped.
 +
File:Guitar Gibs.png|The gibs made after the [[Dischord]] taunt.  
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Engineer strategy#Frontier Justice|Frontier Justice strategy]]
+
*[[Engineer strategy#Frontier Justice + reskins|Frontier Justice strategy]]
 
*[[Australium weapons]]
 
*[[Australium weapons]]
 +
*[[Dischord]]
  
 
{{EngineerUpdateNav}}
 
{{EngineerUpdateNav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}

Revision as of 19:00, 29 October 2019

For the achievement of the same name, see Engineer achievements.
For the map of similar name, see Frontier.
For the cosmetic item of similar name, see Frontier Djustice.
You done incurred my wrath, son!
The Engineer on revenge

The Frontier Justice is an unlockable primary weapon for the Engineer. It is a large pump-action coach gun-style shotgun with a wooden stock and ornate engravings on the metal receiver, to which a team-colored cylindrical capacitor with an antenna is attached.

This weapon cannot randomly deal critical hits and has half the shell capacity of the regular Shotgun. It does, however, have the ability to deal "Revenge Crits"; for every kill acquired by the Engineer's Sentry Gun, two Revenge Crits are stored, while a kill assist stores one. Spies feigning death with the Dead Ringer do not count towards the Revenge Crit count. Upon the machine's destruction, the Frontier Justice is granted with all of the Revenge Crits to use as actual critical attacks. This applies even if the Engineer destroys his own Sentry Gun with the PDA. The Frontier Justice is only able to store up to 35 of these crits at one time, which is the maximum ammo the weapon can have: three shots stored in the magazine and 32 stored in reserve. If the Engineer has not respawned when his Sentry Gun is destroyed, no Revenge Crits will be given to the Engineer. Furthermore, should the Engineer die, he will lose all Revenge Crits currently stored in the Frontier Justice; those still stored in the Sentry Gun will remain, however, until its own destruction. The Revenge Crits are retained even when switching weapons and do not expire based on time. If the Engineer has Revenge Crits and is crit-boosted from another source, firing the Frontier Justice will still spend the Revenge Crits.

Like other Shotguns, the first shell will fire at least one pellet straight down the crosshair before "bullet spread" takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.

Taunting with the Frontier Justice equipped will perform the Dischord kill taunt.

The Frontier Justice is automatically given to any player who obtains 5 Engineer achievements.

Damage and function times

See also: Damage
Identical to: Shotgun
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 9-90
Medium range 6-60
Long range 3-30
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 12.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Frontier Justice Homewrecker Family Business
Item icon Reclaimed Metal.png + Item icon Frontier Justice.png + Item icon Homewrecker.png = Item icon Family Business.png
Reclaimed Metal Frontier Justice Reserve Shooter
Item icon Reclaimed Metal.pngx2 + Item icon Frontier Justice.png = Item icon Reserve Shooter.png
Reclaimed Metal Frontier Justice Dead Ringer Diamondback
Item icon Reclaimed Metal.png + Item icon Frontier Justice.png + Item icon Dead Ringer.png = Item icon Diamondback.png

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.


Revengineering
Revengineering
Use a revenge crit to kill the enemy player that destroyed your sentry gun.


Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.
Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.


Unforgiven
Unforgiven
Kill 3 enemies with revenge crits without dying.


How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.

Update history

July 8, 2010 Patch (Engineer Update)
  • The Frontier Justice was added to the game.

July 9, 2010 Patch

  • The amount of revenge crits a player can have at one time is now capped at 35.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The Frontier Justice now works correctly with critical boosts.
  • [Undocumented] Removed the Frontier Justice's normal map.

November 19, 2010 Patch

  • Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.

January 19, 2011 Patch

  • Updated model with optimizations and new LODs.

March 11, 2011 Patch

  • Fixed the revenge crit label not being localized correctly.

June 23, 2011 Patch

August 18, 2011 Patch

  • [Undocumented] The Frontier Justice was added to the crafting blueprint for the Diamondback.
  • [Undocumented] Added Strange Quality.

December 16, 2011 Patch

  • Fixed the Frontier Justice getting infinite crits.

December 20, 2012 Patch (Mecha Update)

June 19, 2013 Patch

  • Fixed the Festive Frontier Justice using the incorrect skin for the Blue team.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

August 29, 2016 Patch

  • Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added new sounds for the Frontier Justice.

Bugs

  • When dying while having revenge crits, occasionally the crit sound will continuously loop until the map changes or the player reconnects to the server.
  • While performing the Thriller taunt, the guitar gibs still spawn in front of the Engineer.
  • Revenge crits are able to be carried over from the warm up stage to the beginning of the round in Competitive Mode and Casual Mode.
  • Revenge crits will not be granted if the sentry detonates by switching loadouts from a Wrench to the Gunslinger or vice-versa, even if both loadouts have the Frontier Justice. The crits on the Frontier Justice will also be lost.

Trivia

Radigan Conagher holding the Frontier Justice.

Gallery

See also