Frontier Justice

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Revision as of 01:29, 31 October 2010 by Balladofwindfishes (talk | contribs) (Removed the Dead Ringer tip from trivia and worked it into the main article)
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Template:Targeted Template:Weapon infobox

That'll cut'cha back down to size.
The Engineer

The Frontier Justice is an unlockable primary weapon available for the Engineer. It is similar to a standard pump action Shotgun with a finely detailed section, slightly longer barrel, and large stock. Attached to it is a cylindrical battery device with an antenna.

This weapon cannot randomly deal Critical hits and has half the magazine size of the regular Shotgun. It does, however, have the ability to deal Revenge Crits. For every kill acquired by the Engineer's Sentry Gun, two of these Revenge Crits are created. A shot that kills a Spy holding the Dead Ringer will not add Revenge Crits. A single Revenge Crit is made upon the Sentry Gun assisting in a kill. Upon the machine's destruction, the Frontier Justice is granted all of the Revenge Crits to use as actual critical attacks. This applies even if the Engineer destroys his own Sentry Gun with the PDA. The Frontier Justice is only able to store up to 35 of these Crits at one time.

Like all of the other Shotguns, the first shell will fire at least one pellet straight down the crosshair before 'bullet spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.

Should the player taunt with the weapon, the Engineer will perform the Dischord taunt kill.

Damage

See also: Damage
  • Base: 6 per pellet
  • Max Ramp Up: 150% (9 damage per pellet)
  • Max Fall Off: 50% (3 damage per pellet)
  • Pellet Count: 10
  • Point Blank: 80-90
    • DPS (damage per second): 133-150
  • Medium Range: 10-30
    • DPS (damage per second): 17-50
  • Long Range: 3-10
    • DPS (damage per second): 5-17
  • Mini-Crit: 8.1 per pellet
  • Critical hit: 18 per pellet

NOTE: This assumes that nearly all statistics relating to the Shotgun apply to the Frontier Justice.

Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.625
  • Reload Base: 1.0
  • Additional Reload: 0.5

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Unforgiven
Unforgiven
Kill 3 enemies with revenge crits without dying.


Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.
Revengineering
Revengineering
Use a revenge crit to kill the enemy player that destroyed your sentry gun.


Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.

Previous Changes

  • As of July 9, 2010, the Frontier Justice can hold only up to a total of 35 Revenge Crits, to correspond with the available ammo count.

Trivia

Radigan Conagher holding the Frontier Justice.
  • The Frontier Justice was first teased in the Mac update trailer before being officially announced on July 5, 2010.
  • The Frontier Justice, along with the Wrangler, the Gunslinger, and the Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown via a hidden link in the Engineer Update
  • This is the only replacement for a Shotgun to be a variant, not an entirely new item.
  • Before the Mann-Conomy Update, The Frontier Justice did not work correctly with Humiliation or capture Crits; the effect was cancelled if it was being held.
  • An exploit exists where you can keep revenge Crits after switching to the regular Shotgun, effectively giving all of your weapons criticals until you die. This has not yet been patched
  • A glitch exists where a Frontier Justice will use it's revenge Crits during the Crit boost at the end of a round. Then after your revenge Crits are gone, you no longer have the Crit boost.

Gallery

See also