Difference between revisions of "Fusion"

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{{stub}}
 
{{stub}}
{{Map
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{{Map infobox
|TYPE=Capture the Flag
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|game-type=Capture the Flag
|IMAGE=Ctf fusion b1.jpg
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|map-image=Ctf fusion b1.jpg
|DEVELOPER= Kevin "Ravidge" Brook  
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|developer= Kevin "Ravidge" Brook  
|VERSION=Beta 2
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|current-version=Beta 2
|DOWNLOADLINK=
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|download-link=
 
[http://forums.tf2maps.net/showthread.php?t=11548 TF2Maps.net]}}
 
[http://forums.tf2maps.net/showthread.php?t=11548 TF2Maps.net]}}
  
Fusion is a CTF map created for the [[TF2Maps.net]] [[Competitive CTF Contest]]. It won third place, behind [[Wildfire]] and [[Deliverance]]. It employs a variation on CTF where the enemy [[Intelligence]] is captured at the friendly Intelligence. Intelligence has a 15 second return time.
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'''Fusion''' is a CTF map created for the [[TF2Maps.net]] [[Competitive CTF Contest]]. It won third place, behind [[Wildfire]] and [[Deliverance]]. It employs a variation on CTF where the enemy [[Intelligence]] is captured at the friendly Intelligence. Intelligence has a 15 second return time.
  
 
To win your team must capture the opposing team's [[Intelligence]] continuously until you reach the game's capture limit (default limit is 3) whilst preventing the enemy from achieving the same.
 
To win your team must capture the opposing team's [[Intelligence]] continuously until you reach the game's capture limit (default limit is 3) whilst preventing the enemy from achieving the same.

Revision as of 13:40, 5 July 2010

Fusion
Ctf fusion b1.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Overview
Fusion overview.png

Fusion is a CTF map created for the TF2Maps.net Competitive CTF Contest. It won third place, behind Wildfire and Deliverance. It employs a variation on CTF where the enemy Intelligence is captured at the friendly Intelligence. Intelligence has a 15 second return time.

To win your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit (default limit is 3) whilst preventing the enemy from achieving the same.

Strategy

  • The large, open middle allows for rocket and sticky jumping.
  • Protect your intelligence carrier at all times, dropping the enemy intelligence inside your own base allows enemy ambushers to score a quick capture.
  • Offensive play is rewarded over defensive style. If you can score inside the enemy base when assaulting with the intelligence, you will be able to pick up the enemy intelligence again as it respawns in their intelligence room.

Changelog

Changelog:
*a1: inital release.
  • a2: New everything. Too much to count, the layout is roughly the same though.
  • a3: COLD AND ICE! Health and ammo updates, Intelsystem update (now plays sounds even to dead players), Map Looks a whole *lot better.
  • a4: Removed Touch-return. Lowered returntime to 30 sec. minor changes to clipping and health.
  • a5: minor quickfixes. Some new texturework, loads of snow overlays.
  • a6: new base structure, new mid layout. Lowered returntime to 15 sec. Dropdown redone. Lighter snowfall.
  • a7: ???
  • b1: detailing, custom props added. Flagged the snow as a weather effect.
  • b2: Optimization. closed the narrow passage in the bases. Restructured the indoor side passage. Closed the upper exit in the middle building.

Trivia

  • The early versions of Fusion featured a touch-return mechanic on the intelligences.

Additional Links