Difference between revisions of "Gas Passer"

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(Updating this here too. Still need to update the Second Banana.)
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The '''Gas Passer''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a bent team-colored gas canister with the Pyro's emblem painted on the front and two parallel orange/yellow lines near the bottom.
 
The '''Gas Passer''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a bent team-colored gas canister with the Pyro's emblem painted on the front and two parallel orange/yellow lines near the bottom.
  
This weapon has a "Gas" meter that fills up slowly over time, and with damage dealt. When the Pyro first spawns or equips the item, the meter is empty. The meter is not filled by the [[Resupply locker]], and is not lost upon death and respawn. The meter takes 60 seconds to fill, after which the Gas Passer can be pulled out. When thrown, it leaves a gas cloud on the floor and stays for a few seconds. Any enemy that's inside the gas cloud will be doused with the gasoline. Doused enemies will ignite when attacked or taking any form of damage (including damage from falls), applying an afterburn effect for 10 seconds (this includes other Pyros, which are normally immune to the effects of afterburn). Unlike the [[Jarate]] or [[Mad Milk]], the player [[soaked]] by this weapon is not considered as "wet".
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This weapon has a "Gas" meter that fills up slowly over time, and with damage dealt. Unlike other rechargeable weapons, the meter starts out empty when the Pyro first spawns or equips the item, will not fill or be affected by touching a [[Resupply locker]], and charge is retained upon death and respawning. The meter takes 60 seconds to fill, after which the Gas Passer can be pulled out.  
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The Gas Passer acts somewhat like the [[Jarate]] or [[Mad Milk]]; upon being thrown, it leaves a team-colored gas cloud on the floor that lingers for several seconds. If the gas can bursts in midair, the gas cloud will slowly descend during its lifetime, potentially reaching the floor.
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Any enemy that comes in contact with the gas cloud will be doused with gasoline for 10 seconds (5 if constantly healed). Doused enemies will suffer from [[Afterburn]] if they take ''any'' form of damage, including bullets, projectiles, and even [[fall damage]] or non-damaging "hits" (such as from the [[Rocket Jumper]]). The afterburn effect lasts for 10 seconds (this includes other Pyros, which are normally immune to the effects of afterburn). If the victim lingers in the gas cloud, the afterburn duration will reset, due to it being counted as getting doused and damaged again.
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Unlike the [[Jarate]] or [[Mad Milk]], player [[soaked]] by this weapon are not considered as "wet".
  
 
[[Taunt]]ing with the Gas Passer equipped will perform the [[Hadouken]] kill taunt.
 
[[Taunt]]ing with the Gas Passer equipped will perform the [[Hadouken]] kill taunt.
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== Bugs ==
 
== Bugs ==
* Being soaked by the Gas Passer, then jumping with [[Rocket Jumper]] or [[Sticky Jumper]] will still light the user on fire, despite the fact that the Rocket Jumper and Sticky Jumper deal no damage to the user.
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* Being soaked by the Gas Passer, then jumping with [[Rocket Jumper]] or [[Sticky Jumper]] will still light the user on fire. This is due to the gas effect triggering based on what the game considers "taking a hit", which includes harmless explosions and fall damage.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 20:35, 13 January 2018

The Gas Passer is a secondary weapon for the Pyro. It is a bent team-colored gas canister with the Pyro's emblem painted on the front and two parallel orange/yellow lines near the bottom.

This weapon has a "Gas" meter that fills up slowly over time, and with damage dealt. Unlike other rechargeable weapons, the meter starts out empty when the Pyro first spawns or equips the item, will not fill or be affected by touching a Resupply locker, and charge is retained upon death and respawning. The meter takes 60 seconds to fill, after which the Gas Passer can be pulled out.

The Gas Passer acts somewhat like the Jarate or Mad Milk; upon being thrown, it leaves a team-colored gas cloud on the floor that lingers for several seconds. If the gas can bursts in midair, the gas cloud will slowly descend during its lifetime, potentially reaching the floor.

Any enemy that comes in contact with the gas cloud will be doused with gasoline for 10 seconds (5 if constantly healed). Doused enemies will suffer from Afterburn if they take any form of damage, including bullets, projectiles, and even fall damage or non-damaging "hits" (such as from the Rocket Jumper). The afterburn effect lasts for 10 seconds (this includes other Pyros, which are normally immune to the effects of afterburn). If the victim lingers in the gas cloud, the afterburn duration will reset, due to it being counted as getting doused and damaged again.

Unlike the Jarate or Mad Milk, player soaked by this weapon are not considered as "wet".

Taunting with the Gas Passer equipped will perform the Hadouken kill taunt.

Function times

Function times (in seconds)
Effect Any damage deal inflict afterburn to affected enemies.
Recharge time 60 s
Effect duration 10 s / 5 s
Values are approximate and determined by community testing.

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added the Gas Passer to the game.

October 24, 2017 Patch

  • Updated the description for The Gas Passer
  • Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD.

Bugs

  • Being soaked by the Gas Passer, then jumping with Rocket Jumper or Sticky Jumper will still light the user on fire. This is due to the gas effect triggering based on what the game considers "taking a hit", which includes harmless explosions and fall damage.

Gallery

See Also