Ghost

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Ghost
Ghost
Basic Information
Damage Done: None (Stun)
Affected By:
• Battalion's Backup: No
• Bonk! Atomic Punch: Yes
• Candy Cane: No
• Chargin' Targe: No
• Dead Ringer: No
• Gunboats: No
• Mini-crits: No
• ÜberCharge: No
Found On: most Halloween maps
This article is about the TF2 ghost entity. For other ghosts, see Ghost (disambiguation).
Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.
Zepheniah Mann

Ghosts are NPCs and an environmental hazard introduced on Harvest Event and found on most later Halloween maps. They appear as stereotypical glowing blue sheet ghosts often wearing a Ghastly Gibus.

Harvest Event is haunted by the ghost of Zepheniah Mann, who is larger than the ghosts in Eyeaduct and topped with his personal Ghastly Gibus. He appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During his brief appearances, the nearby lights will dim and he will echo moans. If any player strays too close, Zepheniah's ghost will utter a boo and scare the player, haunting them for several seconds. Between his hauntings, the Harvest Event ghost is kept floating in a tiny secret room underneath the control point.

The ghosts on Eyeaduct behave similarly to Zepheniah's ghost, but do not dim the lights, and only spawn after a team captures the control point. Multiple ghosts can be active in Eyeaduct at the same time and will disappear after scaring a player.

Ghosts spawn on Ghost Fort, but only after the control point is captured and the Wheel of Fate determines it. Seven ghosts can also be found lurking in the bottomless pit, one of which is wearing a Ghastly Gibus, much like Zepheniah Mann's ghost.

The ghost of Zepheniah can also be seen watching over the battle at the tower in Helltower, observing as the corpses of his murdered sons Redmond and Blutarch are escorted into Hell by the mercenaries. The ghost will briefly vanish from the tower during The Witching Hour before reappearing once the ghostly bridge disappears. Any player stuck on the tower after the witching hour will be stunned by Zephaniah for an infinite amount of time, at least until the witching hour begins.

In Hell, players turn into ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire will make the ghost say "Boo!", although it will not scare players as the ghosts on Harvest will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to pick up the book inside Skull Island and thus cannot complete the Hat Out Of Hell Bereavement.

Killing a player while they are scared by the ghost during the annual Halloween Special will grant the player the Scared Stiff Scarechievement. Additionally, a player scared by the ghost will count towards certain stun related achievements.

Strategy

Main article: Community Halloween maps strategy: Ghosts.

Related achievements

Pumpkin.png Scarechievements

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.

Carnival of Carnage RED Bumper Car.png Merasmachievements

Carnival of Carnage: ReinKartnation
Carnival of Carnage: ReinKartnation
Respawn 30 ghost teammates during bumper car games.

Leaderboard class scout.png Scout

Strike Zone
Strike Zone
Kill or assist kill 50 enemies while they are stunned or slowed.

Leaderboard class soldier.png Soldier

The Longest Daze
The Longest Daze
Kill 5 stunned or slowed players.

Bugs

  • Player-controlled Ghosts in Helltower can be healed by friendly Medics.
  • If a player is stuck on the witching hour tower, stunned by Zephaniah, they are able to "spam" taunts over and over, and move at the same time.

Gallery

See also