Difference between revisions of "Grenade (taunt)"

From Team Fortress Wiki
Jump to: navigation, search
m
m (Undo edit by Sjbodyfit (Talk) (3618561) Vandal edit)
(Tag: Undo)
 
(9 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 +
{{Other uses|Grenade}}
 +
 
{{Item infobox
 
{{Item infobox
 
| type        = taunt
 
| type        = taunt
Line 8: Line 10:
 
| numbered    = no
 
| numbered    = no
 
}}
 
}}
{{Quotation|'''The Soldier'''|C'mere, cupcake!|sound=Soldier_PickAxeTaunt04.wav}}
 
  
The '''Grenade''', also known as '''Kamikaze''', is a [[Taunts#Kill taunts|kill taunts]] that activates upon [[Weapons#soldiertaunt|taunting]] with the [[Equalizer]] or [[Escape Plan]]. The [[Soldier]] throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion [[gib]]s the Soldier himself, and any enemy too slow, unaware, or simply unfortunate enough to be within range.
+
{{Quotation|'''The Soldier'''|C'mere, cupcake!|sound=Soldier PickAxeTaunt04.wav}}
 +
 
 +
The '''Grenade''', also known as '''Kamikaze''', is a [[Taunts#Kill taunts|kill taunt]] that activates upon [[Weapons#soldiertaunt|taunting]] with the [[Equalizer]] or [[Escape Plan]]. The [[Soldier]] throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion [[gibs]] the Soldier himself, and any enemy too slow, unaware, or simply unfortunate enough to be within range.
  
 
This taunt destroys any enemy players and [[buildings]] that are within approximately 1.8 metres (6 feet or 96 Hammer Units) <!-- These hammer units are based on 16 HUs being 1 feet and then multiplying 16 by 6. Feel free to correct--> of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion are credited with a Grenade kill.
 
This taunt destroys any enemy players and [[buildings]] that are within approximately 1.8 metres (6 feet or 96 Hammer Units) <!-- These hammer units are based on 16 HUs being 1 feet and then multiplying 16 by 6. Feel free to correct--> of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion are credited with a Grenade kill.
Line 16: Line 19:
 
Performing the Grenade taunt with the [[Lumbricus Lid]] equipped causes the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the ''[[w:Worms (series)|Worms]]'' games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades.
 
Performing the Grenade taunt with the [[Lumbricus Lid]] equipped causes the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the ''[[w:Worms (series)|Worms]]'' games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades.
  
As with most kill taunts, this taunt can be used to kill enemy players during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|stalemate]]s.
+
As with most kill taunts, this taunt can be used to kill enemy players during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|stalemates]].
 
 
The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage [[Skeletons]] and the various means for the Soldier and enemies surviving the taunt and accomplishing [[Jumping#Soldier jumps|jump]]s, including [[ÜberCharge|Invulnerabilty]],  [[Vaccinator]] blast resistance ÜberCharge, [[Upgrade Station|MvM blast resistance upgrade]], or sufficient [[Healing#Overheal|Overheal]] augmented by some means ([[Battalion's Backup]], Upgrades, etc.).
 
  
The Soldier can avoid killing himself while still doing the taunt if he is somehow launched/knockbacked into the air with a sizable amount of health remaining. This will cause him to gain extra height, as if he was rocket jumping mid-air, while still maintaining his momentum and receiving reduced self-inflicted damage. All enemies unfortunate enough to come within the blast radius will still be gibbed.
+
The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage [[skeletons]] and the various means for the Soldier and enemies surviving the taunt and accomplishing [[Jumping#Soldier jumps|jumps]], including [[ÜberCharge|Invulnerabilty]], [[Vaccinator]] blast resistance ÜberCharge, [[Upgrade Station|blast resistance upgrade]] in [[Mann vs. Machine]], or sufficient [[Healing#Overheal|Overheal]] augmented by some means ([[Battalion's Backup]], Upgrades, etc.).
  
[[Compression blast|Compression blasting]] the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt.
+
[[Compression blast|Airblasting]] the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt.
  
 
The kill icon for the [[Lumbricus Lid]] taunt was contributed by {{Steamid|76561197976113694}}.
 
The kill icon for the [[Lumbricus Lid]] taunt was contributed by {{Steamid|76561197976113694}}.
Line 28: Line 29:
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| damagetype         = Explosive
+
| damagetype     = Explosive
| rangetype         = Ranged
+
| rangetype     = Ranged
  
| damage             = yes
+
| damage         = yes
|  base             = 500
+
|  base         = 500
|  selfdamage       = 320
+
|  selfdamage   = 320
|  medium range     = {{tooltip|N/A|Out of range}}
+
|  medium range = {{tooltip|N/A|Out of range}}
|  long range       = {{tooltip|N/A|Out of range}}
+
|  long range   = {{tooltip|N/A|Out of range}}
|  minicrit         = 677
+
|  minicrit     = 677
  
| function times     = yes
+
| function times = yes
| taunt duration     =  3.7 s <ref> [https://youtu.be/aNTMkFblbjM Taunt duration] </ref>
+
| taunt duration =  3.7 s <ref>[https://youtu.be/aNTMkFblbjM Taunt duration]</ref>
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
==={{Class link|Soldier}}===
+
=== {{Class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Frags of our Fathers}}
 
| 1 = {{Show achievement|Soldier|Frags of our Fathers}}
Line 50: Line 51:
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
+
{{Update history|
 +
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
* The taunt was added to the game.
 
* The taunt was added to the game.
  

Latest revision as of 19:04, 27 January 2024

For other uses, see Grenade.
C'mere, cupcake!
The Soldier

The Grenade, also known as Kamikaze, is a kill taunt that activates upon taunting with the Equalizer or Escape Plan. The Soldier throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion gibs the Soldier himself, and any enemy too slow, unaware, or simply unfortunate enough to be within range.

This taunt destroys any enemy players and buildings that are within approximately 1.8 metres (6 feet or 96 Hammer Units) of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion are credited with a Grenade kill.

Performing the Grenade taunt with the Lumbricus Lid equipped causes the "Hallelujah" sound clip from the Worms games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades.

As with most kill taunts, this taunt can be used to kill enemy players during humiliation and stalemates.

The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage skeletons and the various means for the Soldier and enemies surviving the taunt and accomplishing jumps, including Invulnerabilty, Vaccinator blast resistance ÜberCharge, blast resistance upgrade in Mann vs. Machine, or sufficient Overheal augmented by some means (Battalion's Backup, Upgrades, etc.).

Airblasting the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt.

The kill icon for the Lumbricus Lid taunt was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 500
Medium range N/A
Long range N/A
Mini-crit 677
Self-damage 320
Function times
Taunt duration 3.7 s [1]
Values are approximate and determined by community testing.

Related achievements

Leaderboard class soldier.png Soldier

Frags of our Fathers
Frags of our Fathers
Gib 1000 people.
Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.

Update history

December 17, 2009 Patch (WAR! Update)
  • The taunt was added to the game.

January 13, 2010 Patch

Unknown date

  • [Undocumented] The Equalizer that the Soldier throws away can no longer be picked up as ammo; it simply disappears.

August 25, 2010 Patch

  • [Undocumented] Added an unused unique sound for the Grenade taunt while equipped with the Lumbricus Lid.

August 26, 2010 Patch

  • Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.

January 7, 2011 Patch

  • The Lumbricus Lid Grenade taunt kill received a unique kill icon.

May 5, 2011 Patch (Replay Update)

  • [Undocumented] Added a voice response for the Grenade taunt.

July 1, 2011 Patch

  • [Undocumented] The Rocket Jumper no longer prevents self-damage from the Grenade kill-taunt.

September 15, 2011 Patch

  • [Undocumented] The Rocket Jumper now prevents self-damage from the Grenade kill-taunt.

September 6, 2012 Patch

December 20, 2013 Patch

  • Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt.

Bugs

  • The taunt is recognized as a rocket jump by some achievements. For example, one can earn Death From Above by killing two opponents at once with the taunt.
  • The player does not see a Bombinomicon explosion after using the Grenade while wearing the Bombinomicon.
  • If the Soldier raises the grenade through a low ceiling during detonation, he will survive and still kill the players above.
  • The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall.
  • If the Soldier explodes near a Scout who is under the effects of Bonk! Atomic Punch, the game will register that he has killed the Scout, but the Scout will survive.

See also

References