Difference between revisions of "Grenade Launcher"

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(this has been wrong since dec 2011. Someone messaged me letting me know a few minutes ago)
(How in the world did changing one value do all that...)
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 +
 +
== Strange variant  ==
 +
{{Strange item info
 +
| item-type = Grenade Launcher
 +
| rankson = kills
 +
| can deal gib damage = yes
 +
| can deal posthumous damage = yes
 +
| can be equipped by soldier or demo = yes
 +
}}
  
 
== Related achievements ==
 
== Related achievements ==
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== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{tooltip|Pre-release Beta|Exact date unknown}}'''
 
 
'''{{tooltip|Pre-release Beta|Exact date unknown}}'''
 
 
* Reduced Grenade Launcher loaded ammo from 6 to 4.
 
* Reduced Grenade Launcher loaded ammo from 6 to 4.
  
'''[[September 28, 2007 Patch]]'''
+
'''{{Patch name|9|28|2007}}'''
 
* Demoman grenades no longer explode on contact after the first bounce.
 
* Demoman grenades no longer explode on contact after the first bounce.
  
'''[[October 9, 2007 Patch]]'''
+
'''{{Patch name|10|9|2007}}'''
 
* Grenades now collide with players and [[Engineer]] buildings after the first bounce, but still won't explode on contact.
 
* Grenades now collide with players and [[Engineer]] buildings after the first bounce, but still won't explode on contact.
  
'''[[October 25, 2007 Patch]]'''
+
'''{{Patch name|10|25|2007}}'''
 
* Fixed some edge cases where grenades could go through players or [[buildings]].
 
* Fixed some edge cases where grenades could go through players or [[buildings]].
 
* Fixed grenade explosions being able to impart damage through thin ceilings.
 
* Fixed grenade explosions being able to impart damage through thin ceilings.
  
'''[[February 28, 2008 Patch]]'''
+
'''{{Patch name|2|28|2008}}'''
 
* Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
 
* Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
  
'''[[March 1, 2008 Patch (Xbox)]]'''
+
'''{{Patch name|3|1|2008|xbox}}'''
 
* Fixed grenades going through players or buildings.  
 
* Fixed grenades going through players or buildings.  
  
'''[[March 6, 2008 Patch]]'''
+
'''{{Patch name|3|6|2008}}'''
 
* Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
 
* Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
 
* Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
 
* Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
  
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 
* Increased force taken by pipebombs by bullets and explosions
 
* Increased force taken by pipebombs by bullets and explosions
  
'''[[July 1, 2008 Patch]]'''
+
'''{{Patch name|7|1|2008}}'''
 
* Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them.
 
* Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them.
  
'''[[February 23, 2010 Patch]]'''
+
'''{{Patch name|2|23|2010}}'''
 
* Fixed pipebombs not being removed if they explode in a func_nogrenades zone
 
* Fixed pipebombs not being removed if they explode in a func_nogrenades zone
  
'''[[February 24, 2010 Patch]]'''
+
'''{{Patch name|2|24|2010}}'''
 
* Fixed pipebombs not colliding correctly with players.
 
* Fixed pipebombs not colliding correctly with players.
  
'''[[October 28, 2010 Patch]]'''
+
'''{{Patch name|10|28|2010}}'''
 
* Fixed a bug with grenades sometimes exploding on friendly players.
 
* Fixed a bug with grenades sometimes exploding on friendly players.
  
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
+
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* Updated the model to use c_models.
 
* Updated the model to use c_models.
  
'''[[January 19, 2011 Patch]]'''
+
'''{{Patch name|1|19|2011}}'''
 
* Updated model with optimizations and new [[LOD]]s.
 
* Updated model with optimizations and new [[LOD]]s.
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|2|14|2011}}'''
 
* {{Undocumented}} Grenade Launchers using [[Name Tag|Name]] or [[Description Tag]]s now properly use the c_model equivalent.
 
* {{Undocumented}} Grenade Launchers using [[Name Tag|Name]] or [[Description Tag]]s now properly use the c_model equivalent.
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
* {{Undocumented}} Added phong shading to Grenade Launcher grenades.
 
* {{Undocumented}} Added phong shading to Grenade Launcher grenades.
  
'''[[July 22, 2011 Patch]]'''
+
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 
* Updated the gamehaptics file
 
* Updated the gamehaptics file
 
** Refined the Demoman's Pipe Bomb Launcher reload forces.
 
** Refined the Demoman's Pipe Bomb Launcher reload forces.
  
 +
'''{{Patch name|4|27|2012}}'''
 +
* {{Undocumented}} [[Stickybomb Launcher|Stickybombs]] and grenades now have a team-colored aura when fired and a rapidly flashing [[critical]] particle effect.
 +
 +
'''{{Patch name|5|3|2012}}'''
 +
* Fixed a rendering error affecting sticky bomb particle effects
 +
:<small>Note: This fix also affected grenades</small>
 
}}
 
}}
  
 
==Bugs==
 
==Bugs==
* There are multiple issues with the first-person view of the weapon:
+
* Client view issues:
** It fires grenades out of four chambers instead of six, due to the reduction in available ammo.
+
** While the weapon can only have four grenades loaded at once, it has six chambers. This is due to the model not changing to reflect the pre-release loaded ammo reduction.
** Grenades no longer appear loaded into the chambers.
+
** While reloading with lower-quality models, one can see through the inside of the chambers.
** The Demoman reloads continually into one chamber.
 
** While reloading (with lower-quality models), you can see through the inside of the chambers.
 
 
* Damage inflicted on direct hits has spread even when damage spread is disabled on the server.
 
* Damage inflicted on direct hits has spread even when damage spread is disabled on the server.
* When the Demoman drops the Grenade Launcher on death, an unactivated grenade can be seen above the stock.
 
  
 
==Trivia==
 
==Trivia==
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== See also ==
 
== See also ==
 
*[[Demoman strategy#Grenade Launcher|Grenade Launcher strategy]]
 
*[[Demoman strategy#Grenade Launcher|Grenade Launcher strategy]]
*[[Jumping#Grenade Jump|Grenade jump]]
 
 
*[[Loch-n-Load]]
 
*[[Loch-n-Load]]
  
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}

Revision as of 14:40, 15 August 2012

KA-BOOM!
The Demoman

The Grenade Launcher is the default primary weapon for the Demoman. It is a multiple-round, break-action grenade launcher with adjustable weapon sights, wooden stock and foregrip.

It fires grenade projectiles that travel at approximately 1065 Hammer units per second, and detonate either on direct contact with enemies or after a set interval after spawn. The grenades bounce with a degree of unpredictability because they have a spin. The ability of the grenades to bounce can be used to indirectly attack enemies around corners. Unlike most projectiles, the grenades are not affected by damage falloff. They arc significantly downward after being fired and launch slightly to the right of the cross-hair. Grenades can also be used for a makeshift explosive jump.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Base damage 100% Direct: 84-123


90-110
Splash: 22-64

Critical Direct: 270-330
Splash: 190
Mini-crit Direct: 114-165
Splash: 29-86
Splash damage
Minimum splash 50% 3 ft
   
Damage reduction 1% / 2.88
Self-damage Point-blank: 42-74
Splash: 25-64
Function times
Attack interval 0.6 s
Reload (first) 1.24 s
Reload (consecutive) 0.6 s
Values are approximate and determined by community testing.

Note: Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer to the explosion, the more damage delivered. The further away from the explosion, the less damage. Explosions do the most damage when they happen at the mid point of a player model. The explosion will cover more of the hit box, thus doing the most possible damage. Distance between the target and user does not affect the Grenade Launcher's damage.

Demonstration

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

Blind Fire
Blind Fire
Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher.


Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.
Glasg0wned
Glasg0wned
Kill 25 Scouts and Pyros with the Grenade Launcher.


Laddy Macdeth
Laddy Macdeth
Kill 50 enemies with direct hits from the Grenade Launcher.

Update history

Pre-release Beta
  • Reduced Grenade Launcher loaded ammo from 6 to 4.

September 28, 2007 Patch

  • Demoman grenades no longer explode on contact after the first bounce.

October 9, 2007 Patch

  • Grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.

October 25, 2007 Patch

  • Fixed some edge cases where grenades could go through players or buildings.
  • Fixed grenade explosions being able to impart damage through thin ceilings.

February 28, 2008 Patch

  • Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.

March 1, 2008 Patch (Xbox)

  • Fixed grenades going through players or buildings.

March 6, 2008 Patch

  • Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

April 29, 2008 Patch (Gold Rush Update)

  • Increased force taken by pipebombs by bullets and explosions

July 1, 2008 Patch

  • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them.

February 23, 2010 Patch

  • Fixed pipebombs not being removed if they explode in a func_nogrenades zone

February 24, 2010 Patch

  • Fixed pipebombs not colliding correctly with players.

October 28, 2010 Patch

  • Fixed a bug with grenades sometimes exploding on friendly players.

December 17, 2010 Patch (Australian Christmas)

  • Updated the model to use c_models.

January 19, 2011 Patch

  • Updated model with optimizations and new LODs.

February 14, 2011 Patch

  • [Undocumented] Grenade Launchers using Name or Description Tags now properly use the c_model equivalent.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] Added phong shading to Grenade Launcher grenades.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

July 22, 2011 Patch

  • Updated the gamehaptics file
    • Refined the Demoman's Pipe Bomb Launcher reload forces.

April 27, 2012 Patch

  • [Undocumented] Stickybombs and grenades now have a team-colored aura when fired and a rapidly flashing critical particle effect.

May 3, 2012 Patch

  • Fixed a rendering error affecting sticky bomb particle effects
Note: This fix also affected grenades

Bugs

  • Client view issues:
    • While the weapon can only have four grenades loaded at once, it has six chambers. This is due to the model not changing to reflect the pre-release loaded ammo reduction.
    • While reloading with lower-quality models, one can see through the inside of the chambers.
  • Damage inflicted on direct hits has spread even when damage spread is disabled on the server.

Trivia

Gallery

See also