Gunslinger

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Revision as of 19:06, 29 August 2016 by Dr. Scaphandre (talk | contribs) (The sheen swapping while a bug, still works right as it still shows the Specialized Killstreak effect, As for the sheen showing up in the taunt, I'm pretty sure that's working right since your hand is replaced with the Gunslinger.)
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"Robot arm" redirects here. For the special Halloween 2012 item, see Voodoo-Cursed Robot Arm.
Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.
— Blog post highlighting the Gunslinger

The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprising segmented finger parts, thick yellow wires, exhaust pipes, a rip-cord, team-colored casing, a pad of buttons, and a pressure gauge that replaces the Engineer's right hand.

The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random critical hits. In addition, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike (a downward motion with a clenched fist) will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.

The critical hit animation for the Gunslinger is a downward punch swing. After that, if left idle, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players.

Using the Gunslinger allows the Engineer to build the Combat Mini-Sentry Gun, instead of the standard Sentry Gun. The Mini-Sentry takes only 2.5 seconds to build, starts with 50% health on construction and gain health during construction to 100%, costs only 100 metal, rotates 35% faster, and fires 50% faster. However, it cannot be upgraded, each shot deals 50% of the damage compared to that of a normal level 1 Sentry Gun, and the gibs from destroyed Combat Mini-Sentry Gun does not grant any metal.

Switching from this weapon to a different melee weapon will destroy the Combat Mini-Sentry Gun.

Taunting with the Gunslinger equipped will perform the Organ Grinder kill taunt.

The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.

Damage and function times

See also: Damage
Identical to: Wrench
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Damage repaired per hit 105
Upgrade amount per hit 25
Metal cost per repairing hit 1 + damage / 3
Metal cost for reloading ammo 1 / bullet
2 / rocket salvo
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Engineer Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Gunslinger.png Item icon Southern Hospitality.png Item icon Jag.png Item icon Eureka Effect.png

As a crafting ingredient

Reclaimed Metal Scrap Metal Gunslinger Short Circuit
Item icon Reclaimed Metal.png + Item icon Scrap Metal.png + Item icon Gunslinger.png = Item icon Short Circuit.png

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.

Update history

July 8, 2010 Patch (Engineer Update)
  • The Gunslinger was added to the game.

July 9, 2010 Patch

  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

July 13, 2010 Patch

  • Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.

February 3, 2011 Patch

  • Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

February 14, 2011 Patch

  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

April 14, 2011 Patch (Hatless Update)

  • Changed attribute:
    • Replaced the no-crit attribute with -25% damage on the Gunslinger.

April 15, 2011 Patch

  • Changed attribute:
    • [Undocumented] Replaced the -25% damage attribute with no-crit.

August 18, 2011 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Short Circuit.

September 6, 2011 Patch

  • Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Gunslinger given a unique swing line.
  • [Undocumented] Added Strange Quality.

January 11, 2012 Patch

  • Fixed some cases where strange wrenches would fail to correctly count kills.

October 9, 2012 Patch

  • Fixed the Gunslinger not accepting "Sappers Removed" strange parts.

July 10, 2013 Patch

  • Fixed a bug that caused mini-Sentry Guns to heal while being constructed.

September 3, 2013 Patch

  • Fixed the Gunslinger's taunt kill not counting towards taunt kills on a Strange Gunslinger.

November 12, 2013 Patch

January 9, 2014 Patch

  • Fixed Killstreak sheens for the Gunslinger.

June 11, 2014 Patch #1

  • [Undocumented] Dispensers Now only cost 70 metal to build.

June 11, 2014 Patch #2

  • Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped.

March 12, 2015 Patch

  • Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical.
  • Updated the description for the Gunslinger to include the three hit combo.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • Mini Sentry Guns can now be repaired.
    • Mini Sentry Guns can now be Wrench construction boosted.
    • Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
    • Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%.
    • Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.

Unused content

  • The Engineer model has an attachment point named "exhaust" which is located where the exhaust port for the Gunslinger is. At one point, the Gunslinger may have have been planned to give off exhaust particles.

Bugs

An Engineer holding both the Southern Hospitality and the Gunslinger at once.
  • There is currently an exploit that allows players to use a Mini-Sentry by changing from the Gunslinger, while holding a Mini-Sentry toolbox, to any other Wrench outside of spawn.
  • Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched client view model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
  • The right hand gib of the gibbed Gunslinger-wearing Engineer will still show his regular glove.
  • If an ÜberCharge is deployed on the Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
  • The weapon does not glow when crit boosted.
  • If connection to the item server is lost while equipped with the Gunslinger, the Engineer's right arm will be invisible on all weapons.
  • Occasionally, the Gunslinger will not load in-game and the melee weapon slot goes missing. This glitch can be fixed by switching to a wrench of any kind.
  • If the player has the Short Circuit and the Gunslinger it will tend to glitch and show a distorted Engineer hand when first deployed, also the Gunslinger uses the Pistol animation instead of the Short Circuits so the Engineers hand is delayed than the Short Circuits speed.

Trivia

Radigan Conagher wielding the Gunslinger.
  • The Gunslinger, along with the Frontier Justice, Wrangler, and Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown by a hidden link in the Engineer Update.
  • The Gunslinger shares traits with the P.D.Q., an Engineer weapon from the closed beta. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate for the Mini-Sentry beats the P.D.Q.'s 1.5x construction rate for all buildings.
  • The term "gunslinger" is used to refer to a person, commonly in the American Old West, who was dangerous and skilled with a gun.
  • The concept of a robot arm item was added based on community feedback of the background blueprints in the Engineer Update teaser trailer. [1]
  • A promotional advertisement featured for Brütal Legend shows The Gunslinger second to the left.

Gallery

References

See also