Difference between revisions of "Halloween Boss voice responses"

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(Should have no more red links)
(Standardized used of *sotto voce*)
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* [[Media:Sf12_leaving08.wav|"A-ha! Too slow! I leave!"]]
 
* [[Media:Sf12_leaving08.wav|"A-ha! Too slow! I leave!"]]
 
* [[Media:Sf12_leaving09.wav|*Evil laugh* "Goodbye, forever!"]]
 
* [[Media:Sf12_leaving09.wav|*Evil laugh* "Goodbye, forever!"]]
* [[Media:Sf12_leaving10.wav|*Evil laugh* "Goodbye, forever! *sotto voice* I'll see you at home, Soldier."]]
+
* [[Media:Sf12_leaving10.wav|*Evil laugh* "Goodbye, forever! *sotto voce* I'll see you at home, Soldier."]]
 
* [[Media:Sf12_leaving11.wav|"You have amused Merasmus, but now I must attend to other eldritch buisness. Farewell!"]]
 
* [[Media:Sf12_leaving11.wav|"You have amused Merasmus, but now I must attend to other eldritch buisness. Farewell!"]]
 
* [[Media:Sf12_leaving12.wav|"*Evil laugh* I bid you, farewell!"]]
 
* [[Media:Sf12_leaving12.wav|"*Evil laugh* I bid you, farewell!"]]
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** [[Media:sf12_staff_magic11.wav|"Jarate! Merasmus is...not proud...of this one."]]
 
** [[Media:sf12_staff_magic11.wav|"Jarate! Merasmus is...not proud...of this one."]]
 
** [[Media:sf12_wheel_jarate01.wav|"Rain of Jarate!"]]
 
** [[Media:sf12_wheel_jarate01.wav|"Rain of Jarate!"]]
** [[Media:sf12_wheel_jarate02.wav|"Rain of Jarate! (sotto voce) I'm sorry about this."]]
+
** [[Media:sf12_wheel_jarate02.wav|"Rain of Jarate! *sotto voce* I'm sorry about this."]]
 
** [[Media:sf12_wheel_jarate03.wav|"Jarate!"]]
 
** [[Media:sf12_wheel_jarate03.wav|"Jarate!"]]
 
** [[Media:sf12_wheel_jarate04.wav|"Jarate! Jarate for everyone!"]]
 
** [[Media:sf12_wheel_jarate04.wav|"Jarate! Jarate for everyone!"]]
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|image-link =  
 
|image-link =  
 
|content    =  
 
|content    =  
* [[Media:sf12_wheel_invincible07.wav|"You are '''GODS!''' (sotto voice) ...I don't know why I put that on the wheel..."]]
+
* [[Media:sf12_wheel_invincible07.wav|"You are '''GODS!''' *sotto voce* ...I don't know why I put that on the wheel..."]]
 
* [[Media:sf12_wheel_invincible11.wav|"You are '''GODS!''' Magic! It is not an exact science."]]
 
* [[Media:sf12_wheel_invincible11.wav|"You are '''GODS!''' Magic! It is not an exact science."]]
 
* [[Media:sf12_wheel_invincible03.wav|"Invincible! INVINCIBL- Wait, wait, what?"]]
 
* [[Media:sf12_wheel_invincible03.wav|"Invincible! INVINCIBL- Wait, wait, what?"]]
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*[[Media:Sf14 merasmus round return 01.wav|"Oh good, you're back! That last time I transported you to a nightmare realm of ''bumper car madness''! This time, I promise not to. Go get a Ticket for the Strongmann game!"]]
 
*[[Media:Sf14 merasmus round return 01.wav|"Oh good, you're back! That last time I transported you to a nightmare realm of ''bumper car madness''! This time, I promise not to. Go get a Ticket for the Strongmann game!"]]
 
*[[Media:Sf14 merasmus round return 02.wav|"Hah! ''I tricked you!'' You thought Merasmus was giving you an innocent circus ride! And instead it was a ''hellish bumper car slaughter!'' OK! Go get another ticket for the Strongmann game! This time I'm not tricking you."]]
 
*[[Media:Sf14 merasmus round return 02.wav|"Hah! ''I tricked you!'' You thought Merasmus was giving you an innocent circus ride! And instead it was a ''hellish bumper car slaughter!'' OK! Go get another ticket for the Strongmann game! This time I'm not tricking you."]]
*[[Media:Sf14 merasmus round return 03.wav|"I hope you brought your souls with you! Why? Oh no reason! (laughter) (sotto voce) Oh, I'm going to take their souls. It's going to be so good! ''Score one for Merasmus!''"]]
+
*[[Media:Sf14 merasmus round return 03.wav|"I hope you brought your souls with you! Why? Oh no reason! (laughter) *sotto voce* Oh, I'm going to take their souls. It's going to be so good! ''Score one for Merasmus!''"]]
 
*[[Media:Sf14 merasmus round return 04.wav|"''Go on.'' Pretend Merasmus isn't even here. Kill everyone like you would normally."]]
 
*[[Media:Sf14 merasmus round return 04.wav|"''Go on.'' Pretend Merasmus isn't even here. Kill everyone like you would normally."]]
 
*[[Media:Sf14 merasmus round return 05.wav|"'I don't think ''any'' of you are strong enough to best my Strongmann game! Signed: Merasmus.' That's right, I'm having this speech notarized ''as we speak!'' It's official: you are too weak!"]]
 
*[[Media:Sf14 merasmus round return 05.wav|"'I don't think ''any'' of you are strong enough to best my Strongmann game! Signed: Merasmus.' That's right, I'm having this speech notarized ''as we speak!'' It's official: you are too weak!"]]

Revision as of 00:03, 13 March 2015

Pumpkin.png

Voice Responses are contextually triggered lines that play after a player or character has achieved something, for instance killing enemies. Previous Halloween updates have released several Halloween Bosses/characters: the Horseless Headless Horsemann, MONOCULUS, Merasmus, Bombinomicon, and the Mann Brothers Redmond and Blutarch. They each have several vocal responses, all of which are listed below.

Scream Fortress Update (2010)

Backpack Horseless Headless Horsemann's Head.png

Horseless Headless Horsemann

HHH.png  Spawn
Idle
Killicon horseless headless horsemann's headtaker.png  Attacking
Ghost Yikes!.png  Boo! Taunt
Taking heavy damage
Health dead.png  Death


Very Scary Halloween Special (2011)

Backpack MONOCULUS!.png

Monoculus

Laughter
Stunned
Enraged
Teleports
Taking heavy damage
Death


Spectral Halloween Special (2012)

Backpack Skull Island Topper.png

Merasmus

Appears

Attacking

Lashing out with staff
Ranged spells
Summoning bombs
Time passes without encountering a victim
Magic words
Magic backfires
Taking heavy damage
Player hits Merasmus with headbomb

Hiding

Disguised as a prop

If players are taking too long to find Merasmus

Found

Battle outcomes

Leaves
Defeated

Wheel of Fate outcomes

Spinning the Wheel of Fate
Fate card bighead.png  Big Head fate
Fate card shrunkenhead.png  Small Head fate
Fate card superspeed.png  Super Speed fate
Fate card dance.png  Dance fate
Fate card skull.png  Whammy fates
Fate card lowgravity.png  Low Gravity fate
Fate card highjump.png  Super Jump fate
Fate card critboost.png  Guaranteed Critical Hit fate
Fate card ubercharge.png  ÜberCharge fate


Backpack Bombinomicon.png

Bombinomicon

Attached to player's head
Held up
Skull Island welcome
Backpack Skull Island Topper.png  Upon getting the Skull Island Topper


Scream Fortress 2013

Mann Brothers

Redmond.png

Payload Race

The following are the Payload Race responses as spoken by Redmond Mann (while on RED) and Blutarch Mann (while on BLU) on Helltower.

Gette it Onne!.png  Round Start

Redmond

Blutarch

RED team in the lead

Redmond

Blutarch

BLU team in the lead

Redmond

Blutarch

Redmond nearing final checkpoint

Redmond

Blutarch

Blutarch nearing final checkpoint

Redmond

Blutarch

Payload Race won

Redmond

Blutarch

Payload Race lost

Redmond

Blutarch

Hell Outcomes

Victory

Redmond

Blutarch

Loss

Redmond

Blutarch

Stalemate

Redmond

Blutarch

Magic-Related

Spells have spawned

Redmond

Blutarch

The Witching Hour begins

Redmond

Blutarch

Hell Island bridge is open

Redmond

Blutarch

Enemies have spawned

Redmond

Blutarch


Miscellaneous

Mann Brothers Arguing
Unknown condition

Blutarch

Backpack Bombinomicon.png

Bombinomicon

Hell Island welcome
Hell Island battle end
Unknown Conditions


Eternaween

The following are mysteriously spoken by Merasmus when voting for Enteraween successfully passes.

Backpack Enchantment Eternaween.png  Eternaween Activated

Scream Fortress VI (2014)

Backpack Skull Island Topper.png

Merasmus

Special Delivery

Setup.png  Setup time
Dead Heat Icon.png  Match Start

Upon return

Upon second return

Preparing to capture the Tickets
Tickets spawn


Nagging

Tickets respawn
Tickets taken by player/ally
Tickets taken by enemy
Tickets dropped by player/ally
Tickets dropped by enemy
Cap-ogee.png  Player/ally is riding the Strongmann
Cap-ogee.png  Enemy is riding the elevator to the Strongmann
Tickets successfully delivered to the Strongmann

Generic

By RED

By BLU

General Purpose

Curses

Spell Effect Imminent
Fate card bighead.png  Big Head
Melee Only
Submerging the area in Jarate

Bumper Car Mini-games

Setup
Duck Hunt
Setup
Bonus Ducks from crashing into an enemy player
Ducks have moved
Outcomes

RED Wins

BLU wins

Falling Platforms
Setup
Safe Platform revealed
Overtime
Soccer
Setup
Goal

RED

BLU

Deciding point

Overtime

Outcomes

Overtime
Win

RED Wins

BLU Wins

All players on other team have been ghostified
Stalemate

Unused responses

Necromasher

Note: Believed to have been meant to be used when interacting with the Necromasher in the Carnival of Carnage.

Successful Crush
Miss

See also