Difference between revisions of "Halloween Spells"

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(Bugs: Added a note on the Halloween spell bugs expiration date)
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* The Team Spirit Footprints spell will be the color of a disguised Spy's team as opposed to the team the Spy is disguised as.
 
* The Team Spirit Footprints spell will be the color of a disguised Spy's team as opposed to the team the Spy is disguised as.
 
* Players who obtain these item but have not launched Team Fortress 2 after the end of the event will still have this item listed in their inventory while trading.
 
* Players who obtain these item but have not launched Team Fortress 2 after the end of the event will still have this item listed in their inventory while trading.
 +
** Any preexisting Halloween spells from 2012 have had their expiration dates updated to the current expiration date of the 2013 Halloween event.
 
* Any spells preserved after their expiration date that are applied in-game do not vanish from the item. However, only paint spells such as Die Job, Spectral Spectrum, Putrescent Pigmentation, Sinister Staining and Chromatic Corruption can still be viewed in-game.
 
* Any spells preserved after their expiration date that are applied in-game do not vanish from the item. However, only paint spells such as Die Job, Spectral Spectrum, Putrescent Pigmentation, Sinister Staining and Chromatic Corruption can still be viewed in-game.
  

Revision as of 22:21, 31 October 2013

No magic is beneath Merasmus!
Merasmus

Halloween Spells are single use tool items that are used to give various Halloween themed effects to weapons, hats, or classes depending on the spell. They were added in the Spectral Halloween Special, and are enabled and obtainable annually during subsequent Halloween events.

The Spell Items during the Scream Fortress 2012 event lasted from October 26, 2012 to November 9, 2012. Any spell effects that were applied to any items, along with any unused spells, were erased from players' inventories upon launching Team Fortress 2 after the end of the event. They were enabled and made obtainable again for Scream Fortress 2013, which lasts from October 29, 2013 to November 11, 2013.


Halloween Spells can be found inside Haunted Halloween Gifts on Ghost Fort.

Types of Spells

Footprint Effects

Paint Effects

Weapon Effects

Vocal Effects

Update history

October 26, 2012 Patch (Spectral Halloween Special)

  • Halloween Spells were added to the game.

October 29, 2013 Patch (Scream Fortress 2013)

  • Enabled Halloween Spell Potions.

Bugs

  • When trying to apply a spell to a stock weapon, you are able to select it from the backpack and a confirmation message appears, but the effect is not applied and the spell is not consumed.
  • Spells meant to be used with only one class can be applied to accessories which can be equipped by multiple classes, granting the spell's ability to whatever class wears the affected accessory.
  • Disguised and Cloaked Spies wearing hats with footprint effects will still have the footprints appear as they move.
  • When a weapon with the Exorcism spell activates a Spy's Dead Ringer, no ghosts appear.
  • Gourd Grenades cannot be applied to The Sticky Jumper, and Squash Rockets cannot be applied to the Rocket Jumper.
  • The Team Spirit Footprints spell will be the color of a disguised Spy's team as opposed to the team the Spy is disguised as.
  • Players who obtain these item but have not launched Team Fortress 2 after the end of the event will still have this item listed in their inventory while trading.
    • Any preexisting Halloween spells from 2012 have had their expiration dates updated to the current expiration date of the 2013 Halloween event.
  • Any spells preserved after their expiration date that are applied in-game do not vanish from the item. However, only paint spells such as Die Job, Spectral Spectrum, Putrescent Pigmentation, Sinister Staining and Chromatic Corruption can still be viewed in-game.