Difference between revisions of "Hardhat (custom map)"

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{{stub}}
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{{hatnote|Not to be confused with the [[Aperture Labs Hard Hat]]}}
 
{{Map infobox
 
{{Map infobox
| game-type     = Arena
+
  | game-type               = Arena
| file-name     = arena_hardhat_b2a
+
  | file-name               = arena_hardhat_b2a
| map-environment = Construction
+
  | map-environment         = Construction
| map-setting     = Daylight, sunny
+
  | map-setting             = Daylight, sunny
| map-health-pickups-small = 5
+
  | release-date            = July 5, 2010
| map-ammo-pickups-small   = 6
+
  | last-updated            = January 22, 2011
| map-ammo-pickups-medium   = 4
+
  | map-health-pickups-small = 5
| map-ammo-pickups-large   = 2
+
  | map-ammo-pickups-small   = 6
| map-image     = hardhat1.jpg
+
  | map-ammo-pickups-medium = 4
| developer     = [http://steamcommunity.com/id/PenguinEmp weapon_penguin]
+
  | map-ammo-pickups-large   = 2
| download-link = [http://construction.tf2maps.net/arena_hardhat_b2a.bsp.bz2 TF2Maps.net]
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  | map-image               = hardhat1.jpg
 +
  | developer               = [http://steamcommunity.com/id/PenguinEmp Decker "weapon_penguin" Licks]
 +
  | link                     = [http://forums.tf2maps.net/showthread.php?t=13942 TF2Maps.net]
 
}}
 
}}
  
{{Quotation|'''The Scout''', on Arena map designs|Ey good job there, Hardhat!|sound=scout_thanksfortheteleporter02.wav}}
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{{custom map}}
  
'''Hardhat''' is a community-created [[Arena]] map. It was featured in [[TF2Maps.net]]'s [[Construction Theme]] as the first map to feature the theme pack, and was subsequently mentioned on the [[TF2 Official Website]].
+
{{Quotation|'''Hardhat''' publicity blurb|Rebuilding Arena from the ground up!}}
  
In Hardhat, the goal is to eliminate the entire enemy team or capture the central [[control point]].
+
'''Hardhat''' is a community-created [[Arena]] map. It was featured in TF2Maps.net's [[Construction Theme]] as the first map to feature the theme pack, and was subsequently mentioned on the [[TF2 Official Website]].
  
== Changelog ==
+
In Hardhat, the goal is to eliminate the entire enemy team or capture the central [[control point (objective)|control point]].
{{changelog|CREDITS:
+
 
 +
== Locations ==
 +
 
 +
The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside [[Dustbowl]]. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.
 +
 
 +
*'''Spawns:''' As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
 +
 
 +
*'''Scaffolds:''' A set of scaffolding found to the left as the player exits spawn. These assemblies connect the roof to the lower levels of the map.
 +
 
 +
*'''Central Building:''' A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
 +
 
 +
*'''Roof:''' The highest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained from the scaffolding or from explosive jumps.
 +
 
 +
== Trivia ==
 +
*Unlike traditional arena maps, the control point in Hardhat opens after only 30 seconds.
 +
 
 +
== External links ==
 +
* [http://www.teamfortress.com/post.php?id=4905 "Look at me! Look at me!"], [[TF2 Official Blog]], January 21, 2011
 +
* [http://construction.tf2maps.net/ Construction Theme Pack splash page] on TF2Maps.net
 +
 
 +
== Update history ==
 +
{{Update history | '''CREDITS:'''
 
Midget & ZPQ: Gifted me an old design of theirs.
 
Midget & ZPQ: Gifted me an old design of theirs.
 
The construction team - an array of gorgeous assets!
 
The construction team - an array of gorgeous assets!
 
Snacks and Littleedge: Optimization and Clipping!
 
Snacks and Littleedge: Optimization and Clipping!
  
22/1/11-
+
'''22/1/11'''
-A variety of clip fixes and optimization work
+
*A variety of clip fixes and optimization work
 
 
14/1/11-
 
-Full redetailing of the map
 
-Features brand new theme
 
-Major credits to the construction team
 
 
 
  
7/8/10-
+
'''14/1/11'''
-Beta jump
+
*Full redetailing of the map
-Map is detailed
+
*Features brand new theme
-Clip fixes
+
*Major credits to the construction team
  
30/7/10-
+
'''7/8/10'''
-Removed flat overhang on the mid
+
*Beta jump
-Rearranged ammo and health distribution
+
*Map is detailed
-Added small cover
+
*Clip fixes
  
16/7/10-
+
'''30/7/10'''
-Added additional deck for snipers
+
*Removed flat overhang on the mid
-Added custom posters by Seba
+
*Rearranged ammo and health distribution
-Added some hidden blue hardhats! Find them all!
+
*Added small cover
  
14/7/10-
+
'''16/7/10'''
-Added sideroute to the left.
+
*Added additional deck for Snipers
-Gave snipers some usefulness.
+
*Added custom posters by Seba
-Added beam above the cap with additional healthkit.
+
*Added some hidden blue hardhats! Find them all!
  
7/7/10-
+
'''14/7/10'''
-Added stairwell on the sides
+
*Added sideroute to the left.
-Added route to access the roof by all classes
+
*Gave Snipers some usefulness.
-Shortened cap wait
+
*Added beam above the cap with additional healthkit.
-Added nobuild inside spawns to avoid teleporter exploit
 
-Added slight team coloration to indicate sides
 
 
 
5/7/10-
 
-Map released!
 
}}
 
  
== Locations ==
+
'''7/7/10'''
[[Image:Hardhat overview.png|thumb|top|Overview of the map. (Large file)]]
+
*Added stairwell on the sides
 +
*Added route to access the roof by all classes
 +
*Shortened cap wait
 +
*Added nobuild inside spawns to avoid teleporter exploit
 +
*Added slight team coloration to indicate sides
  
The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside [[Dustbowl]]. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.
+
'''5/7/10'''
 +
*Map released!}}
  
{{clr}}
 
  
 
== Gallery ==
 
== Gallery ==
Line 81: Line 96:
 
</gallery>
 
</gallery>
  
== External links ==
 
* [http://forums.tf2maps.net/showthread.php?t=13942 Hardhat WIP Thread] on [[TF2Maps.net]]
 
* [http://www.teamfortress.com/post.php?id=4905 "Look at me! Look at me!"], [[TF2 Official Blog]], January 21, 2011
 
* [http://construction.tf2maps.net/ Construction Theme Pack splash page] on TF2Maps.net
 
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
 
[[Category:Custom maps]]
 

Revision as of 18:40, 3 April 2016

Not to be confused with the Aperture Labs Hard Hat
Hardhat (custom map)
Hardhat1.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Construction
Setting: Daylight, sunny
Map Overview
Hardhat (custom map) overview.png


Rebuilding Arena from the ground up!
Hardhat publicity blurb

Hardhat is a community-created Arena map. It was featured in TF2Maps.net's Construction Theme as the first map to feature the theme pack, and was subsequently mentioned on the TF2 Official Website.

In Hardhat, the goal is to eliminate the entire enemy team or capture the central control point.

Locations

The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside Dustbowl. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.

  • Spawns: As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
  • Scaffolds: A set of scaffolding found to the left as the player exits spawn. These assemblies connect the roof to the lower levels of the map.
  • Central Building: A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
  • Roof: The highest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained from the scaffolding or from explosive jumps.

Trivia

  • Unlike traditional arena maps, the control point in Hardhat opens after only 30 seconds.

External links

Update history

CREDITS:

Midget & ZPQ: Gifted me an old design of theirs. The construction team - an array of gorgeous assets! Snacks and Littleedge: Optimization and Clipping!

22/1/11

  • A variety of clip fixes and optimization work

14/1/11

  • Full redetailing of the map
  • Features brand new theme
  • Major credits to the construction team

7/8/10

  • Beta jump
  • Map is detailed
  • Clip fixes

30/7/10

  • Removed flat overhang on the mid
  • Rearranged ammo and health distribution
  • Added small cover

16/7/10

  • Added additional deck for Snipers
  • Added custom posters by Seba
  • Added some hidden blue hardhats! Find them all!

14/7/10

  • Added sideroute to the left.
  • Gave Snipers some usefulness.
  • Added beam above the cap with additional healthkit.

7/7/10

  • Added stairwell on the sides
  • Added route to access the roof by all classes
  • Shortened cap wait
  • Added nobuild inside spawns to avoid teleporter exploit
  • Added slight team coloration to indicate sides

5/7/10

  • Map released!


Gallery