Difference between revisions of "Hatless Update"

From Team Fortress Wiki
Jump to: navigation, search
m (Tweaked Weapons)
m
Line 11: Line 11:
 
Other additions were the introduction of [[styles]], dynamic model loading, and the association between servers and Steam IDs. [[Bots]] had their AI improved and [[duel]]s were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items.
 
Other additions were the introduction of [[styles]], dynamic model loading, and the association between servers and Steam IDs. [[Bots]] had their AI improved and [[duel]]s were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items.
  
==Additions==
+
== Additions ==
===Coaching system===
+
=== Coaching system ===
 
{{main|Coaching}}
 
{{main|Coaching}}
  
 
The '''coaching system''' allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the megaphone icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server.
 
The '''coaching system''' allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the megaphone icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server.
  
===Voting system===
+
=== Voting system ===
 
{{Main|Voting}}
 
{{Main|Voting}}
  
 
''Team Fortress 2'''s UI was rebuilt to support a basic '''voting system'''. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams.
 
''Team Fortress 2'''s UI was rebuilt to support a basic '''voting system'''. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams.
  
===Training===
+
=== Training ===
 
{{main|Training Mode}}
 
{{main|Training Mode}}
  
Line 32: Line 32:
 
'''Styles''' are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.
 
'''Styles''' are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.
  
===Tweaked Weapons===
+
=== Tweaked Weapons ===
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #FFA500;" class="header" | <span style="color: black;"> Class
+
! class="header" | <span style="color: black;"> Class
! style="background: #FFA500;" class="header" | <span style="color: black;"> Weapon
+
! class="header" | <span style="color: black;"> Weapon
! style="background: #FFA500;" class="header" | <span style="color: black;"> Changes
+
! class="header" | <span style="color: black;"> Changes
 
|-
 
|-
! style="background: #F9D483;" rowspan=4 | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: black;">{{class name|scout}}</span>]]
+
! style="background: #F9D483;" rowspan=4 | {{class link|Scout|br=yes|color=black}}
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> [[Mad Milk]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
 
| {{c|-|Changed:}} Reduced the amount of health players gain back through damage to 60% (from 75%)
 
| {{c|-|Changed:}} Reduced the amount of health players gain back through damage to 60% (from 75%)
 
|-
 
|-
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Fan O'War|icon-size=75px}} <br /> [[Fan O'War]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}
 
| {{c|+|Changed:}} Increased the duration the Marked-for-Death effect lasts to 15 seconds (from 10 seconds)
 
| {{c|+|Changed:}} Increased the duration the Marked-for-Death effect lasts to 15 seconds (from 10 seconds)
 
|-
 
|-
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Sun-on-a-Stick|icon-size=75px}} <br /> [[Sun-on-a-Stick]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Sun-on-a-Stick|icon-size=75px}} <br /> {{item link|Sun-on-a-Stick}}
 
| {{c|+|Changed:}} Deal fully critical hit damage on burning enemies (from mini-crits)
 
| {{c|+|Changed:}} Deal fully critical hit damage on burning enemies (from mini-crits)
 
|-
 
|-
 
| {{c|-|Changed:}} Increased damage penalty to -25% (from -15%)
 
| {{c|-|Changed:}} Increased damage penalty to -25% (from -15%)
 
|-
 
|-
! style="background: #F9D483;" rowspan=4 | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: black;">{{class name|soldier}}</span>]]
+
! style="background: #F9D483;" rowspan=4 | {{class link|Soldier|br=yes|color=black}}
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Battalion's Backup|icon-size=75px}} <br /> [[Battalion's Backup]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Battalion's Backup|icon-size=75px}} <br /> {{item link|Battalion's Backup}}
 
| {{c|-|Changed:}} Increased the amount of damage needed to fill rage meter to 350 (from 175)
 
| {{c|-|Changed:}} Increased the amount of damage needed to fill rage meter to 350 (from 175)
 
|-
 
|-
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> [[Concheror]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
 
| {{c|+|Changed:}} Increased the amount of health returned while under the effects through damage to 35% (from 20%)
 
| {{c|+|Changed:}} Increased the amount of health returned while under the effects through damage to 35% (from 20%)
 
|-
 
|-
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Equalizer|icon-size=75px}} <br /> [[Equalizer]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}}
 
| {{c|=|Changed:}} Suppressed the players ability to call for Medic manually and automatically while weapon is active
 
| {{c|=|Changed:}} Suppressed the players ability to call for Medic manually and automatically while weapon is active
 
|-
 
|-
 
| {{c|-|Changed:}} Adjusted damage scale and reduced the maximum amount of damage the weapon can obtain to 107 (from 160)
 
| {{c|-|Changed:}} Adjusted damage scale and reduced the maximum amount of damage the weapon can obtain to 107 (from 160)
 
|-
 
|-
! style="background: #F9D483;" rowspan=7 | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: black;">{{class name|pyro}}</span>]]
+
! style="background: #F9D483;" rowspan=7 | {{class link|Pyro|br=yes|color=black}}
! style="background: #FAEBD7;" rowspan=3 | {{Icon item|Backburner|icon-size=75px}} <br /> [[Backburner]]
+
! style="background: #FAEBD7;" rowspan=3 | {{Icon item|Backburner|icon-size=75px}} <br /> {{item link|Backburner}}
 
| {{c|+|Removed:}} No compression blast
 
| {{c|+|Removed:}} No compression blast
 
|-
 
|-
Line 70: Line 70:
 
| {{c|-|Changed:}} Reduced damage bonus to +10% (from +15%)
 
| {{c|-|Changed:}} Reduced damage bonus to +10% (from +15%)
 
|-
 
|-
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> [[Flare Gun]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}}
 
| {{c|+|Changed:}} Deal fully critical hit damage on burning enemies, regardless of the range (from mini-crits on point blank to medium range and critical hit on long range)
 
| {{c|+|Changed:}} Deal fully critical hit damage on burning enemies, regardless of the range (from mini-crits on point blank to medium range and critical hit on long range)
 
|-
 
|-
! style="background: #FAEBD7;" rowspan=3 | {{Icon item|Powerjack|icon-size=75px}} <br /> [[Powerjack]]
+
! style="background: #FAEBD7;" rowspan=3 | {{Icon item|Powerjack|icon-size=75px}} <br /> {{item link|Powerjack}}
 
| {{c|+|Removed:}} No random critical hits
 
| {{c|+|Removed:}} No random critical hits
 
|-
 
|-
Line 80: Line 80:
 
| {{c|-|Removed:}} +25% damage bonus
 
| {{c|-|Removed:}} +25% damage bonus
 
|-
 
|-
! style="background: #F9D483;" rowspan=1 | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: black;">{{class name|demoman}}</span>]]
+
! style="background: #F9D483;" rowspan=1 | {{class link|Demoman|br=yes|color=black}}
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> [[Loch-n-Load]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
 
| {{c|+|Changed:}} Increased damage bonus to +20% (from +10%)
 
| {{c|+|Changed:}} Increased damage bonus to +20% (from +10%)
 
|-
 
|-
! style="background: #F9D483;" rowspan=3 | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: black;">{{class name|heavy}}</span>]]
+
! style="background: #F9D483;" rowspan=3 | {{class link|Heavy|br=yes|color=black}}
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> [[Dalokohs Bar]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}}
 
| {{c|+|Removed:}} Weapon cooldown
 
| {{c|+|Removed:}} Weapon cooldown
 
|-
 
|-
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> [[Fists of Steel]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 
| {{c|-|Added:}} 20% slower weapon switch
 
| {{c|-|Added:}} 20% slower weapon switch
 
|-
 
|-
 
| {{c|-|Changed:}} Reduced ranged damage resistance to 40% (from 60%)
 
| {{c|-|Changed:}} Reduced ranged damage resistance to 40% (from 60%)
 
|-
 
|-
! style="background: #F9D483;" rowspan=1 | {{icon class|Sniper}}<br/>'''[[Sniper{{if lang}}|<span style="color: black;">{{class name|sniper}}</span>]]
+
! style="background: #F9D483;" rowspan=1 | {{class link|Sniper|br=yes|color=black}}
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> [[Sydney Sleeper]]
+
! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 
| {{c|+|Added:}} +25% faster charge rate
 
| {{c|+|Added:}} +25% faster charge rate
|-
 
 
|}
 
|}
  
 
+
==== Subsequently reverted ====
====Subsequently reverted====
 
 
The following item tweaks were introduced with the Hatless Update, but were '''subsequently reverted''' in the {{Patch name|4|15|2011}}.
 
The following item tweaks were introduced with the Hatless Update, but were '''subsequently reverted''' in the {{Patch name|4|15|2011}}.
  
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #FFA500;" class="header" | <span style="color: black;"> Class
+
! class="header" | <span style="color: black;"> Class
! style="background: #FFA500;" class="header" | <span style="color: black;"> Weapon
+
! class="header" | <span style="color: black;"> Weapon
! style="background: #FFA500;" class="header" | <span style="color: black;"> Changes
+
! class="header" | <span style="color: black;"> Changes
 
|-
 
|-
! style="background: #F9D483;" rowspan=6 | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: black;">{{class name|demoman}}</span>]]
+
! style="background: #F9D483;" rowspan=6 | {{class link|Demoman|br=yes|color=black}}
 
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}}
 
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}}
 
| {{c|+|Removed:}} No random critical hits
 
| {{c|+|Removed:}} No random critical hits
Line 114: Line 112:
 
| {{c|-|Added:}} -25% damage penalty
 
| {{c|-|Added:}} -25% damage penalty
 
|-
 
|-
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> [[Claidheamh Mòr]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
| {{c|+|Removed:}} No random critical hits
 
| {{c|+|Removed:}} No random critical hits
 
|-
 
|-
 
| {{c|-|Added:}} -25% damage penalty
 
| {{c|-|Added:}} -25% damage penalty
 
|-
 
|-
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> [[Ullapool Caber]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 
| {{c|+|Removed:}} No random critical hits
 
| {{c|+|Removed:}} No random critical hits
 
|-
 
|-
 
| {{c|-|Added:}} -25% damage penalty
 
| {{c|-|Added:}} -25% damage penalty
 
|-
 
|-
! style="background: #F9D483;" rowspan=4 | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: black;">{{class name|engineer}}</span>]]
+
! style="background: #F9D483;" rowspan=4 | {{class link|Engineer|br=yes|color=black}}
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Gunslinger|icon-size=75px}} <br /> [[Gunslinger]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
 
| {{c|+|Removed:}} No random critical hits
 
| {{c|+|Removed:}} No random critical hits
 
|-
 
|-
 
| {{c|-|Added:}} -25% damage penalty
 
| {{c|-|Added:}} -25% damage penalty
 
|-
 
|-
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Southern Hospitality|icon-size=75px}} <br /> [[Southern Hospitality]]
+
! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Southern Hospitality|icon-size=75px}} <br /> {{item link|Southern Hospitality}}
 
| {{c|+|Removed:}} No random critical hits
 
| {{c|+|Removed:}} No random critical hits
 
|-
 
|-
 
| {{c|-|Added:}} -25% damage penalty
 
| {{c|-|Added:}} -25% damage penalty
|-
 
 
|}
 
|}
  
===Map===
+
=== Map ===
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" |Name
+
! class="header" | Name
! class="header" |Picture
+
! class="header" | Picture
! class="header" |Game&nbsp;mode
+
! class="header" | Game mode
! class="header" |File&nbsp;name
+
! class="header" | File name
 
|-
 
|-
|style="background-color:#F9D483;" width="120px" |'''[[Badlands (King of the Hill)|Badlands<br/>(King of the Hill)]]'''
+
| style="background-color:#F9D483;" width="120px" | '''[[Badlands (King of the Hill)|Badlands<br/>(King of the Hill)]]'''
|[[File:Koth_badlands.jpg|250px|link=Badlands (King of the Hill)]]
+
| [[File:Koth_badlands.jpg|250px|link=Badlands (King of the Hill)]]
| align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
+
| '''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
| width="60px" |{{code|koth_badlands}}
+
| {{code|koth_badlands}}
 
|}
 
|}
 
{{clr}}
 
{{clr}}

Revision as of 02:23, 21 November 2019

This article is for content released in the update. For the patch itself, see April 14, 2011 Patch.
Main page of the Hatless Update
Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.
TF2 Official Blog

The Hatless Update was a major content update for Team Fortress 2 and was released in the April 14, 2011 Patch.

The update included changes originally tested in the Team Fortress 2 Beta such as the coaching and voting systems, Training Modes for the Demoman, Engineer, and Spy, Badlands' King of the Hill Mode, and several item tweaks.

Other additions were the introduction of styles, dynamic model loading, and the association between servers and Steam IDs. Bots had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items.

Additions

Coaching system

Main article: Coaching

The coaching system allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the megaphone icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server.

Voting system

Main article: Voting

Team Fortress 2's UI was rebuilt to support a basic voting system. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams.

Training

Main article: Training Mode

The Demoman, Engineer, and Spy now have their own training lessons. A new achievement called Ready for Duty was added for users who complete all training courses.

Styles

Main article: Styles

Styles are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.

Tweaked Weapons

Class Weapon Changes
Mad Milk
Mad Milk
Pictogram minus.png Changed: Reduced the amount of health players gain back through damage to 60% (from 75%)
Fan O'War
Fan O'War
Pictogram plus.png Changed: Increased the duration the Marked-for-Death effect lasts to 15 seconds (from 10 seconds)
Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Changed: Deal fully critical hit damage on burning enemies (from mini-crits)
Pictogram minus.png Changed: Increased damage penalty to -25% (from -15%)
Battalion's Backup
Battalion's Backup
Pictogram minus.png Changed: Increased the amount of damage needed to fill rage meter to 350 (from 175)
Concheror
Concheror
Pictogram plus.png Changed: Increased the amount of health returned while under the effects through damage to 35% (from 20%)
Equalizer
Equalizer
Pictogram comment.png Changed: Suppressed the players ability to call for Medic manually and automatically while weapon is active
Pictogram minus.png Changed: Adjusted damage scale and reduced the maximum amount of damage the weapon can obtain to 107 (from 160)
Backburner
Backburner
Pictogram plus.png Removed: No compression blast
Pictogram minus.png Added: Compression blast with 150% cost
Pictogram minus.png Changed: Reduced damage bonus to +10% (from +15%)
Flare Gun
Flare Gun
Pictogram plus.png Changed: Deal fully critical hit damage on burning enemies, regardless of the range (from mini-crits on point blank to medium range and critical hit on long range)
Powerjack
Powerjack
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: +20% melee vulnerability while active
Pictogram minus.png Removed: +25% damage bonus
Loch-n-Load
Loch-n-Load
Pictogram plus.png Changed: Increased damage bonus to +20% (from +10%)
Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Removed: Weapon cooldown
Fists of Steel
Fists of Steel
Pictogram minus.png Added: 20% slower weapon switch
Pictogram minus.png Changed: Reduced ranged damage resistance to 40% (from 60%)
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: +25% faster charge rate

Subsequently reverted

The following item tweaks were introduced with the Hatless Update, but were subsequently reverted in the April 15, 2011 Patch.

Class Weapon Changes
Eyelander
Eyelander
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Ullapool Caber
Ullapool Caber
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Gunslinger
Gunslinger
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty
Southern Hospitality
Southern Hospitality
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -25% damage penalty

Map

Name Picture Game mode File name
Badlands
(King of the Hill)
Koth badlands.jpg King of the Hill
Controlpoint.png
koth_badlands

Update gallery

Hidden pages

External links