Difference between revisions of "Heads-up display/zh-hant"

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(外部連結)
Line 122: Line 122:
  
 
將檔案放置正確的路徑後,只要重新啟動遊戲就會看到新的HUD。
 
將檔案放置正確的路徑後,只要重新啟動遊戲就會看到新的HUD。
 +
 +
== 更新歷程 ==
 +
{{update history|
 +
'''[[September 20, 2007 Patch]]'''
 +
* Fixed crash on opening the scoreboard after having changed between windowed and fullscreen
 +
 +
'''[[October 2, 2007 Patch]]'''
 +
* Added "Minimal HUD" option to Options->Multiplayer
 +
 +
'''[[October 8, 2007 Patch]]'''
 +
* Team Goals panels stop appearing after you've played a map several times
 +
 +
'''[[October 25, 2007 Patch]]'''
 +
* Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
 +
* Fixed scoreboard team scores label getting cut off
 +
 +
'''[[November 7, 2007 Patch]]'''
 +
* Freezepanel HUD improvements now trigger on usage of the "jpeg" command
 +
 +
'''[[November 15, 2007 Patch]]'''
 +
* Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
 +
 +
'''[[November 21, 2007 Patch]]'''
 +
* Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
 +
 +
'''[[December 20, 2007 Patch]]'''
 +
* Prevented players from hiding their name in the scoreboard
 +
* Tweaked achievement HUD fonts and color palette for more readability
 +
 +
'''[[February 14, 2008 Patch]]'''
 +
* Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
 +
 +
'''[[March 6, 2008 Patch]]'''
 +
* Fixed Setup timer not showing the correct percentage in the circular progress bar
 +
 +
'''[[May 27, 2010 Patch]]'''
 +
* Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.
 +
 +
'''[[June 11, 2010 Patch]]'''
 +
* Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
 +
* Fixed a potential crash in the HUD during startup.
 +
* Disabled quickswitch UI in training to reduce confusion.
 +
 +
'''[[September 30, 2010 Patch]]'''
 +
* {{Undocumented}} A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.
 +
 +
'''[[February 3, 2011 Patch]]'''
 +
* Fixed seeing a partial health bar in the upper left corner of the spectator menu.
 +
* Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
 +
* Changed default crosshair to be more opaque, like the custom crosshairs.
 +
* Tournament mode HUD fixes
 +
** Fixed seeing an empty alert tray under the stopwatch timer.
 +
** Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
 +
** Fixed the countdown when both teams are ready always reading "0 seconds"
 +
 +
'''[[March 11, 2011 Patch]]'''
 +
* Fixed the decapitation counters not being displayed for some weapons.
 +
* Fixed the revenge crit label not being localized correctly.
 +
 +
'''[[April 20, 2011 Patch]]'''
 +
* Fixed [[classes|class]] names/descriptions not showing up on the class menu
 +
 +
}}
 +
 +
== 參見 ==
 +
 +
* [[Main menu]]
 +
* [[Mechanics]]
 +
* [[Health]]
 +
* [[Ammo]]
  
 
== 外部連結 ==
 
== 外部連結 ==

Revision as of 10:21, 19 August 2011

玩家在搶奪情報模式下的HUD
比較正常和較小的HUD,畫面中是偵查兵在彈頭車地圖進行遊戲

抬頭顯示器或簡稱HUD,是一個將遊戲中重要訊息傳達給玩家的系統。它會在螢幕上顯示各種不同的項目。HUD的大小可以在多人遊戲設定裡面更改。而且就像更改模組一樣,遊戲允許玩家使用自製的HUD

HUD上顯示的項目

情報的方向指示和奪得數

左下角

中間下方

  • 搶奪情報模式: 會有箭頭指示情報箱的位置,以及目前兩隊的得分狀態。
  • 控制點、競技場、山丘之王模式: 會顯示目前地圖的控制點占領狀態。
  • 彈頭車模式: 會顯示彈頭車目前移動的距離,移動狀態(前進或後退),還有斜坡的位置(彈頭車競賽模式才有)。
玩家死亡後的HUD圖示

右下角

  • 目前的彈藥量
  • 語音傳送(會顯示發送語音的人的名稱)

其他

  • 您的準心(螢幕正中央)
  • 剩餘時間(中間正上方)
  • 殺敵情報(顯示誰殺了誰,還有用什麼武器殺死,螢幕右上角)
  • 武器欄選單(螢幕右方)
  • 隊友的生命值和名稱(依準心指到的隊友而變化)

記分板

Scoreboard

記分板是一個按住TAB鍵或是在回合結束後會自動出現的項目。它會顯示玩家的成績、伺服器名稱、團隊得分、Steam ID、所屬的隊伍還有所擔任的職業等等…

團隊資訊

  • 隊伍名稱(預設是紅隊跟藍隊)
  • 隊伍的得分
  • 每個玩家所屬的隊伍

伺服器資訊

  • 伺服器名稱 – 左上
  • 換地圖時間 – 右上
  • 觀察者名單 – 左下
  • 地圖名稱/遊戲模式 – 底端右方

玩家資訊

  • 好友標誌(Steam好友名單上的玩家才會出現)
  • Steam 頭像
  • 玩家ID
  • 壓制次數
  • 玩家的職業(同隊的玩家才看的到)
  • 壓制和復仇的對像
  • 玩家成績
  • 玩家的Template:W(如果是電腦人的話則顯示"BOT"字樣)

個人統計

  • 你所擔任的職業頭像
  • 你的Steam ID
  • 總成績
  • 其他統計

職業特殊HUD項目

偵察兵

  • 睡魔的棒球重新補充時間條: 只有在裝備睡魔時才會出現,顯示在右下方。
  • Bonk!原子擊飲料爆擊可樂 的重新補充時間條: 只有在裝備Bonk!原子擊飲料或爆擊可樂時才會出現,顯示在右下方。
  • 瘋狂牛奶重新補充時間條: 只有在裝備瘋狂牛奶時才會出現,顯示在右下方。
  • 汽水槍手的亢奮計量(裝備汽水槍手時會隨著走動增加)。

火箭兵

爆破兵

上方:黏彈放置數
下方:獵頭數和衝擊刺盾能量條

重裝兵

工程師

建築物狀況
  • 金屬量顯示在螢幕右下方。
  • 邊疆正義復仇爆擊數顯示在螢幕右下方彈藥量上面。
  • 各建築物的使用次數,彈藥量,需要維修等訊息會顯示在螢幕左上方。

醫護兵

ÜberCharge能量條
  • 醫療槍充電量能量條會顯示在右下方,能量集滿時能量條會閃爍。
  • 會出現呼叫"Medic!"的友方玩家(或偽裝的間諜)箭頭指示方向。

狙擊手

  • 打開狙擊鏡時準心右方會出現目前充電量。
  • 獵人長弓目前的拉弓力道會顯示在彈藥數旁。
  • 瓶手道重新補充時間能量條會出現在右下方。
  • 巴剎長槍的暴頭數計量表(越多爆頭充電越快)


間諜

偽裝成拿著榴彈發射器的爆破兵
  • 你所目前偽裝的對象資訊會顯示在左下方生命值旁。
  • 隱形能量條會出現在右下方彈藥數旁。
  • 安裝了自己的電子破壞器的建築物資訊會顯示在左上方。

HUD 修改

遊戲允許玩家修改預設的抬頭顯示器外觀。許多社群玩家分享出自己所做的修改。雖然這些HUD的外觀千差萬遠,但目的都是為了提升重要訊息的注意度(例如:生命值,彈藥等)以及把較不重要的訊息移至另一邊。不管怎麼修改外觀,全憑自己的喜好,並沒有哪個HUD改的特別好或特別差。自己修改的HUD可以用伺服器指令sv_pure設定。

  • 附註: 自己修改的HUD通常會在更新後發生問題。因此請常常去更新您的HUD,或是刪除修改的HUD,使用遊戲預設的版本。

安裝

每個HUD模組包含不同的檔案,因此安裝的位置也有所不同,但是通常都只要修改以下兩個資料夾的檔案:

  • /tf/resource
  • /tf/scripts

將檔案放置正確的路徑後,只要重新啟動遊戲就會看到新的HUD。

更新歷程

September 20, 2007 Patch
  • Fixed crash on opening the scoreboard after having changed between windowed and fullscreen

October 2, 2007 Patch

  • Added "Minimal HUD" option to Options->Multiplayer

October 8, 2007 Patch

  • Team Goals panels stop appearing after you've played a map several times

October 25, 2007 Patch

  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Fixed scoreboard team scores label getting cut off

November 7, 2007 Patch

  • Freezepanel HUD improvements now trigger on usage of the "jpeg" command

November 15, 2007 Patch

  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

November 21, 2007 Patch

  • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements

December 20, 2007 Patch

  • Prevented players from hiding their name in the scoreboard
  • Tweaked achievement HUD fonts and color palette for more readability

February 14, 2008 Patch

  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.

March 6, 2008 Patch

  • Fixed Setup timer not showing the correct percentage in the circular progress bar

May 27, 2010 Patch

  • Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

June 11, 2010 Patch

  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Disabled quickswitch UI in training to reduce confusion.

September 30, 2010 Patch

  • [未記載] A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.

February 3, 2011 Patch

  • Fixed seeing a partial health bar in the upper left corner of the spectator menu.
  • Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
  • Changed default crosshair to be more opaque, like the custom crosshairs.
  • Tournament mode HUD fixes
    • Fixed seeing an empty alert tray under the stopwatch timer.
    • Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
    • Fixed the countdown when both teams are ready always reading "0 seconds"

March 11, 2011 Patch

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the revenge crit label not being localized correctly.

April 20, 2011 Patch

  • Fixed class names/descriptions not showing up on the class menu

參見

外部連結

被推薦的抬頭顯示器

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