Difference between revisions of "Headshot"

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<div style="float: right; width: 30%;">{{Kill notice|extend=yes|killer=Sniper|victim=Heavy|weapon=sniperriflehs|width=100%}}</div>
 
<div style="float: right; width: 30%;">{{Kill notice|extend=yes|killer=Sniper|victim=Heavy|weapon=sniperriflehs|width=100%}}</div>
 
[[File:Headshot2.png|right]]
 
[[File:Headshot2.png|right]]
{{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Boom1.wav}}
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{{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Sniper_taunt_kill_29.mp3}}
  
A '''Headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Machina]], and [[Bazaar Bargain]]. A [[Huntsman]] arrow, or [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle will instantly kill any class, including an [[overheal]]ed Heavy. The [[Mechanics#Hit detection|hitbox]] for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate.
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A '''headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Machina]], [[Hitman's Heatmaker]], [[AWPer Hand]], and [[Shooting Star]], as well as a fully charged shot from the [[Classic]] (scoped or otherwise). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle will instantly kill any class, including an [[overheal]]ed Heavy. The [[Mechanics#Hit detection|hitbox]] for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate.
 
 
[[Sniper]]s wielding the Sniper Rifle, Machina or Bazaar Bargain may only perform headshots after waiting twenty-three milliseconds while scoped in. The Huntsman is not restricted in this regard and is able to land headshots without being charged. An attack from the [[Sydney Sleeper]] that hits the head will not deal critical damage.
 
 
 
[[Spies]] using the Ambassador can only score headshots periodically; there is a period of inaccuracy after each shot, indicated by an enlarged crosshair, where the Ambassador cannot headshot.
 
 
 
[[Pyro]]s with exceptional aim can perform headshots by reflecting Huntsman arrows with the [[compression blast]].
 
  
 
Killing an enemy with a headshot yields an extra half point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half point, for a total of 2 points.  
 
Killing an enemy with a headshot yields an extra half point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half point, for a total of 2 points.  
  
A Sniper with the [[Item sets#The Sniper|Croc-O-Style Kit]] cannot be killed by any headshot, unless he has 1 hitpoint left.
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== Items related to headshot ==
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{{List of items related to headshot}}
  
 
== Related achievements ==
 
== Related achievements ==
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}}
 
}}
  
== Update history ==
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== Kill icons ==
 
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<gallery widths="65" heights="35" perrow="7">
'''{{Patch name|10|2|2007}}'''
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File:Killicon_sniperriflehs.png|Sniper Rifle
* Fixed headshots not always registering for [[crouched]] players.
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File:Killicon_huntsmanhs.png|Huntsman
 
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File:Killicon_sniperriflehs.png|Deflected Huntsman arrow
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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File:Killicon_ambassadorhs.png|Ambassador
* Added headshot death animations.
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File:Killicon_machina_penetratehs.png|Machina penetrating headshot
 
 
== Trivia ==
 
* There is a 25% chance that a player killed by a headshot will enter a special death animation appropriate to that class (e.g. the [[Pyro]] does a backflip).
 
 
 
== Gallery ==
 
=== Associated kill icons ===
 
{{see also|Kill icon}}
 
<gallery widths="64" heights="32" perrow="3">
 
File:Killicon_sniperriflehs.png|[[Sniper Rifle]]
 
File:Killicon_huntsmanhs.png|[[Huntsman]]
 
File:Killicon_deflect_arrowhs.png|Deflected Huntsman arrow
 
File:Killicon_ambassadorhs.png|[[Ambassador]]
 
File:Killicon_machina_penetratehs.png|[[Machina]] headshot after penetrating another player
 
 
</gallery>
 
</gallery>
  
=== Unused kill icons ===
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== Unused kill icons ==
<gallery widths="64" heights="32" perrow="3">
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<gallery widths="65" heights="35" perrow="7">
 
File:Killicon_flaming_huntsmanhs.png|Flaming arrow
 
File:Killicon_flaming_huntsmanhs.png|Flaming arrow
 
File:Killicon deflect arrowhs unused.png|Deflected Huntsman arrow
 
File:Killicon deflect arrowhs unused.png|Deflected Huntsman arrow
 
File:Killicon_deflect_flaming_arrowhs.png|Deflected flaming Huntsman arrow
 
File:Killicon_deflect_flaming_arrowhs.png|Deflected flaming Huntsman arrow
File:Killicon ambassadorhs unused2.png|Ambassador
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File:Killicon ambassadorhs unused2.png|Ambassador (Used since the [[Sniper vs. Spy Update]] until its removal in the [[Engineer Update]])
 
File:Killicon ambassadorhs unused.png|Ambassador
 
File:Killicon ambassadorhs unused.png|Ambassador
 
</gallery>
 
</gallery>
  
== See also ==
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== Update history ==
* [[Sniper Rifle]]
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'''{{Patch name|10|2|2007}}'''
* [[Huntsman]]
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* Fixed headshots not always registering for [[crouched]] players.
* [[Machina]]
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* [[Ambassador]]
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
* [[Compression blast]]
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* Added headshot death animations.
* [[Bazaar Bargain]]
 
  
 +
== Trivia ==
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* There is a 25% chance that a player killed by a headshot will enter a special death animation appropriate to that class (for example, the [[Pyro]] does a backflip).
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** Any sword or axe for the [[Demoman]] and [[Half-Zatoichi]] for the [[Soldier]] will also have a 25% chance for the player killed to enter the special death animation, since these weapons also remove the enemy's head after a successful kill.
  
{{Sniper Nav}}
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<br>
{{Spy Nav}}
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{{Pyro Nav|coluncolstate = collapsed}}
{{Pyro Nav}}
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{{Sniper Nav|coluncolstate = collapsed}}
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{{Spy Nav|coluncolstate = collapsed}}
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 00:50, 1 February 2018

Sniper 
Killicon sniperriflehs.png
 Heavy
Headshot2.png
Boom. Headshot.
The Sniper

A headshot is a successful attack to the head of an enemy with a scoped shot from the Sniper Rifle, Bazaar Bargain, Machina, Hitman's Heatmaker, AWPer Hand, and Shooting Star, as well as a fully charged shot from the Classic (scoped or otherwise). A Huntsman/Fortified Compound arrow or an Ambassador bullet can also deal headshots. Headshots deal guaranteed Critical hits; unless a damage reducing effect is active, a fully charged headshot from the Sniper Rifle will instantly kill any class, including an overhealed Heavy. The hitbox for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate.

Killing an enemy with a headshot yields an extra half point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half point, for a total of 2 points.

Items related to headshot

List of items related to headshots
Primary Sniper Rifle AWPer Hand
  • Can only perform headshots after waiting 200 milliseconds while scoped in.
Sniper Rifle AWPer Hand
Machina Shooting Star
Machina Shooting Star
Bazaar Bargain Hitman's Heatmaker
Bazaar Bargain Hitman's Heatmaker
Huntsman Fortified Compound
Huntsman Fortified Compound
Classic
  • Can only perform headshots when fully charged.
Classic
Sydney Sleeper
Sydney Sleeper
Secondary Ambassador
  • Can only perform headshot when at full accuracy.
  • After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
  • Headshots beyond 1200 Hammer units deal normal damage instead of a critical hit.
Ambassador
Action Grappling Hook
  • Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
Grappling Hook
Note

Related achievements

Achieved.png General

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.


Leaderboard class sniper.png Sniper

Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.


Socket to Him
Socket to Him
Headshot an enemy Demoman.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.

Leaderboard class spy.png Spy

Skullpluggery
Skullpluggery
While using the Ambassador, kill 20 Snipers with a headshot.
Who's Your Daddy?
Who's Your Daddy?
Headshot 3 Scouts with the Ambassador.

Kill icons

Unused kill icons

Update history

October 2, 2007 Patch

  • Fixed headshots not always registering for crouched players.

December 17, 2009 Patch (WAR! Update)

  • Added headshot death animations.

Trivia

  • There is a 25% chance that a player killed by a headshot will enter a special death animation appropriate to that class (for example, the Pyro does a backflip).
    • Any sword or axe for the Demoman and Half-Zatoichi for the Soldier will also have a 25% chance for the player killed to enter the special death animation, since these weapons also remove the enemy's head after a successful kill.