Difference between revisions of "Health (Classic)"

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'''Health''' is an important [[Pickups (Classic)|pickup]] in the classic ''Team Fortress'' games. They restore a certain amount of health when picked up which gives the user a very important advantage, especially if the user is wounded. In some cases, they can give the player a second chance at life.
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'''Health''' is an important [[Pickups (Classic)|pickup]] in the classic ''Team Fortress'' games. They restore a certain amount of health when picked up which gives the user an advantage, especially if the user is wounded. In some cases, they can give the player a second chance of fighting.
  
Individual Health pickup items are called '''Medkit'''s. Medkits are common in early ''[[Team Fortress]]'' and ''[[Team Fortress Classic]]'' custom and official maps, but are completely replaced by [[Backpack (Classic)|Backpacks]] in later maps.
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Individual Health pickup items are called '''Medkit'''s. Medkits are common in early ''[[Team Fortress]]'' and ''[[Team Fortress Classic]]'' custom and official maps, but are completely replaced by [[Backpack (Classic)|Backpacks]] in later maps. Each ''Medkit'' restores a certain amount of health, shown in the section below. ''Medkits'' can be picked up by any team, so be sure to get it before your enemy does.  
  
 
==Medkits==
 
==Medkits==
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*Megahealth – (''Team Fortress'' only) [[Overheal]]s the user by 100%, but the health with tick away over time until it reaches 100.
 
*Megahealth – (''Team Fortress'' only) [[Overheal]]s the user by 100%, but the health with tick away over time until it reaches 100.
  
==Other sources==
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==Other Health Pickups==
 
*Backpack – Amount depends on what the mapmaker has set.
 
*Backpack – Amount depends on what the mapmaker has set.
 
*[[Medkit (Classic)|Bioweapon]] – Restores targets health to 100% if the target has less than 100% health; adds 5 points per use if target is over 100% (up to an additional 50 health points).
 
*[[Medkit (Classic)|Bioweapon]] – Restores targets health to 100% if the target has less than 100% health; adds 5 points per use if target is over 100% (up to an additional 50 health points).

Revision as of 15:11, 22 May 2012

Health is an important pickup in the classic Team Fortress games. They restore a certain amount of health when picked up which gives the user an advantage, especially if the user is wounded. In some cases, they can give the player a second chance of fighting.

Individual Health pickup items are called Medkits. Medkits are common in early Team Fortress and Team Fortress Classic custom and official maps, but are completely replaced by Backpacks in later maps. Each Medkit restores a certain amount of health, shown in the section below. Medkits can be picked up by any team, so be sure to get it before your enemy does.

Medkits

  • Small (Team Fortress only) – Restores 15 health points when picked up.
  • Medium – Restores 25 health points when picked up.
  • Megahealth – (Team Fortress only) Overheals the user by 100%, but the health with tick away over time until it reaches 100.

Other Health Pickups

  • Backpack – Amount depends on what the mapmaker has set.
  • Bioweapon – Restores targets health to 100% if the target has less than 100% health; adds 5 points per use if target is over 100% (up to an additional 50 health points).

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