Difference between revisions of "Health (Classic)"

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(Other Sources: Fixed redirect)
(Gallery: added wall charging unit)
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==Gallery==
 
==Gallery==
  
<Gallery>
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<Gallery perrow=5>
 
File:medkit_tfc.png|The ''[[TFC]]'' Medkit.
 
File:medkit_tfc.png|The ''[[TFC]]'' Medkit.
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File:HEV Medikit.png|The ''[[TFC]]'' health charger wall unit.
 
File:medkit_qwtf.png|The ''[[QWTF]]'' Medkit
 
File:medkit_qwtf.png|The ''[[QWTF]]'' Medkit
 
File:medkits_qwtf.png|The ''QWTF'' small Medkit.
 
File:medkits_qwtf.png|The ''QWTF'' small Medkit.

Revision as of 02:32, 4 January 2011

Health pickups are an important pickup in the classic Team Fortress games. They restore a certain amount of health when picked up, which gives the user a very important advantage, especially if the user is wounded. In some cases, they can give the player a second chance

Individual health pickup items are called Medkits. Medkits are common in early Quake Team Fortress and Team Fortress Classic custom and official maps, but are completely replaced by Backpacks in later maps.

Medkits

  • Small (Quake Team Fortress Only) – restores 15 health points when picked up
  • Medium – restores 25 health points when picked up.
  • Megahealth – (QWTF only) Overheals the user by 100%, but the health with tick away over time until it reaches 100.

Other Sources

  • Backpack – amount depends on what the mapmaker has set.
  • Bioweapon – restores targets health to 100% if the target has less than 100% health; adds 5 points per use if target is over 100% (up to 150% of max health).

Gallery