Difference between revisions of "Health (Classic)"

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==Medkits==
 
==Medkits==
*Small (''[[Team Fortress]] only'') – Restores 15 health points when picked up.
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*Small (''Team Fortress only'') – Restores 15 health points when picked up.
 
*Medium – Restores 25 health points when picked up.
 
*Medium – Restores 25 health points when picked up.
 
*Megahealth – (''Team Fortress'' only) [[Overheal]]s the user by 100%, but the health with tick away over time until it reaches 100.
 
*Megahealth – (''Team Fortress'' only) [[Overheal]]s the user by 100%, but the health with tick away over time until it reaches 100.
  
 
==Other sources==
 
==Other sources==
*[[Backpack (Classic)|Backpack]] – Amount depends on what the mapmaker has set.
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*Backpack – Amount depends on what the mapmaker has set.
 
*[[Medkit (Classic)|Bioweapon]] – Restores targets health to 100% if the target has less than 100% health; adds 5 points per use if target is over 100% (up to an additional 50 health points).
 
*[[Medkit (Classic)|Bioweapon]] – Restores targets health to 100% if the target has less than 100% health; adds 5 points per use if target is over 100% (up to an additional 50 health points).
  
 
==Gallery==
 
==Gallery==
 
<Gallery perrow=5>
 
<Gallery perrow=5>
File:medkit_tfc.png|''[[Team Fortress Classic]]'' Medkit
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File:medkit_tfc.png|''Team Fortress Classic'' Medkit
File:HEV Medikit.png|''[[Team Fortress Classic]]'' Health charger wall unit.
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File:HEV Medikit.png|''Team Fortress Classic'' Health charger wall unit
File:medkit_qwtf.png|''[[Team Fortress]]'' Medkit
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File:medkit_qwtf.png|''Team Fortress'' Medkit
 
File:medkits_qwtf.png|''Team Fortress'' Small Medkit
 
File:medkits_qwtf.png|''Team Fortress'' Small Medkit
 
File:mega_qwtf.png|''Team Fortress'' Megahealth
 
File:mega_qwtf.png|''Team Fortress'' Megahealth

Revision as of 14:37, 8 February 2012

Health is an important pickup in the classic Team Fortress games. They restore a certain amount of health when picked up which gives the user a very important advantage, especially if the user is wounded. In some cases, they can give the player a second chance at life.

Individual Health pickup items are called Medkits. Medkits are common in early Team Fortress and Team Fortress Classic custom and official maps, but are completely replaced by Backpacks in later maps.

Medkits

  • Small (Team Fortress only) – Restores 15 health points when picked up.
  • Medium – Restores 25 health points when picked up.
  • Megahealth – (Team Fortress only) Overheals the user by 100%, but the health with tick away over time until it reaches 100.

Other sources

  • Backpack – Amount depends on what the mapmaker has set.
  • Bioweapon – Restores targets health to 100% if the target has less than 100% health; adds 5 points per use if target is over 100% (up to an additional 50 health points).

Gallery