Difference between revisions of "Heavy match-ups/zh-hant"

From Team Fortress Wiki
Jump to: navigation, search
m (See also)
Line 9: Line 9:
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout match-ups|Scout]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout match-ups|Scout]]
| 你是一個體型龐大的目標,一名敵軍偵查兵會盡量嘗試對你進行繞圈攻擊同時避免被你的機槍所擊中。他會頻繁地使用二段跳並且改變前行方向,使得你很難瞄準他。如果他成功突襲了你,他能在你抬起你的機槍之前就輕而易舉地削去你一半的血量。只要你能保持瞄準偵查兵,他的威脅並不大,尤其是在你們之間有一定距離的時候。[[娜塔莎]]能夠使其減速,導致無法躲避你的子彈。
+
| 你是一個體型龐大的目標,一名敵軍偵查兵會盡量嘗試對你進行繞圈攻擊同時避免被你的機槍所擊中。他會頻繁地使用二段跳並且改變前行方向,使得你很難瞄準他。如果他成功突襲了你,他能在你抬起你的機槍之前就輕而易舉地削去你一半的血量。只要你能保持瞄準偵查兵,他的威脅並不大,尤其是在你們之間有一定距離的時候。[[Natascha]]能夠使其減速,導致無法躲避你的子彈。
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy]]
Line 19: Line 19:
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]]
| Your [[Minigun]] can deal more damage at close range than the Pyro’s [[Flamethrower]] or [[Axtinguisher]]. Unless the Pyro is skilled at [[ambush]]ing, you will dominate him at close range.  If you are ambushed, wind up your Minigun and keep your aim steady; your large health pool should help tank his high burst damage. A Pyro that attacks you head-on will often circle-strafe in an attempt to dodge your fire. He is not as mobile as the Scout, so keeping your crosshair on him is not as difficult.
+
| 相比火焰兵的[[Flamethrower]][[Axtinguisher]],在近距離你的[[Minigun]]能造成更多傷害。除非敵方火焰兵特別擅長[[ambush]],你將在近距離戰鬥中處於絕對優勢。如果被偷襲,抬起你的機槍並且好好瞄準。你的高生命值能夠幫助你抵抗他的高傷害輸出。一名對你進行正面攻擊的火焰兵會嘗試對你進行繞圈攻擊,但是他沒有偵察兵的速度,所以瞄准他並不會太困難。
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]]
| The Demoman’s explosives can easily match your large damage output, especially from longer ranges. A smart [[Demoman]] will keep his distance while lobbing grenades and Stickybombs at you. You’ll want to lay down some suppressive fire to force him to take cover and then close the gap as quickly as possible. At close range, he will have difficulty aiming while your [[Minigun]] shreds him. A Demoman who runs at you with the [[Chargin’ Targe]] is almost a free kill.
+
| 爆破兵的爆炸物的傷害輸出和你的機槍火力傷害輸出不分伯仲,尤其是在你的機槍不是特別管用的距離。一名老練的爆破兵會在保持與你的距離同時對你傾斜榴彈和黏彈。你可以對他進行火力壓制,逼迫他尋找掩護,同時盡可能縮小你們之間的距離。在近距離,爆破兵想在被你的[[Minigun]]撕成碎片的同時瞄准你可不容易。持[[Chargin’ Targe]]對你進行沖鋒攻擊的爆破兵只是一盤小菜。
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>Heavy
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>Heavy
| Both of you will often be fighting on the front lines when you meet one another. The encounter will be decided by who has more health, who fires first, and which primary weapons the two of you are wielding. Even alone, it is possible to take down an enemy Heavy that is paired with a Medic by simply being the first to fire. Generally, a Heavy wielding [[Natascha]] or the [[Tomislav]] will lose to one wielding the standard [[Minigun]] or [[Brass Beast]].
+
| 你們二者在前線見面是一般都在戰斗狀態之中。勝利的天平傾向哪一方決定於誰擁有更多的生命值,誰最先開火以及雙方的主武器類型。如果你率先開火,即使沒有友軍醫生的支援也能夠消滅敵人重裝兵-醫生組合。一般的講,使用[[Natascha]]或者[[Tomislav]]的重裝兵在於使用[[Minigun]]或者[[Brass Beast]]的重裝兵的戰鬥中處於下風。
 
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]]
| A lone Engineer is far weaker than you in a straight-up fight. If you can get the drop on any [[Sentry Gun]] at close range, your Minigun can actually destroy it faster than it can kill you. If you need to deal with a Sentry Gun at a longer range, it’s best to come back with teammates, as all of your weapons suffer from significant spread. If necessary, you can use the [[Fists of Steel]] to tank Sentry Gun fire while your teammates destroy it.
+
| 單獨的工程師在與你的戰鬥中幾乎沒有勝算。如果你在近距離遭遇[[Sentry Gun]],一般地說在它殺死你之前你就能摧毀它。如果需要處理中遠距離的步哨槍,最好和隊友一起來,因為你所有的武器精準度都不怎麼樣。如果有必要,你可以使用[[Fists of Steel]]來承受步哨槍的火力以便隊友摧毀它。
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy]]

Revision as of 08:06, 3 November 2011

Entire team is babies!
The Heavy on his tactical analysis of the opposition


Class Strategy
Heavy.png
Heavy
vs Scout.png
Scout
你是一個體型龐大的目標,一名敵軍偵查兵會盡量嘗試對你進行繞圈攻擊同時避免被你的機槍所擊中。他會頻繁地使用二段跳並且改變前行方向,使得你很難瞄準他。如果他成功突襲了你,他能在你抬起你的機槍之前就輕而易舉地削去你一半的血量。只要你能保持瞄準偵查兵,他的威脅並不大,尤其是在你們之間有一定距離的時候。Natascha能夠使其減速,導致無法躲避你的子彈。
Heavy.png
Heavy
vs Soldier.png
Soldier
You are the only class that both boasts more health than and outguns the Soldier. You’ll have no problem cutting down a Soldier if he comes within medium range. While you have more firepower, you’ll find it difficult to dodge his rockets, especially if he abuses cover or high ground. If he isn’t directly facing you, lay down suppressive fire at his hiding location to wear down his health.
Heavy.png
Heavy
vs Pyro.png
Pyro
相比火焰兵的FlamethrowerAxtinguisher,在近距離你的Minigun能造成更多傷害。除非敵方火焰兵特別擅長ambush,你將在近距離戰鬥中處於絕對優勢。如果被偷襲,抬起你的機槍並且好好瞄準。你的高生命值能夠幫助你抵抗他的高傷害輸出。一名對你進行正面攻擊的火焰兵會嘗試對你進行繞圈攻擊,但是他沒有偵察兵的速度,所以瞄准他並不會太困難。
Heavy.png
Heavy
vs Demoman.png
Demoman
爆破兵的爆炸物的傷害輸出和你的機槍火力傷害輸出不分伯仲,尤其是在你的機槍不是特別管用的距離。一名老練的爆破兵會在保持與你的距離同時對你傾斜榴彈和黏彈。你可以對他進行火力壓制,逼迫他尋找掩護,同時盡可能縮小你們之間的距離。在近距離,爆破兵想在被你的Minigun撕成碎片的同時瞄准你可不容易。持Chargin’ Targe對你進行沖鋒攻擊的爆破兵只是一盤小菜。
Heavy.png
Heavy
vs Heavy.png
Heavy
你們二者在前線見面是一般都在戰斗狀態之中。勝利的天平傾向哪一方決定於誰擁有更多的生命值,誰最先開火以及雙方的主武器類型。如果你率先開火,即使沒有友軍醫生的支援也能夠消滅敵人重裝兵-醫生組合。一般的講,使用Natascha或者Tomislav的重裝兵在於使用Minigun或者Brass Beast的重裝兵的戰鬥中處於下風。
Heavy.png
Heavy
vs Engineer.png
Engineer
單獨的工程師在與你的戰鬥中幾乎沒有勝算。如果你在近距離遭遇Sentry Gun,一般地說在它殺死你之前你就能摧毀它。如果需要處理中遠距離的步哨槍,最好和隊友一起來,因為你所有的武器精準度都不怎麼樣。如果有必要,你可以使用Fists of Steel來承受步哨槍的火力以便隊友摧毀它。
Heavy.png
Heavy
vs Medic.png
Medic
A lone Medic should be easy to dispatch with your Minigun. However, a Medic is typically accompanied by a Medic buddy that can steadily wear your health down. Even if you chip away at his patient’s health, the Medic will be there to heal him. Thus, avoid the pair unless you have teammates nearby or can get the drop on them at close range.
Heavy.png
Heavy
vs Sniper.png
Sniper
Your slow speed and large frame make you an easy target, even if you move erratically. A fully charged headshot will instantly kill you, no matter how overhealed you are, so it’s best not to go out into any open areas that a Sniper is watching. At medium range, you can nick him with enoughMinigun or Shotgun bullets to severely impede his ability to aim as you close in. Once you are in range, he will stand no chance. Equipping the G.R.U. or Fists of Steel can make crossing a Sniper’s field of view a little bit easier.
Heavy.png
Heavy
vs Spy.png
Spy
Your slow speed, large size, and massive damage output will make you a very important target for an enemy Spy. Do not rely on your teammates to Spy-check for you, even if you are leading a charge. A short spray of Minigun bullets at a nearby teammate should be enough to determine whether or not he is a Spy. If a Spy uses his Cloak to retreat, use the spread of your primary weapon or Shotgun to reveal him. Once the Spy is caught, the fight should be simple.

See also