Difference between revisions of "Help:Style guide/Maps"

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*For [[Arena]] and [[King of the Hill]] maps, Locations should be divided ''as appropriate''.
*For [[Arena]] and [[King of the Hill]] maps, Locations should be divided ''as appropriate''.
Locations should be properly titled, as by their name. Control points are named in the map, and the names as they appear in-game should be used.
Locations should be properly titled, as by their name. Control points are named in maps, and the names as they appear in-game should be used.
'''Example''' (from [[Coldfront]]):
'''Example''' (from [[Coldfront]]):

Revision as of 06:21, 3 July 2010

This guide will hopefully help people adhere to a consistent standard of style and formatting throughout TF Wiki map articles. Covering all situations would take a long time and the following is only meant to be a reference for TF Wiki specific guidelines.

Article Titles

Article titles should be the map's name, without a prefix. For maps with conflicting versions of the name, the name displayed in the game on the loading screen should be used.

  • Example: Double Cross, not Doublecross, is used despite appearing in both forms, as Double Cross is what appears in-game.

For maps with multiple versions, the original version, or official version, takes the normal article title, while additional versions have their full game mode appended in parentheses.

  • Example: arena_nucleus uses the title Nucleus, while koth_nucleus uses Nucleus (King of the Hill)
  • Example: koth_harvest uses the title Harvest, despite arena_harvest being the original version, because koth_harvest is official

Maps with multiple variations should list the other variations via hatnote on each article, reading as follows:

Map has multiple variations, including game mode


All map articles must contain an introduction. This introduction should include basic information about the map, such as the game mode, style of play, and goal, as well as any immediately pertinent information for a reader.

All map articles must use Template:Map to include an infobox with the basic map details and a screenshot. For custom maps, an author, version, and download link must be provided.

A quotation from an update or promotional page may be added at the top of the page, but below any hatnotes related to variations.

Introduction videos should be the first body section, immediately following the introduction.


These are body sections strongly recommended to be used. If content for the article fits one of the following sections, that section should be created and content should be placed there. Sections should be ordered as they appear here. Sections not mentioned should appear after the introduction video and before screenshots, but not be placed inbetween Locations and Strategy.

Introduction Video

If an introduction video exists for the map, it should be embedded in this section. This section should immediately follow the article introduction and be the first titled section.

To embed a video, use Template:Youtube.


This section should contain notable locations and basic information about the locations.

  • For Control Point maps, Locations should be divided by control point.
  • For maps with multiple stages, Locations should be divided by stage.
  • For single-stage Payload maps, Locations should be divided by capture point.
  • For Arena and King of the Hill maps, Locations should be divided as appropriate.

Locations should be properly titled, as by their name. Control points are named in maps, and the names as they appear in-game should be used.

Example (from Coldfront):

== Locations ==
=== Control Point 3 (Decrepit Cabin) ===
The central control point rests comfortably within the wreckage of the cabin.
*Entrances: Each team has 3 paths to the house area. Two paths enter from the ground, going uphill as you get closer to the house, and an upper path among the one of the high cliffs.
*High Cliff: One of the passageways into the area from yard. Normally a one-way drop-down, but scouts and soldiers can climb up, too. Common sniper perch.
*House: The worn down cabin which holds the CP. Soldiers and demos can rocket jump on top for a better view of the area.
*Behind the Rocks: A small safe haven for medics and engineers, especially due to the close proximity to medium health and ammo packs.
*Yard: Each side has a large, open intermediate area in between CP2 and the CP3 cabin. Separated into two halves by a pipe-bridge.

Each section optimally would contain a screenshot of the location being discussed.


This section should contain all strategy related to playing the map. If this section becomes too large, or unwieldy, this section should be abridged, with the full article becoming available at Mapname (Strategy).

As of now, there is no style guide for writing the strategy section. To propose ideas for this, use the discussion page.


Screenshots related to the map should be placed in a gallery, in this section, using the <gallery> tags.

Example (from Coldfront):

<gallery perrow="5">
File:Cp coldfront0007.jpg
File:Cp coldfront rc20001.jpg
File:Cp coldfront0010.jpg

Screenshots should be captioned if possible.


For custom maps, a changelog is usually included with the map. This changelog can be added to the article using Template:Changelog and contained within this section.

For official maps, a patch log can be contained here.


This section should contain any small facts about the map that may be interesting to a reader.

Additional Links

Links to external information should be contained within this section. Any screenshots should be uploaded to TF Wiki and included in the Screenshots section, so do not link to external image galleries.


Through use of Template:Map, map articles are automatically included in Category:Maps. Custom maps must be manually included in Category:Custom Maps.

Maps should be sub-categorized by game mode.

Spelling & Phrasing

Spelling and phrasing should be consistent across articles. The following applies only to map articles unless contained in the style guide for the entire wiki.

Here are some specific instances:

  • Control point is not capitalized. Control Point, the game mode, is.
  • The payload is to be referred to as the cart. The bomb and the payload are not acceptable.
  • Capture point can be used in place of control point in attack/defend maps. Capture points cannot be used if both teams can control them.
    • Exception: in Arena, it is a capture point, as only one team can capture the point in each round.

See also

Team Fortress Wiki style guide A-Z - The TF Wiki A-Z of style guidelines