Difference between revisions of "Help:Unusual and Killstreak renders"

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(created a brand new tutorial on how to properly render Unusual effects. will probably be editing this a ton in the following days)
 
(replacing links with mediafire links)
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# First off, download SFM if you haven't already. You'll also want [[vdc:GCFScape|GCFScape]] and [[vdc:VTFEdit|VTFEdit]].
 
# First off, download SFM if you haven't already. You'll also want [[vdc:GCFScape|GCFScape]] and [[vdc:VTFEdit|VTFEdit]].
# Once SFM is installed, you'll first want to download the '''[https://cdn.discordapp.com/attachments/660954181619941377/660969593451315200/unusualdemo.dmx original project file]''' used for current renders. Place this file in {{code|\SourceFilmmaker\game\usermod\elements\sessions}}.
+
# Once SFM is installed, you'll first want to download the '''[hhttps://www.mediafire.com/file/dros68i42cp2rq3/unusualdemo.dmx/file original project file]''' used for current renders. Place this file in {{code|\SourceFilmmaker\game\usermod\elements\sessions}}.
 
# Before you open the project file, you need to download all of the files it uses firsts. Currently, two SFM Workshop files are used to  [https://steamcommunity.com/sharedfiles/filedetails/?id=355333862 fix the Molten Mallard particle] and [https://steamcommunity.com/sharedfiles/filedetails/?id=1138601202 fix Weapon Unusuals].
 
# Before you open the project file, you need to download all of the files it uses firsts. Currently, two SFM Workshop files are used to  [https://steamcommunity.com/sharedfiles/filedetails/?id=355333862 fix the Molten Mallard particle] and [https://steamcommunity.com/sharedfiles/filedetails/?id=1138601202 fix Weapon Unusuals].
 
#Open {{code|\Team Fortress 2\tf\tf2_misc_dir.vpk}} with GCFScape. Open the {{code|particles}} folder and extract every file ending in {{code|_unusuals.pcf}} to your desktop. As of the [[December 16, 2019 Patch]], this should leave you with:
 
#Open {{code|\Team Fortress 2\tf\tf2_misc_dir.vpk}} with GCFScape. Open the {{code|particles}} folder and extract every file ending in {{code|_unusuals.pcf}} to your desktop. As of the [[December 16, 2019 Patch]], this should leave you with:
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#Delete {{code|\SourceFilmmaker\game\tf\materials\effects}} and replace it with the {{code|effects}} folder from your desktop.
 
#Delete {{code|\SourceFilmmaker\game\tf\materials\effects}} and replace it with the {{code|effects}} folder from your desktop.
 
#In your new effects folder, find the following files and do as instructed:
 
#In your new effects folder, find the following files and do as instructed:
#* Find {{code|diamond_glow.vmt}} and replace it with [https://cdn.discordapp.com/attachments/660954181619941377/660958557159686162/diamond_glow.vmt this].
+
#* Find {{code|diamond_glow.vmt}} and replace it with [https://www.mediafire.com/file/ia28b8s5jushw46/diamond_glow.vmt/file this].
#* Find {{code|debris_chunk_add.vmt}} and replace it with [https://cdn.discordapp.com/attachments/660954181619941377/660959141438685204/debris_chunk_add.vmt this].
+
#* Find {{code|debris_chunk_add.vmt}} and replace it with [https://www.mediafire.com/file/83kp92v7jn5kmsd/debris_chunk_add.vmt/file this].
#* Find {{code|wispy_smoke_add.vmt}} and replace it with [https://cdn.discordapp.com/attachments/660954181619941377/660958493364322345/wispy_smoke_add.vmt this].
+
#* Find {{code|wispy_smoke_add.vmt}} and replace it with [https://www.mediafire.com/file/4363wya78dlilos/wispy_smoke_add.vmt/file this].
 
#Open {{code|\Team Fortress 2\tf\tf2_misc_dir.vpk}} once more. Extract the {{code|materials\unusual}} folder to your desktop.
 
#Open {{code|\Team Fortress 2\tf\tf2_misc_dir.vpk}} once more. Extract the {{code|materials\unusual}} folder to your desktop.
 
#Open {{code|\Team Fortress 2\tf\tf2_textures_dir.vpk}}. Extract the {{code|materials\unusual}} folder to your desktop. This will merge it with the existing folder.
 
#Open {{code|\Team Fortress 2\tf\tf2_textures_dir.vpk}}. Extract the {{code|materials\unusual}} folder to your desktop. This will merge it with the existing folder.

Revision as of 23:52, 30 December 2019

This Unusual Renders tutorial will show you how to render images of Unusual effects in Source Filmmaker for use in update or Unusual related pages. Only minimal Source Filmmaker knowledge is required.

Getting Started

The following process will provide you with all of the tools you need to open the original project file use for renders from late 2019 and onward. Vanilla SFM is missing a lot of files required for the project to work, and also uses incorrect versions of other files. Following these instructions should fix all of that.

  1. First off, download SFM if you haven't already. You'll also want GCFScape and VTFEdit.
  2. Once SFM is installed, you'll first want to download the [hhttps://www.mediafire.com/file/dros68i42cp2rq3/unusualdemo.dmx/file original project file] used for current renders. Place this file in \SourceFilmmaker\game\usermod\elements\sessions.
  3. Before you open the project file, you need to download all of the files it uses firsts. Currently, two SFM Workshop files are used to fix the Molten Mallard particle and fix Weapon Unusuals.
  4. Open \Team Fortress 2\tf\tf2_misc_dir.vpk with GCFScape. Open the particles folder and extract every file ending in _unusuals.pcf to your desktop. As of the December 16, 2019 Patch, this should leave you with:
    • halloween2015_unusuals.pcf
    • halloween2016_unusuals.pcf
    • halloween2018_unusuals.pcf
    • halloween2019_unusuals.pcf
    • invasion_unusuals.pcf
    • smissmas2019_unusuals.pcf
  5. Move the particle files to \SourceFilmmaker\game\usermod\particles. If this filepath doesn't exist yet, create it.
  6. Open \Team Fortress 2\tf\tf2_misc_dir.vpk again. Extract the materials\effects folder to your desktop.
  7. Open \Team Fortress 2\tf\tf2_textures_dir.vpk. Extract the materials\effects folder to your desktop. This should merge it with the already existing folder and there should now be an assortment of .vtf and .vmt files.
  8. Delete \SourceFilmmaker\game\tf\materials\effects and replace it with the effects folder from your desktop.
  9. In your new effects folder, find the following files and do as instructed:
    • Find diamond_glow.vmt and replace it with this.
    • Find debris_chunk_add.vmt and replace it with this.
    • Find wispy_smoke_add.vmt and replace it with this.
  10. Open \Team Fortress 2\tf\tf2_misc_dir.vpk once more. Extract the materials\unusual folder to your desktop.
  11. Open \Team Fortress 2\tf\tf2_textures_dir.vpk. Extract the materials\unusual folder to your desktop. This will merge it with the existing folder.
  12. Place the unusual folder in \SourceFilmmaker\game\tf\materials

Congratulations! Your SFM files should be ready to go for rendering Unusual effects.

Rendering Cosmetic Unusual effects

Using the following process, you can render Cosmetic Unusual effects in the current TF Wiki format. For this tutorial, we'll be rendering the Sparkling Lights Unusual effect.

Adding the particle

  1. If a new Unusual series has been added to the game, you'll first want to check the Unusual files by opening \Team Fortress 2\tf\tf2_misc_dir.vpk with GCFScape and then opening the particles folder.
    • New Unusual sets should normally be found with the suffix _unusuals.pcf.
    • If there is a new Unusual set, extract it from GCFScape into \SourceFilmmaker\game\usermod\particles.
  2. Switch over to SFM and set your camera to cam_cosmetic.
  3. Right click on the animation set editor. Create an animation set for a new particle system.
  4. There will be a few fields for you to fill out.
    • Set the definition file to the .pcf of your Unusual effect set.
    • We'll ignore the definition for now.
    • Set the start time to 0.
    • Set all other fields to 999.

Positioning the particle

  1. Switch to the motion editor in the timeline window.
  2. Find the "transform - pos" field of your particle system. In respective order, change each 0 to -3.32202 160.479 1.57848. It should now be in the same position as the particle system named REGULAR. If not, manually move your particle system to be as close to REGULAR as possible.
  3. In the timeline window, move your current time from 0 to anything below 0, and then to 10 in that exact order.
    • You can get to 10 on the exact frame by using your arrow keys to navigate frame-by-frame through the timeline.
    • 10 is the most used on Unusual effect images, but can be adjusted as needed if 10 isn't the best frame for your render.

Finalizing the particle

  1. Right click your particle in the animation set editor. Go to Show in Element Viewer > Particle System
  2. Replace the particleSystemType field with your particle's filename. In the case of Sparkling Lights, it would be unusual_sparkling_lights_parent02.
  3. Right click on your viewport window, and go to Render Settings. Your settings should match the picture's.
  4. Your particle should now be ready to export. Click on File at the top right, and export as a poster. The image size should be 1920x1080.
  5. When your render exports, it can be found in \SourceFilmmaker\game\usermod\elements\renders. Use your favorite image editing software to crop the width to 1080. The image will now be 1080x1080 and is ready for use on the Wiki!