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“Ja to zbudowałem.” Ten artykuł zawiera informacje o niestandardowej mapie, która nie jest oficjalnie wydaną mapą dla Team Fortress 2. Wszystkie wydane przez Valve i społeczność mapy TF2 można znaleźć tutaj. |
Hideout | |
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Podstawowe informacje | |
Rodzaj mapy: | Mann vs Maszyny |
Nazwa pliku: | mvm_hideout_b3
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Wersja: | Beta 3 |
Dodano: | 1 maja 2018 |
Ostatnio zaktualizowana: | 9 września 2018 |
Autor(zy): | Mikroscopic |
Link(i): | TF2Maps.net |
Informacje o mapie | |
Środowisko: | Industrial, tropical |
Sceneria: | Daylight, sunny |
Zagrożenia: | Pitfall |
Hideout is a community-made Mann vs. Machine map created by Mikroscopic. It takes place on an industrial tropical island. It was created for Operation Canteen Crasher, and later appeared in both Operation Memes vs Machines and Operation Digital Directive.
Hideout features one Intermediate mission, and one Advanced mission. For Operation Memes vs Machines, one Intermediate mission: Chili Sabotage by colonel barrage and CreatorForce was created.
Spis treści
Locations
Hatch Area
- 'The Beautiful Bomb Hatch': Contains flowers by the bomb area, complete with two different pathways for the robots.
Middle
- 'The Helipad': Medium health kits right by a metal crate, and a helipad for a safe landing!
Front
- 'The Dirty Robot Spawns': Contains a sandy terrain, rocks, and most importantly, ROBOTS!
Changelog
Lista zmian:
B3 Changelog
- Added nobuild zone to tops of barrel crates and the tank in cave area
- Fixed broken detail sprites
- Adjusted fog and water lod settings
- Added aditional cosmetic details
B1 Changelog
- Opened part of window in upper right building at mid
- Fixed nav issues near hatch
- Fixed misaligned respawn room visualizer textures on player spawn
- Fixed deathpit not instantly killing robots
A3 Changelog
- Added second ramp up to upper walkway near front
- Adjusted size and position of pickups
- Fixed forward upgrade station not working after failing a wave
- Fixed clipping around sheet metal step near front
- Fixed nav mesh around dump truck prop
A2 Changelog
- Added more health and ammo around the map
- Added more cover around mid area
- Lowered the amount of engie nest hints
- Fixed unwalkable displacements near bot spawn
- Fixed forward upgrade station remaining disabled after losing a wave
Bugs
- Sentry Busters are unable to navigate to a Sentry Gun, placed on top of the boxes, to the left of the helipad. They will instead instantly detonate.
- Past the railings, against the wall where the red flowers are, classes other than Scout are unable to collect Credits.
Gallery
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