Difference between revisions of "Hunted (Classic)"

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(Trivia)
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==Trivia==
 
==Trivia==
 
* Some people theorize that the Hunted was going to be put in [[Team Fortress 2]] because of the [[Civilian]] class's inclusion, but was ultimately unused.
 
* Some people theorize that the Hunted was going to be put in [[Team Fortress 2]] because of the [[Civilian]] class's inclusion, but was ultimately unused.
 +
*Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation from the Hunted gamemode.
  
 
{{TFC maps nav}}
 
{{TFC maps nav}}

Revision as of 17:12, 8 November 2010

Objective

The Hunted must reach the truck alive. The Assassins need to kill the Hunted. They Bodyguards need to protect the Hunted.

Scoring

  • If the Hunted dies, the Assassins get 25 points.
  • If the Hunted reaches the truck, he and the Bodyguards get 50 points.

Notes

  • Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.

Trivia

  • Some people theorize that the Hunted was going to be put in Team Fortress 2 because of the Civilian class's inclusion, but was ultimately unused.
  • Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation from the Hunted gamemode.