Difference between revisions of "Hunted (Classic)"

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(Objective)
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{{stub}}
 
{{stub}}
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{{Map infobox
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| game      = TFC
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| game-type = Assassination/Protection
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| file-name = hunted
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| map-image = Hunted_TFC.png
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}}
 
[[Image:Tfccivilian.png|right|thumb|100px|The Hunted, also known as the [[Civilian]]]]
 
[[Image:Tfccivilian.png|right|thumb|100px|The Hunted, also known as the [[Civilian]]]]
  
 
==Objective==
 
==Objective==
In this gamemode their are three teams: The [[Civilian (Classic)|Hunted]], the Assassins, and the Bodyguards. The Hunted's goal is to reach the truck alive while the Bodyguards protect them. The Assassins' must stop and kill the Hunted.
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In this gamemode there are three teams: The [[Civilian (Classic)|Hunted]], the Assassins, and the Bodyguards. The Hunted's goal is to reach the truck alive while the Bodyguards protect them. The Assassins' must stop and kill the Hunted.
  
 
==Scoring==
 
==Scoring==

Revision as of 16:18, 9 November 2010

Hunted (Classic)
Hunted TFC.png
Basic Information
Developer(s): {{{map-developer}}}
Map Overview
Hunted (Classic) overview.png
The Hunted, also known as the Civilian

Objective

In this gamemode there are three teams: The Hunted, the Assassins, and the Bodyguards. The Hunted's goal is to reach the truck alive while the Bodyguards protect them. The Assassins' must stop and kill the Hunted.

Scoring

  • If the Hunted dies, the Assassins get 25 points.
  • If the Hunted reaches the truck, he and the Bodyguards get 50 points.

Notes

  • Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.

Trivia

  • Some people theorize that the Hunted was going to be put in Team Fortress 2 because of the Civilian class's inclusion, but was ultimately unused.
  • Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.