Difference between revisions of "Hunted (Classic)"

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(Undo edit by Wizediablo (Talk) (225011) This is noted on the Civilian page. This is irrelevant to the game mode itself)
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{{Map infobox
 
{{Map infobox
 
| game      = TFC
 
| game      = TFC
| game-type = Assassination/Protection
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| game-type = Escort
 
| file-name = hunted  
 
| file-name = hunted  
 
| map-image = Hunted_TFC.png
 
| map-image = Hunted_TFC.png
 
}}
 
}}
[[Image:Tfccivilian.png|right|thumb|100px|The Hunted, also known as the Civilian]]
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'''Hunted''' is a game mode that features the [[Civilian (Classic)|Civilian]], a single player who must be escorted out of danger's way by a team of Bodyguards. The opposing Assassin team must try to kill the Civilian before he reaches his getaway truck.
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'''Hunted''' is a game mode that features the unique [[Civilian (Classic)|Civilian]] class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards ([[Soldier (Classic)|Soldiers]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guys]], and [[Medic (Classic)|Medics]]). The opposing team is composed of Assassins ([[Sniper (Classic)|Snipers]]) that must try to kill the Civilian before he is escorted to the safety of the truck.
  
 
==Scoring==
 
==Scoring==
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==Notes==
 
==Notes==
 
* Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
 
* Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
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[[Image:Tfccivilian.png|right|thumb|100px|Civilian]]
  
 
==Trivia==
 
==Trivia==
* Some people theorize that the Hunted was going to be put in [[Team Fortress 2]] because of the [[Civilian]] class's inclusion, but the class was ultimately unused.
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* According to Valve, the [[Payload]] mode from ''Team Fortress 2'' was supposed to be a recreation of the Hunted game mode.
*Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.
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* This map is a remake of the original ''[http://combineoverwiki.net/wiki/Half-Life Half-Life]'' map "c2a5e"<!--Chapter 2, Area 5e--> (Chapter "Surface Tension").
*This map is remake of the original [http://half-life.wikia.com/wiki/Half-Life Half-Life] map c2a5e.  
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==Gallery==
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<gallery>
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File:Hunted First Yard.jpg|First Yard
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File:Hunted Blue Spawn.jpg|The Blue team's spawn.
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File:Hunted Red Spawn.jpg|The Red team's spawn area.
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File:Hunted Civilian Spawn.jpg|The Civilian's spawn area.
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File:Hunted 01.png
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File:Hunted 02.png
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File:Hunted 03.png
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File:Hunted 04.png
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File:Hunted 05.png
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File:Hunted 06.png
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File:Hunted 07.png
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File:Hunted 08.png
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File:Hunted 09.png
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File:Hunted 10.png
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File:Hunted 11.png
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File:Hunted 12.png
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File:Hunted 13.png
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File:Hunted 14.png
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</gallery>
  
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== See also ==
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* [[List of maps (Classic)]]
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* [[List of game modes (Classic)]]
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* [[Civilian (Classic)]]
 
{{TFC maps nav}}
 
{{TFC maps nav}}

Revision as of 13:02, 21 August 2018

Hunted (Classic)
Hunted TFC.png
Basic Information
Developer(s): {{{map-developer}}}
Map Overview
Hunted (Classic) overview.png

Hunted is a game mode that features the unique Civilian class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, Heavy Weapons Guys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck.

Scoring

  • If the Hunted dies, the Assassins get 25 points.
  • If the Hunted reaches the truck, he and the Bodyguards get 50 points.

Notes

  • Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Civilian

Trivia

  • According to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted game mode.
  • This map is a remake of the original Half-Life map "c2a5e" (Chapter "Surface Tension").

Gallery

See also