Difference between revisions of "Hunted (Classic)"
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[[Image:Tfccivilian.png|right|thumb|100px|The Civilian]] | [[Image:Tfccivilian.png|right|thumb|100px|The Civilian]] | ||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | File:Hunted_overview_TFC.png|Overview image of hunted for spectators. | ||
+ | </gallery> | ||
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{{TFC maps nav}} | {{TFC maps nav}} |
Revision as of 01:26, 17 December 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Hunted (Classic) | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Overview | |
Hunted is a game mode that features the unique Civilian class: a single, lightly armed, player controlled character who must be escorted to safety by a team of Bodyguards. The opposing team is composed of Assassins that must try to kill the Civilian before he is escorted to the safety of the truck.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Trivia
- Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.
- This map is remake of the original Half-Life map c2a5e.
Gallery
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