Difference between revisions of "Hunted (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
(Rewrote article, still needs work though)
m (Objective)
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
 
==Objective==
 
==Objective==
The objective of this game mode is for one team, the Assassins, to kill the Hunted, a [[Civilian (Classic)|Civilian]] class player, while his team mates, the Bodyguards, are tasked with protecting him. The overall objective for the hunted player is to reach a truck without dying.
+
The Hunted must reach the truck alive. The Assassins need to kill the Hunted. They Bodyguards need to protect the Hunted.
 
[[Image:Huntedplayermodel.png|thumb|The Hunted]]
 
[[Image:Huntedplayermodel.png|thumb|The Hunted]]
 
[[Image:Hunted_weapon.png|thumb|The Hunted's Weapon]]
 
[[Image:Hunted_weapon.png|thumb|The Hunted's Weapon]]

Revision as of 08:22, 29 October 2010

Objective

The Hunted must reach the truck alive. The Assassins need to kill the Hunted. They Bodyguards need to protect the Hunted.

File:Hunted weapon.png
The Hunted's Weapon

Scoring

  • If the Hunted dies, the Assassins get 25 points.
  • If the Hunted reaches the truck, he and the Bodyguards get 50 points.

Notes

  • Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
  • The Hunted has 50 health, resulting in a quick death if he is attacked by an Assassin. Therefore it is highly recommended he is escorted at all times.
  • The only weapon the Hunted can use is the Umbrella.
  • The Hunted cannot pick up armor or get armor.
  • If you are a bodyguard it is best to pick a mixture of mostly offensive classes and some defensive classes. For example, some Heavy Weapons Guys and a Medic to keep them healed.

Trivia

  • Some people theorize that the Hunted was going to be put in Team Fortress 2 because of the Civilian class's inclusion, but was ultimately unused.

Official Maps

Hunted