Difference between revisions of "Hunted (Classic)"

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'''Hunted''' is a game mode that features the unique [[Civilian (Classic)|Civilian]] class: a single, lightly armed, player controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, HWGuys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck.
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'''Hunted''' is a game mode that features the unique [[Civilian (Classic)|Civilian]] class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, Heavy Weapons Guys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck.
  
 
==Scoring==
 
==Scoring==
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* Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
 
* Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
  
[[Image:Tfccivilian.png|right|thumb|100px|The Civilian]]
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[[Image:Tfccivilian.png|right|thumb|100px|Civilian]]
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==Trivia==
 
==Trivia==
* According to Valve, the [[Payload]] mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.
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* According to Valve, the [[Payload]] mode from ''Team Fortress 2'' was supposed to be a recreation of the Hunted game mode.
* This map is a remake of the original [http://half-life.wikia.com/wiki/Half-Life Half-Life] map c2a5e (Chapter "Surface Tension").
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* This map is a remake of the original ''[http://half-life.wikia.com/wiki/Half-Life Half-Life]'' map "c2a5e" (Chapter "Surface Tension").
  
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Hunted_overview_TFC.png|Overview image of hunted for spectators.
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File:Hunted_overview_TFC.png|Overview image of the Hunted for Spectators.
 
File:Hunted First Yard.jpg|First Yard
 
File:Hunted First Yard.jpg|First Yard
File:Hunted Blue Spawn.jpg|Blue team`s spawn
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File:Hunted Blue Spawn.jpg|The Blue team's spawn.
File:Hunted Red Spawn.jpg|Red team`s spawn
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File:Hunted Red Spawn.jpg|The Red team's spawn area.
File:Hunted Civilian Spawn.jpg|Civilian`s spawn
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File:Hunted Civilian Spawn.jpg|The Civilian's spawn area.
 
File:Hunted 01.png
 
File:Hunted 01.png
 
File:Hunted 02.png
 
File:Hunted 02.png

Revision as of 02:49, 5 September 2011

Hunted (Classic)
Hunted TFC.png
Basic Information
Developer(s): {{{map-developer}}}
Map Overview
Hunted (Classic) overview.png

Hunted is a game mode that features the unique Civilian class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, Heavy Weapons Guys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck.

Scoring

  • If the Hunted dies, the Assassins get 25 points.
  • If the Hunted reaches the truck, he and the Bodyguards get 50 points.

Notes

  • Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Civilian

Trivia

  • According to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted game mode.
  • This map is a remake of the original Half-Life map "c2a5e" (Chapter "Surface Tension").

Gallery

See also